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Author Topic: How is the new OFB patch working for everyone?  (Read 29529 times)
ecaguimbal
Asinine Airhead

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Re: How is the new OFB patch working for everyone?
« Reply #75 on: 2006 March 30, 01:51:17 »
THANKS THIS IS GREAT

The patch made my game "glitchier". Instead of paying infront of the cashier as usual, the customers pay beside the cashier. So, they gave me negative loyalty (star with negative/minus sign) because of the delay.

Disgruntling Employees

Managing Manager's Managers

Configuring Lemony Squeezation

Preparing Bacon for Homeward Transportation

Reticulated Splines for Sale: $2000

Mitigating Time-Stream Discontinuities

Loading "First Batch" Metrics

Neutralizing Forth-Rallying Protocol

Initializing Shuriken Oxidation

Roof= Roof(1/3*pi*r^2*h)
 
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Pegasys
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Re: How is the new OFB patch working for everyone?
« Reply #76 on: 2006 March 30, 02:53:41 »
THANKS THIS IS GREAT

OnG1!11! Teh patch br0keh mi game!1! *lmfao* Couldn't resist, my apologies.  I installed the patch and hated what it did to my game, as far as not being able to delete CC in my game and it completely FUBARing other objects..I don't know what I expected from Maxis but anyway.  My question is do I need to installed the damn Nightlife patch again or did they nclude it with OFB (haha)?  I really don't want to think about downloading it again with this dial up piece of shit connection but I suppose I could.  Roll Eyes

By the way, you CAN delete recolors from within the game but it's not straightforward - you have to actually place the object first, then use the Design tool, click on the object, and then the trashcan icon comes up. Perfectly intuitive, eh?

(BTW, I didn't figure this out, someone named Andi8104 on the SimPE forum mentioned it.)
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