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76  TS2: Burnination / Oops! You Broke It! / Re: Latest ATi Drivers?? Issues? on: 2007 March 21, 20:14:51
i must be having a good karma day because I found this thread...   Grin

My brother got a new video card and gave me his old one... ATI Radeon 9200 se

My old card is a Nvidia Geforce 5200

So I've installed the ATI now..    Undecided    Thanks for the link jsalemi.. I'm going there next and thanks for the file katenigma I think I might need that soon..

I thought I read somewhere when the sims2 installs it create files specifically for your video card... Am i going to have to install again??   Tongue

I'm going to give it a try and see what happens...
77  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 18, 20:17:31
But I like my Sims to buy and drink their energy drink autonomously, and I don't want them buying it by themselves then walking away to let some stranger claim "ground-score".
Most of the time my playables will drink it now, before putting it down....

As far as bladder draining, I figure it's one of those high fiber energy drinks that make them have the bathroom need. It doesn't really bother me because the energy drink itself boosts several stats and so makes up for bladder inconvenience.

The energy drink drains the bladder bar by 1/2 ... really annoying... but i changed pie menu/motives bladder min from 45 to 20.... can't remember the name of the field right now.... experimenting

I should really write this stuff down...  I found the expression in Behaviour Functions/Interaction Drink Line 9... Bladder -= Literal 64 That's where the bladder gets drained i think.. i changed it to 32 and then the bladder didn't seem to change at all so now i'm trying 48... i want it to drain the bladder by 25%

Line 7 is where the hunger is satisfied... but i don't know how the numbers work... Hunger+= Literal 3C  what's the range with these numbers? 1 to FF??

It blows my mind that some people can make such interesting and complicated objects, yet get sloppy on the things that are the easiest to fix.
I'm on a mission now to fix things.... The trampolines I had were made from couches so they were never changed from advertising comfort and energy... the simmies would still sit on a couple of them... they would lounge on all of them... i fix all these things... and made them more attractive to active simmies and they advertise fun now but at a low level... same with a couple of bouncing castles...

It really is sloppiness
78  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 18, 07:29:48
Been there.... done that....   Tongue

The energy drink drains the bladder bar by 1/2 ... really annoying... but i changed pie menu/motives bladder min from 45 to 20.... can't remember the name of the field right now.... experimenting
79  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 18, 06:03:00
Finally got a chance today to do my tests...

I did a little tweaking to a few things in Simpe and no errors so far.... the only time it does error now is when i cancel a purchase...

I'm using Magicmoon's machine.. original accessories... and the fixed energy drink from Cyberdodo.... The sims will autonomously buy the energy drink without error...

It works great... simmies still wash the bags...

How do i fix the bladder effect from the energy drink? I'm going to give it a shot later....
80  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 16, 06:02:13
I barely used the original machine after i installed it.... not many chances of an error... but after i installed Cyberdodo's machine i would get the error if i directed the sim or the sim would go to it autonomously..

I'll attach the error log from the directed sim... the last error log was from an autonomous sim... both sims were playables... I sent them to a community lot so i could see how visitors would use the machine....

But, i did tweak a couple of things in cyberdodo's machine.. so i thought the error might be my fault..

ok back to more experimenting... and i grabbed your version... thanks... Is it the same Mesh??
81  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 16, 03:34:53
Here's my error log. I haven't had a chance to look it over in Simpe again, but it kinda looks like whatever the problem, two of us made the same mistake.
HA!!!! WE didn't make the same mistake, the creator made the mistake.... it has something to do with the energy drink because i'm using cyberdodo's fixed machine

I've been editing his latest version and a recolor clone someone made to look like a coke machine.
and it looks like you're using the original machine... so the error is somewhere in the energy drink object itself...

I've been a little busy too Cyberdodo so please don't feel pressured to stay on top of this....

For now I'm going to disable autonomy on the energy drink again so i shouldn't get any errors unless i direct a sim to buy one... i haven't noticed anything about prices because like i said i'm using Cyberdodo's machine and the changed prices in it.
82  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 15, 20:13:20
Well, to answer my own question... I couldn't fix this particular object but i got some wonderful help to make it usable... Thanks again Cyberdodo for the fixed objects and the patience to answer some questions.   Grin  I'm still getting errors though when a simmie chooses to get an energy drink... could be my fault because i changed the autonomy on it, but i'll attach an error log if it might help you.

I asked myself this question a couple of weeks ago when i spent a couple of evenings taking out objects that did nothing in the game except look pretty.... even though when i got the objects they were advertised as being fun items, or skilling objects, usable by chillluns, etc... but they just sat there being ignored. So, after working on this vending machine and starting to understand where some of the properties of it are set in SimPe i decided to work on some other objects.

