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1  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 26, 19:00:51

Did you remember to put d3dx9_31.dll in Game\Bin?


Durr, that was it. Thanks!
2  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 26, 04:13:35

Using a hex editor like HxD, look for 9F F7 C4 2B, change it to 16 B7 E5 E3.  I extracted and re-imported the S3SA, but you might not have to do that because those bytes are clearly visible in the hex editor if you load up the entire .package file.


Thanks, but it didn't work for me either. I tried switching the bytes around in case I got the endian wrong, but no luck. Any ideas why?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 25, 03:13:08
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.

Any hints on which 4 bytes to modify? Opened one of the Medieval mods with a hex editor, and compared it with the Twallian nocd, couldn't see any obvious changes to be made. But then, I'm not awesome.

(something to do with the .Sims3 namespace string?)
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