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151  TS2: Burnination / The Podium / Re: Shoplifters on: 2006 March 06, 23:02:48
There are several ways for them to steal I have seen.

If you ask them to leave, they steal anything they have picked up.

If someone pisses them off real good, they steal all of it and storm off.

If they complain then leave, they steal all of it.
152  TS2: Burnination / The Podium / Re: OFB=Great because it is the end of Nannies! on: 2006 March 06, 22:59:30
Does Servo have any special "robotic" wants, or just regular Sim wants?
You mean like destroying all humans? Apparently not.

He gets those wants after going swimming!

The best thing is sims can't pass out on comm lots. So if you have servo alone on a comm lot he never shuts down when insane!!!

My dream of servo, that one day a Robot-Moses character will come nd lead them to the human killing promised land. Someone like this.



153  TS2: Burnination / The Podium / Re: What's your first impression of OFB? on: 2006 March 06, 17:51:36
Test it out with a nice/outgoing sim. Get the first 2 ranks of sales and first 2 ranks of networking and whenever you want a star (assuming your shop is not a dumpster) just "assess... desire", it tells you what the NPC wants, click the item, select show to...Goopy, and your sim will do that.

As for telling what an NPC's traits are, the only way is to wath how they interact with the customers. You obviously got a crap one for sales. Move them to cashier or stocking. When you hire non-cas you never know what you are going to get, and pay out the ass for badges that the employee has but doesn't need.

If you have too many problems with salespeople, just do the sales yourself. It helps since you won't use the HARD SELL... option as much as those grouchy sims will.
154  TS2: Burnination / The Podium / Re: OFB=Great because it is the end of Nannies! on: 2006 March 06, 17:14:19
but what the hell ARE they?  and where do we find them?!



They are the gold badge flower arranging pot of flowers. Every half hour or so they emit a stink that regens all motives except energy but seems to slow energy decay. Just have a sim build flowers for a couple days and they can make them. Cost is somethng like 240$ each.

3 of them near an adult sim give +3 green arrows to all your motives. I was able to use a sim and get gold in robotics in 2 sessions (only stopped to sleep one time) just by placing 3 of them next to the crafting station.


They are another stupid easy way to rais loyalty. Scatter them around your shop or venue and all the sims will be in amazing moods all the time. The problem is they won't want to leave your shop, so some of them will get stuck hanging out, chatting, dancing, dry humping the pots, etc. And if you ask them to leave it seems they steal whatever they had in their basket (can't be sure, but have never seen a sim I ask to leave pay for anything). Every so often you need to close the shop, cash out anyone who needs to pay, then reopen just to clear out the hangers on.

155  TS2: Burnination / The Podium / Re: What's your first impression of OFB? on: 2006 March 06, 10:20:27

Restocking.  Restocking is stupidly implemented.  You can eliminate restocking entirely just by manually deleting the "out of stock" items and buying new ones.  Or in the case of crafted items, moving them out of your inventory.  This isn't something I want to do, because it's tedious, but it's dumb that it's so easily circumvented.  There should be a reason for the player to order restocking actions beyond avoiding player makework.

Can you think of a better way to implement restock? I am glad I don't ahve to pause and replace items every time they sell. Hire a 15$ an hour sim to do the job for you once you hit rank 5 or 6 and can't easily do everything solo.

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Crafting is clumsy.  If you "Make One" of an item, or break off to do something else, the item sits on the workbench and has to be manually placed in your inventory so it can be restocked.  At which point, it's actually less work to cheat and avoid restocking by placing it on the shelf.  Every time you start making items, you have to go through the "custom" dialog, instead of say, choosing "change toy robot type" from a dialog.

Yeah, and the fact that if you even think about pressing a button it changes the name, then it s new item for stocking purposes. Thats what pisses me off.

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There's no help text with the badges saying which skill is relevant.  What genius at Maxis thought that hiding this information was a good idea?  Motoki has posted the, but really this is basic information that should be in the game.

Great for marketing and their relationship with prima. thats why they do it. Sucks for players, but when has EA cared if they are making a profit?

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  Like the fact that I hired a saleswoman who rapidly worked her way up to a Gold sales badge, but who was still pissing off the customers.  Err, why?

Is she nice? Or maybe grouchy and outgoing? Or maybe tired? The personality plays amajor role, its fun to watch a grouchy sim try to sell to a poor CAS sim. They have a nice little dance where the salesperson screams at the customer for being poor.