I had 4 trampolines and 2 jumping castles in my game that weren't being used... so i opened them up in SimPe and changed some of the autonomy settings.... changed the advertising from comfort to fun for some of them.. made a couple of them visitor enabled... moved 1 from sofas to misc/children.... oooooohhh the powerrrrrrrr   Cool

It's going to take me a few days, but at least now i can look at an object in Simpe and see if it's even usable before i put it in the game or fix what's in the game now...

I still have a couple of questions... I went to the Simpe site and MTS2 to look for the answers but couldn't find anything....
If i want to make an object more attractive to certain sim type i understand i can change values in "pie menu/motives" but i don't understand the range... it looks like they are hex values but is the range from 1 to f or 1 to ff... at what point does the value become overwhelming? If i wanted to have an object drain a motive, would i just put in a negative value in "object data/raw value"? What does the niceness multiplier do? I'd like to compare some custom objects with a maxis object... do I need to extract the maxis object from the objects.package to look at the object in simpe?

Thanks again for the help.   Grin
83  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 13, 20:34:53
Another, unrelated little tidbit of info - I removed the machine and custom can from my downloads folder and entered my test lot, causing the machine to revert into an endtable and the cans sitting on the floor to revert into esspresso cups. Right away, the cleanbot cleaned up the cups. Really makes me wonder how the cleanbot determines what it can clean up.

I noticed the endtable thing too... I took out the file i'd been working on and installed your version... Started the game and went to the lot i put the machines in. I noticed the machines were there but i knew it wasn't your machines because yours have different guids.... out of curiosity i moused over the machines before i replaced them and it said something about an endtable... I always assumed the machine was cloned from something in Electronics/Misc or Electronics/small because thats where they were in the catalogue... now i know the creator actually made the decision to put them in those categories.... twit  Tongue

I tried out your new version and i like it, except the simmies would rather use your pepsi machine instead of your vending machine... stupid simmies.... I'm going to try it out today with just the vending machine on the lot and see what happens...

I've never seen a cleanbot clean up any dishes, so i always thought they only cleaned up trash not dishes.... but now i know
84  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 21:10:27
The prices are set in the machine. In the BHAV for buying the object, look for the line
[global 0x0294] Budget - Make Transaction

The 1st literal is the price. That gets set by the second hex pair in the operand box.

Ok... found it and i understand that now... but the bag of chips cost 25 but the 1st literal says "5". Is it getting multiplied somewhere?? The energy drink literal is 19 but i think the price is 5... i don't remember at the moment
85  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 20:32:13
I'm really learning a lot from trying to fix this.... so i'm not going to try your version quite yet..

How/where did you set the prices.... in the objects or the machine?Huh

Cleanbots don't clean up espresso cups, so i suppose that's why they don't clean up the energy drink, etc...

Would new objects need to be made from the instant meal mesh (is there one??) so the cleanbots would clean them up, because instant meals are garbage not dishes?? Or, when an object is cloned from a game mesh, in this case the espresso, is the object actually modeled from the mesh or just linked to that mesh? Could the link just be changed?
86  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 19:41:04
Thanks cyberdodo... i'm going to try it out today.... after I work on the spam msg's in the vending machine. They're still popping up and annoying me....

MagicMoon... Did you figure out where the price is stored??? I thought it should be in the vending machine itself.... i'll keep poking around...

good luck

* Scratch whacks Cyberdodo's thanks button.....  Roll Eyes
87  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 02:52:28
So, if i understand what the creator did... the action to clean-up was made more attractive for neat sims.. helpful... but...  Huh

So a low attenuation would draw sims from far away? Good to know.....

I'm just starting up the game now and set up a cafeteria type thing and see what happens..... hopefully the sim i send to the lot won't go broke while he's there..
88  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 02:13:08
Did you click visitors on the ones that are related to children or just on the ones that pertain to adults, teens, and elders?

I clicked on visitors for all... children too

In the area where you changed hunger to 28, what does the 28 represent? The higher the number the more drawn they are to the object? Wanting to know for when I need to fix other objects in the future.

From what i understand.. those columns are for the satisfaction of the sim performing the action.. on the acc the action is clean-up.. on the 3rd column it's 000B which is neat sims and 0028 is how much satisfaction or want the sim has for that action   Huh (just a guess)... but like i said.. i made a mistake when i said i changed that because i didn't, but i'd like to know how that part works...

Attenuation Code: High=must be closer to object to interact with it or further from object?

I think the higher, the further away a sim can be to be drawn to it

In the price area, there is a hexidecimal price that is 1250 dec. Sale price 05. What is sale price?

When i was observing it yesterday... the drinks were 5 i think and the Bag of chips were 25... so maybe if the sale price was changed??
89  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 11, 01:12:07
Object Data... Down left side "resource tree" find "Object Data" click on "Cauldron - Skilled", Click on "Raw Data" tab and under motives is where you change fun to hunger...

