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76  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 13, 11:41:08
I don't really see the big deal as long as the developers don't mind the work involved. And it's not like the work can't be merged back into SimPE if Quaxi decides to go back to work on it.
77  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 13, 10:50:39
Okay. I'm not a lawyer, but the "LICENSE.txt" indicates that SimPE is your standard GPL v2 code. So, unless you're dealing with some portion of the code that's licensed some other way, it should be okay to use in a new project as long as the new license for the new project is not more restrictive than the GPL itself.
78  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 13, 10:31:50
Forking would mean taking the free as in freedom parts of the code and starting a new project with it. People don't always like it, but it's sometimes necessary when things aren't getting done.
79  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 13, 10:15:55
Just tell them you intend to fork the project if they don't shut up. That'll shut them up. If it doesn't then go ahead and fork it. I'll applaud in advance of that decision.  Cool
80  TS2: Burnination / The Podium / Re: The stupid trees are back! on: 2007 December 12, 15:45:31
It seems fairly obvious that this is a regression of the bug that Seasons patch 2 (1.7.0 r158) fixed.

Quote
Un-moveable maple trees in neighborhood view will no longer appear at random.

http://thesims2.ea.com/update/getpatch.php?appVersion=1.7&variation=cd&languageCode=
81  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 15:22:35
That's the thing about rar. Not quite as good as 7-zip compression-wise, but it is a bit better known.
82  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 15:13:06
I just tried out SimPE_0_64_0_TestDist.rar, and it works okay for my purposes (which aren't that much, admittedly).
83  TS2: Burnination / Peasantry / Re: Face Templates - Updated 2007-12-09 - #17 Added (Thanks Gwill) on: 2007 December 12, 14:52:55
Dormies look to me like they use some hideous predefined templates (for the whole sim, not just the face).
84  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 01:52:48
Could you also post an updated rar on sf.net? I'd really hate to be too dependent on any one site.
85  TS2: Burnination / The Podium / Re: More bullshit from Massive Shithead on: 2007 December 12, 01:47:58
The next time the student had an appointment on a day I was working I refused to see her. She went to the Dean again. He came to me and said "What gives?" and I said "She is rude and she complained about me, so I don't think I need to deal with her," and he said "Fair enough." When she came back to me to complain again (slow learner), I pointed out to her that she should be thanking me for the life lesson.

Funny, but in my experience, that always gets you fired. In fact, at the university I went to even the appearance of being difficult (without any evidence whatsoever) is enough for them to hand you a pink slip. On the other hand, the registrar always seemed to be able to keep her job despite being a racist bigot and a complete bitch.

You have blackmail material on the Dean or something?
86  TS2: Burnination / Peasantry / Re: Face Templates - Updated 2007-12-09 - #17 Added (Thanks Gwill) on: 2007 December 12, 00:56:20
That's odd, don't the YA's use the adult face templates?

Normal YA's use adult face templates, but not dormies.
87  TS2: Burnination / Oops! You Broke It! / Re: Are ninjas ... people? on: 2007 December 12, 00:51:09
Define interact please. Talking, date, woohoo, babies? Move in is a definite no-no but I think my selfsim may have some sort of friend type relationship with the ghost captain.

By "interact," I mean any type of social as a visitor on your residential lots. Those sims do not properly behave in normal situations.

What about Cab Drivers?

Cab Drivers = Bus Drivers (IIRC)
88  TS2: Burnination / Oops! You Broke It! / Re: Are ninjas ... people? on: 2007 December 11, 16:16:49
Ninjas are like Social Bunnies. Not really designed for interaction.

Same thing goes for Grim Reaper, Therapist, Mrs CrumpleBottom, and Bus Drivers (although it's rather odd about Bus Drivers).

Nannies and Grand Vampires could cause an unsightly social faux pas, and in general it's a bad idea to interact with Hermits, Food Stand Chefs, Fire Dancers, Witchdoctors, and Ghost Captains. I've also recently discovered that Tour Guides tend to be unresponsive, though I haven't discovered why just yet.
89  TS2: Burnination / The Podium / Re: More bullshit from Massive Shithead on: 2007 December 11, 00:28:03
I used to be nice to telemarketers, but they've gotten wise to my kind and started using scripts rather than engage in real conversation. So really, there's no point in listening to them. Just hang up.
90  Awesomeware / The Armory / Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition on: 2007 December 10, 00:04:37
I find the Wants system tends to need "warming up" (you have to make sims do that stuff for a while, first). They probably just need to gain a few points before the normal wants can kick in.
91  TS2: Burnination / Oops! You Broke It! / Re: I fail at life (simulations) on: 2007 December 09, 23:53:00
You can check out any time you like, but you can never leave.  Tongue

Reformatting and reinstalling everything (including the OS) is my preferred method.
92  Awesomeware / The Armory / Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition on: 2007 December 09, 23:47:18
That's pretty weird, but then Wants never really work quite right. What type of lot/neighborhood are they on? A normal residential?
93  TS2: Burnination / Peasantry / Re: Face Templates - Updated 2007-12-09 - #17 Added (Thanks Gwill) on: 2007 December 09, 23:40:33
* dizzy downloads

A word of caution to others who download this. MediaFire requires cookies enabled.
94  TS2: Burnination / The Podium / Re: Expansion Packs (and whether to use them or not) on: 2007 December 09, 03:55:27
Maxing a skill should give a visible memory. If they have the memories, then they *should* be able to achieve the LTW.
95  TS2: Burnination / Oops! You Broke It! / Re: Vacation Comm lot Error: Community Lot - Populator on: 2007 December 09, 00:49:03
In retrospect, it's probably some difficulty related to DAC. You're probably not doing it at the appropriate time and/or not cleaning up afterward properly. Maybe an empty template would be a better way to go.
96  TS2: Burnination / Oops! You Broke It! / Re: Vacation Comm lot Error: Community Lot - Populator on: 2007 December 08, 00:08:57
If it's the VC, then it's some version of it I've never seen. Monique's computer cannot possibly have anything to do with those errors (plus I use Monique's computers and I have yet to see the described error).
97  TS2: Burnination / Oops! You Broke It! / Re: Vacation Comm lot Error: Community Lot - Populator on: 2007 December 07, 04:15:12
Probably the BV one, since that's the exe you're running, right?
98  TS2: Burnination / Oops! You Broke It! / Re: Vacation Comm lot Error: Community Lot - Populator on: 2007 December 07, 02:40:59
If it isn't "tight pants" then you must have corrupted the objects.package file. I don't see how else you can get that particular object error.
99  TS2: Burnination / The Podium / Re: I only have the Nighlife expansion pack. Is the harderjobs hack compatible? on: 2007 December 07, 00:52:13
For me, the most compelling thing about OfB was setting up a home business. I don't really get the appeal of community lot businesses.
100  TS2: Burnination / Peasantry / Re: Default Names Project - ROUND ONE - Fire at will! on: 2007 December 07, 00:45:34
I'm rather fond of Hobbit names.

http://www.geocities.com/shireofthehobbits/concerninghobbits/names.htm
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