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What's the deal with breaks, for that matter?  The obvious thing is to send and employee off on a break when their mood starts lagging.  But sometimes they just don't come back, and don't seem to improve on break.  So you're paying an employee to watch TV for hours.  I'm not even sure breaks are necessary at this point, because I haven't seen any adverse affects to never sending them on break.


Some of their needs cannot be fixed on the comm lot. If you send them on break and their pay is not above fairly paid, they won't come back whent ehy are close to bottomng out energy for example.

Its best just to pay them one step above fairly and they will work a full shift without stopping. The risk of giving them no breaks is they will quit. If you overpay them the risk is almost nothing and they will work until they are on the brink of peeing and passing out. Then they run to the toilet and come right back to work until sent home.

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The game really needs an "employees only" door.  I sectioned off a portion of my shop with a break room, complete with a kitchen because my Sim got hungry well before the day was over.  So my customers wander in there and make food for themselves.  I'm not running a venue, but I need recreational areas for my Sim and his employees.

Umm... In case you aren't kidding here is how to do that.

Click on the door and set the lock to only allow employees and household members..

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Of the perks, the only line that seems to have any value at all is the "reduce wholesale cost" line.  Maybe I'm missing something, but the other items all seem to be a waste of time.

The connections line is quite nice as well for romance and pop sims, and for customer loyalty too. The grant/funding line is great if you ahve a new sim, but an established family doesn't need 50k very badly. The influence line... meh. If you underpay your employees I guess its ok. More of a hassle really. The sales line is a good way to build up loyalty quickly. You get a star just for telling the sim where the thing they were thinking of is.

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I get the impression that once I do figure out what I'm supposed to be doing, running a business will be dull and repetitive.

I need to give it more time, obviously, but those are my first impressions.

Its a lot like Uni. Except the shine is wearing off much faster. I am leaning towards saying this expansion has less replay and content than Uni. It adds some nice features, but meh.



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156  TS2: Burnination / The Podium / Re: Being romantic is a breeze in OFB! on: 2006 March 06, 10:01:58
The old one I made thats ont eh exchenge or the trailer park skanktowns I tend to run now?

I haven't tried with the old one. Witht eh size of the house and all the crap I put in there I am sure even the lowest setting for price would be a good sum. That house is more for looks and adding some fun sims into your town  than playing, although I do load it up from time to time.

the current things? Yeah, they make a profit. The bath house does quite well. Especially since I added snapdragons to all the rooms tonight.

157  TS2: Burnination / The Podium / Re: New PC Advice on: 2006 March 06, 09:52:52
The athlon is the better of the two.

You can't use Ghz for processor speed any more. It is still listed because consumers are retards and INTEl still puts it on thier chips to try to look like their lower level chips are great.

Look at the benchmark tests. The athlon 64 4000+ consistantly outperforms the Intel 3.4 Ghz chips by 10-20%.

Plus the top one can be upgraded to 4 Gig Ram.

I would recommend turnign and running from HP at top speed  of the internets. They build crap designed to break down and need replacing so they can sell more. Hell, I have more respect for e-machines than HP.
158  TS2: Burnination / The Podium / OFB=Great because it is the end of Nannies! on: 2006 March 06, 09:37:37
Thanks to OFB you no longer have to use nannies to feed, change, etc your little brats if you are too lazy.

Simply cage them up, put 4 snapdragons around them, and it will keep all their needs but energy at max. If in a crib the baby/toddler just passes out and wakes up still full, no need to poop, no need for social, etc.


Sadly 3 snapdragons nearby have the same effect on adult sims, making any activity only limited by a slowed down energy decay rate.

159  TS2: Burnination / The Podium / Re: Where is the option? on: 2006 March 06, 04:15:47
The comand should be "pass along" ad works with family members and managers.

Haven't tried it though.
160  TS2: Burnination / The Podium / Re: My poor sim never gave birth.. on: 2006 March 06, 04:12:53
as a side note, the "forcetwins" cheatcode did cause twins.  I used the pregnancy test, confirmed there was one, and then used forcetwins, and took the test again...lo and behold...twins.  Well, the poor mother went into labour in the middle of her home business, and the family bar said the twins arrived, but she was still very very pregnant, her dresser would only let her change into maternity.  She was able to "take a spin" in her car, and the babies were no where on the lot.  It didn't even  give me an option to quit, with or without saving the lot.  Now I have to go through the whole thing again, and wait until the stupid twins come before I start the store. (she has a lifetime want of graduating 3 kids from college, and she only has 11 days until elderhood, I figured twins was the easiest way to go with that one.)