I'm just going to try and turn off the spam... if i'm understanding this right.... i choose "Behaviour Function" from the resource tree and then choose each interaction and change true target to "return true"

I opened up each accessory (Coke, chips, cookies, energy drink) and also made them usable by visitors and sorry... my mistake... I didn't change the hunger and energy on the motives tab.. I got comfuzzed.. i thought i did but changed my mind...

I bet you are updating the older machine, while I'm updating the Energy drink machine. I have a bunch of potions listed instead of espresso cups.  But I'm updating the package from the link you gave in the 1st post. I'm confused again.  I'm editing VM 07. The older version on this page is 6.06. Are you editing one of these?
I just downloaded the latest version again, VM 07, and that's what i'm working on... If you open one of the acc with simpe it shows they were cloned from esspresso cups...

Ok... I'm a little slow...
90  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 10, 22:40:01
I'm going by the help and what i've seen so far...

Attenuation is how close a sim should be to want to use an object... i figured moderate would be about 1/2 a lot away... it's probably got more to do with squares away though.

Demo Child. The help says it shouldn't be checked.... sounds good to me...

I just checked visitor on each object... i think there are 6 or 7.. The childs are different heights, so, I think that's why the creator made separate ones for the childs..

The energy thing i think is built into the objects themselves not the vending machine... I haven't checked that out yet..

I did test mine and visitors use it and they aren't obsesive about it... but yeah the playable pays for everybody.. there's probably somewhere to change the price to 1 or 0...

I deleted the spam strings in... um... ? prim strings? ... don't remeber at the moment and i'm playing so i can't look at it...

How do i turn off the spam box that comes up??
91  TS2: Burnination / Oops! You Broke It! / Re: Can I fix this? on: 2007 March 10, 21:42:30
If i knew it was going to be this easy to fix some of the flaws I would have done it months ago.....  Angry

I'm not saying it's working just as i want.... but a lot closer...

This is what i've done so far...

Open the vending machine package and then go to "object Data", when you're there, go down the list of data and you'll see fun is at 4... I changed that to 0 and then changed hunger to 4. It actually does say "+Hunger" in the catalogue now.

Then go to the pie menu and check "visitors" on each of the objects and also uncheck "Demo Child". I also changed the attenuation to moderate.Go to the motives tab, for each object, and change Fun from 0028 to 0000 and hunger from 0000 to 0028, same column, and if i understand the help correctly then autonomous needs to just be at 32.

If i'm reading SimPe correctly then the chips, cookies, energy drink, and coke were cloned from "espresso cups"... can this be changed to "instant meal" so the simmies will dispose instead of wash?

Maybe some people didn't like my ignorant and obnoxious way of bringing the probs to the creators attention, but heaping on thank you's wasn't getting the little dorks attention either..

thanks for pointing me in the right direction Marhis and thanks to Cyberdodo for the support and info....
92  TS2: Burnination / Oops! You Broke It! / Can I fix this? on: 2007 March 07, 15:51:23
I didn't break it but i want to fix it....

There's a vending machine at MTS2... http://www.modthesims2.com/showthread.php?t=194814

I think it was a great idea... It annoys me to need a restaraunt on every community lot so your sim can stay more than a few hours. Unfortunately, even though the creator asked for testers, s/h/it doesn't want to fix the problems pointed out by the testers.

I have tried "nicely" to bring the problems to the creators attention but s/h/it doesn't care and seems to prefer to wallow in the adulation from the sheep....   Tongue

I just want the machine to "advertise" that it satisfies hunger... in my opinion that would encourage non-playable sims to use it.... I don't care if the other probs ever get fixed but i want non-playables and playables to use it atonomously (sp?).

I do understand how to open a package in SimPe... that's what the object workshop is for I assume. I tried to look at this object last night to see if i could fix it myself and then realized i'm not even close to being awesome enough to do something like that on my own.

I have no intention of ever posting this object anywhere. I'm not doing this to "steal" s/h/it's object... i just want it to work in my game like I think it should.

Is there a fairly easy fix for this?? if I were to open the package, what would i change to have it advertise hunger at 5 or 6.

Any help would be appreciated and ta

eta: sorry if this is in the wrong place..   Roll Eyes
93  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Crammyboy's Penis on: 2007 March 01, 12:34:20
I haven't tried it but these are the directions I found

To edit the textures do the following using the supplied picture as a guide.

1) Open the CBOY_cock_user_textures.package file in SIMPE.
2) Just select the textures (No.1 in picture)
3) Select the texture you want to change (No.2 in picture) the name of which is No. 3 in picture
4) Select the largest texture (No. 4)
5) Export the textures (Nos. 5 & 6) Note: Only the hair textures have an alpha channel (No.6)
6) Edit the exported textures as required.
7) Import the textures (Nos. 7 & Cool Note: No. 8 is only required for hair textures.
8 ) Update all the sizes (No. 9)
9) Commit (No. 10) and save.



