Sims wear normal clothing on community lots (No work clothes) Version 5

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crammyboy:
This hack will stop non-controllable sims appearing on community lots and doing walkbys in work clothes.
Only normal,formal,toga or secret society clothes are used.



Install all the packages into the downloads directory.

Created using SimPE QA version 49o by Quaxi
BHAV editor by PLJones
Objects listing with disasm2_22e by dizzy2

This hack is for nightlife only
DO NOT USE IN PETS AND/OR SEASONS.


The clothing event fix is needed for a bug in maxis coding

This hack has a habit of reseting the game. It is advisable to make sure all cars are at home, and sims are idle (preferable in the morning) before installing this hack.

v5 (02 Dec 2005)
----------------
Added check for toga parties.

V4 (21 Oct 2005)
----------------
Added check for secret society sims outfit.
fixed bug in version 2&3

dizzy:
Quote from: crammyboy on 2005 November 04, 22:13:56

The clothing event fix is needed for a bug in maxis coding

 :o A bug in a global tree?

* dizzy checks this out...

Code:

E: Turn On/Off - Cache Personal Traits(Me); true: true, false: error

What could possibly go wrong?  ::) :P

crammyboy:
Note the reference to me when everything else is referenced by stack object

99.99% of the time they are the same thing. But not always.

EDIT: They could be different sims and the code would still work. Although i doubt the turn on/off system would work as intended.

RainbowTigress:
I was very excited to see this; however, I am experiencing problems.  Using this hack with debug mode enabled, I keep getting errors about the Controller - CLP - Community Lot - Populator.  It will only go away if I click Delete.  Cancel and Reset have no effect.  I have attached two separate logs that I get when this happens.  One says "the object referred to must be a person," and the other says "Error: Trying to route while out of world."

EDIT:  Attachments no longer needed.

dizzy:
Do you have "CBOY_Clothing_event_fix" installed? I looked and noticed that the stack object in the previous tree was "N001_User00387 - Gwen" and the Me object was the controller (not a person).

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