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51  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 20, 11:52:03
I'm not sure if you already know this, but you can get the hair at our favourite downloading site as the very first TS3 pirated content Wink I'm grabbing it, too, because I'm tired of all my puddings having the same hair... some of them should have the bad taste to use ugly wigs, just like in RL!

A question, though: when the easy hair meshing tool becomes available and I'll have enough pretty hairs to chose from/make to be able to delete the Peggy ones, what happens to the sims wearing it? I'm thinking of townies, really, changing the hair for my playables shouldn't be hard.
52  Awesomeware / AwesomeMod! / Re: Can't marry? on: 2009 July 20, 00:14:37
Weird bug. Apparently going steady isn't possible as an offer if I play as the guy, but it is as the girl. THEN the guy can propose marriage.

Should be a bug, because I mostly play with the guys and they could always "go steady". I'll try switching to the girl tomorrow, I hope it will work for me too... Must go to bed now, it's almost morning  Roll Eyes
53  Awesomeware / AwesomeMod! / Re: Can't marry? on: 2009 July 20, 00:02:23
Can you romance/marry your best friend? I had a couple planned and started the usual nonsense of socialization (from strangers), but for some reason I never got past the default 4 interactions in the "romantic" menu. The other sim liked it just fine, and eventually they became best friends, but no chance at even "going steady", or the like. Not even massage, just the default 4 - compliment appearance, personality, flirt, and maybe flirtatious joke (not sure of this one).  I never had problems like this before, I even thought getting partners in this game is a lot easier than TS2, where you had to fight against the dislikes. I tried to romance up another sim some minutes later, and the menu worked the usual way, first the 4 defaults, then I got the other options. Tried the new "best friend" - still no go. Is this a bug or a feature?
54  TS3/TSM: The Pudding / The World Of Pudding / Re: They just wont die! on: 2009 July 19, 22:33:09
If a Sim who can't temporarily die by starvation has their hunger fall below this value, we assign set it to it.  Example: Preganant Sims and Sims on the world lot. Value: -95.0

Data from Mod Generator. I was searching for something else, just thought you might be interested. I would like to know though who else "can't temporarily die"...
55  TS3/TSM: The Pudding / The World Of Pudding / Re: Smelly Undead Traffic Jam Outside Science Facility on: 2009 July 19, 18:18:19
With debugging menus enabled (ctrl+shift+click IIRC) go to Object - Reset or Object - Delete.

No interactions available. And cannot select it even with MoveObjects on. As if there was nothing, but road...
56  TS3/TSM: The Pudding / The World Of Pudding / Re: Smelly Undead Traffic Jam Outside Science Facility on: 2009 July 19, 17:44:56
While we are at deleting: how do you delete a nee-noo-ing police car that's stuck in front of your house? Policeman not included. I'm not a sex-offender (yet), just an honest criminal on the run Wink
57  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 17, 17:48:47
Do we know what the Indie mod enables to pair off townies? I get notifications at 1 AM of townies making enemies and friends, but what does it take to make married couples? I'm obsessed with marriage at the moment, because my pre-married couples didn't have any problem producing babies, but I haven't got any for a while, and now when I took a quick tour of the townies, I could see that they have enemies and friends, but no love interests, and no new marriages...

Also, I thought that the musical houses problem was fixed in the latest Awesomemod... at least now I don't get any. No idea what I did, I re-downloaded the aweconf for the SC, and the whole mod for good measure, in case something was changed and I missed it, and all my townies stay put now. So you are saying it's only luck and they may start moving again any time now?
58  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 17, 17:26:20
Anyone here knows if the babyboom cheat will spawn random babies or will it create them with the genetics of the existing families they are spawned into? I'm afraid I'm well on the way to a retirement camp,too... Sad Or is there a shortcut (short of the Indie mod) to make them marry/get pregnant without the whole socialization madness, so that I could pair up my townies quickly? The existing families got some babies in the beginning, but the grown up kids don't seem to want to marry anyone...
59  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 16, 09:35:17

Pescado, I did not understand your comment that the sims are not motivated to get jobs :-) If I start a new family one of their first wishes is always to get one. If I would have to create a concept how to micromanage sims by the PC I would follow the path created by the wishes that appear. Most often they make sense.
Yes, but here's the thing: While the wishes appear, sims do not, in any way, act upon their wishes, and simply hang around listlessly in Story Mode until forcibly dragooned into a random job by the job boss-and-coworker engine.

I know you have better things to work on, but I would dearly like a story progression where all they do is act on their wishes  Grin Then I could make myself a coffee, sit out in the park with a wolfingrun (or equivalent), and watch. Would be fun. Sadly, I don't think that is moddable, though...

2. A population that dies out simply fails the evolutionary test and will be replaced by new random immigrants. (The evolution simulation alone makes this interesting!)

The evolution simulation is pretty much the only thing TS3 has over TS2. And it doesn't work  Sad

Also, I know this is still not the requests forum, but I think random moving ins should be configurable on/off, so that if a population I created wants to die off despite my efforts and your storymode hack, then I would get a ghost town with empty houses I can use for my sims rather than random townies taking over and stealing the show... That is pretty much what EA gave us, no? I should be able to make a house and leave it empty so that it would lure my young sims in to create their own families, but now if I make a house, a townie will always move in at the next update. In fact, empty houses and empty beds/cribs could act as birth regulations: if I have living space and a loving couple, they will spawn kids. If the young adults have either space at home or an empty house, they will marry and move in together. With traits and a little randomness added in of course.

Then you could just drop the Awesome name and call is TS4  Roll Eyes
60  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 15, 18:47:25
Pescado, I did not understand your comment that the sims are not motivated to get jobs :-) If I start a new family one of their first wishes is always to get one. If I would have to create a concept how to micromanage sims by the PC I would follow the path created by the wishes that appear. Most often they make sense.

That might be a good idea in my opinion. I just noticed it, too, that their wishes seem to make sense in TS3. For example, the sim I was just playing got an order to befriend another sim, and poof, he has a wish to befriend her. Then he gets a promotion, and he instantly gets a wish to befriend the boss. He needs a skill for promotion, there's a wish to improve it (or buy an object that lets him improve it). I was like  Shocked This is very different from TS2 where they always got a wish to improve a skill you just improved instead of something they needed. Too bad it only works for the selected household...
61  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 14, 18:07:31
Maybe at least those sort of town news notices that Indie does could be pushed into the gossip social so that it feels more natural and less like the omniscient voice of god announcing the events of the world. Right now gossip mostly just talks about promotions so I feel like that could be expanded more and provide a way to get news on the goings on in the town in a somewhat natural way.

Maybe I missed some essential update to the Awesome Mod, but my sims keep gossiping about others that have romances and even mentioned someone that couldn't get to the loo in time (my bad, I kept trying to woo her with my active sim). One sim from my non-active family decided to get a career behind my back, but somehow that never came up. They're all having babies now on their own, though I was the one that got them married, so I guess if I played long enough without playing close attention to them, they would start to die out... I think I'll just go and do that, my brain hurts from reading MATY for hours. You guys are insane, but probably best viewed from the outside... err... never mind.
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