I've been looking for info on adding user skintones to the user textures package but haven't really seen any clear instructions yet.... I did look at the rtfm and it says to look at post #245 for instructions but i couldn't find it anywhere in the thread at SexySims2... i'm using Louis modified skins as defaults and want to use the same skintones on the weenie but i can't figure it out and Simpe scares me when i go beyond editing a sims name and career....

So, thanks for posting the instructions Sleepycat but, um,......  HUH? Huh

I'm willing to give it a try in simpe and maybe learn a few things along the way.... Is there a place somewhere that has clear instructions???

I did try the extra textures made by KSK but they just don't look right to me... too black... looks like penis rot to me....  Shocked

ta
94  TS2: Burnination / Peasantry / Re: Life Stories Hack Compatibility List. on: 2007 February 19, 16:02:25
I've been using Smart-Lights since i first put the game in and haven't had any probs with it.... never noticed anything wierd from it.

The lotdebugger unfortunately doesn't regenerate portrature (sp?)... i've always liked that feature....
95  TS2: Burnination / The Podium / Re: Annoying XP Setup on: 2007 February 13, 13:06:22
Thanks Jordi...

Definately want it to be a clean install... went through the upgrade horror once a few years ago and don't want that to happen again.

I've convinced my friend not to upgrade right away just for the reasons you mentioned but she was afraid she might miss out on the free upgrade but if it's an install disk then she can just send away for it and wait until I say it's ok

The next time i get that laptop near me i'm going to convert it... she seems to think it's broken somehow but i've explained to her how FAT32 is slowing it down and that needs to be fixed before Vista goes on it.

* Scratch frantically smashes the "thanks" button
96  TS2: Burnination / The Podium / Re: Annoying XP Setup on: 2007 February 13, 12:28:29
While we're on the subject of annoying XP setups.

A friend of mine bought a new laptop in December and was told they'd get an upgrade to Vista when it came out... After a while i noticed it started way to slow for a 3 ghz cpu with 1 gig memory... so i poked around a bit and noticed the file table on c: and d: are both FAT32... why would it be done that way?? Stupid fricken Future Shop!!! I think it's XP media centre and i've heard that media centre is just WinME with XP bits added on...

Is this going to cause probs when it's upgraded to Vista? (probably!!)... Should it be wiped and repartioned with NTFS. Do you need XP on it to upgrade to vista? The only thing i know about the upgrade so far is that the owner has to send to the PC Manufacter for the disk... so i don't know if it's a full install disk or upgrade disk...

Thoughts?? Wisdom??
97  TS2: Burnination / Oops! You Broke It! / Re: Flashing Neighborhood Screen In Pets on: 2007 February 13, 10:28:42
I had almost the exact same problems as you. I finally started a new hood with out terrain paints and i rolled back my Nvidia drivers to version 77 (?) or so.... Went through my CC and took out any files that didn't make sense. I found a bed file that was 35mb's. I didn't use any lots that were created before GLS or OFB... I think over time just bad CC creeps in and enough of it causes the graphics problems.

If you can ever see the hood properly again, carefully look at the lots from the hood view and see if you can see any flashing blue things on a lot... like trees or benches, etc...

Hope this helps and good luck  Wink
98  TS2: Burnination / The Podium / Re: Life Stories Welcome Package? on: 2007 February 12, 18:10:53

LOL I didn't do anything to control it at all- she picked the outfits on her own, I just made sure he stood there and answered her.  Grin

I finally got it to work that way... another hack got in the way i think... i took out all the CC clothing and any hacks that might have something to do with a community lot.. not sure which one got in the way this time...

This is definately a learning experience... especially for us control freaks... and like SaraMK kind of said... a little knowledge is a dangerous thing
99  TS2: Burnination / The Podium / Re: Life Stories Welcome Package? on: 2007 February 12, 16:28:27
hahahahaha....   Grin  He did what any guy would do when going to the mall with a woman.... He wandered around and waited for her to finish.... I learned a long time ago not to be around when they want an opinion...

That's what i do....   Roll Eyes

Thanks for the tip Katenigma... oh.. and should it be a Maxis outfit or is CC ok? I'm going to try both and see what happens anyways...

Thanks for the link Cabelle... i looked around for some tips but the ones at the official site weren't much help.. couldn't find anything anywhere else
100  TS2: Burnination / The Podium / Re: Life Stories Welcome Package? on: 2007 February 12, 15:34:01
Is there some special outfit Vincent is supposed to buy for Sacha....     Huh

She tried on a dozen outfits and nothing happened... I finally sent Vincent home because all his motives were bottoming out... and almost everything was full except hygiene when he got to the mall...
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