So, at least all the twerps that kept trying twinzrcute or whatever that stupid fake code was can actually force twins now.

Those aren't twins. They won't come out because it is a giant tumor, complete with hair and teeth.
161  TS2: Burnination / The Podium / Re: What's your second and third impression of OFB? on: 2006 March 06, 04:10:53
Yeah thats real estate.

The price goes up based on store ranking and quality of the staff.

If you want to be working at a profit you want to hire 8 staff members with skills for every shop.

The reason to sell to towniees is thent he lot becomes vacant again right away. Plus towniees have unlimited money so they can buy any crap you want to sell them.
162  TS2: Burnination / The Podium / Re: Anyone want a spare mascot download code? I got extras! on: 2006 March 06, 04:02:12
...Its easy to post a gay alien furry rape story and hide it from the public, but posting that with a link in the sheep forum!!! Thats a winner!!!

Deadline to create and post the story is Wed the 8th. Winner will be announced on Friday or Sat. YOUR STORY MUST BE STILL ON THE EXCHANGE WHEN I CHOOSE THE WINNERS! If your story has been deleted by evil maxoids who have hate in their hearts and don't like cannabalistic incest stories, you lose.

Now, get to it!!!

And you're the one whose saying we and Maxis are Perverting TS2?

Take a look in the mirror, stupid.  And take off that hula skirt.

We who? Are you a furry? If so, yes, you.
163  TS2: Burnination / The Podium / Re: Where is the option? on: 2006 March 06, 03:33:08
The other controllables can earn them the same way the owner can, by running a shop. Once you ahve the skill you keep it forever.

The owner can also transfer skills to other controllables. He loses a skill rank and the target gains one.
164  TS2: Burnination / The Podium / Re: OFB - Shouldn't a business need to be profitable to be considered successful on: 2006 March 05, 22:27:44
The tracking only works on comm lots. At home it tracks everything you bring in or spend, from ordering groceries, to losing a poker game.
165  TS2: Burnination / The Podium / Re: what!? no next EP hint in OFB box? on: 2006 March 05, 22:14:31
Siera is still around and still making games.

http://www.sierra.com/

Vivendi owns them now.
166  TS2: Burnination / The Podium / Re: OFB - Shouldn't a business need to be profitable to be considered successful on: 2006 March 05, 22:12:37
The only reason that we think a company has to be profitable to be sucessfull is there are laws preventing many companies from selling at a loss in order to out-compete smaller companies.

There are several lawsuits right now against gas stations that have been offering special incentive plans in an attempt to get around the law that drop the price below the legal mandate.

The reason for the laws was simple, and is exactly what the tactic in OFB is.

Someone with huge backing (private or large corp) opens up and sells services or items far below cost. They suffer large net losses, but they can absorb the loss. In the process the smaller companies, whose prices may be as much as double the big corp lose customers and go bankrupt. The big corp just earned a monopoly in the area for one service, a huge customer base, and can then raise prices to normal and reverse the losses.

Its an extreme Wal-Mart tactic. The only reason that Wal-Mart doesn't do that completely is legal limits, they have to resort to other manipulations in addition to smaller versions of this to take over an area.
167  TS2: Burnination / The Podium / Re: OFB - Sleeping on community lots - hacks to re-enable on: 2006 March 05, 22:04:40
I was willing to take bets that one of the first establishments the new x-pack would spawn was the brothel.

What is it about sims players?  No one's RL is fulfilling enough? Roll Eyes Grin

Its just bringing the game up to speed with what people ahve been doing anyway.

This has been on the exchange since 4 or 5 days after the game came out.

http://thesims2.ea.com/exchange/lot_detail.php?asset_id=5104&asset_type=lot&user_id=152626
168  TS2: Burnination / The Podium / Re: Where is the option? on: 2006 March 05, 19:46:38
Take out your hacks and see if they show up. Chances are you have something conflicting with them.

They should all be there, under "assess, manipulate, etc.
169  TS2: Burnination / The Podium / Re: Graphics improvement with OFB on: 2006 March 05, 19:42:01
This may be reason enough for me to go ahead and get this ep NOW.

Yeah, its worth it just for the fixed code for graphics.
170  TS2: Burnination / The Podium / Re: Professors crash the game, OFB, anyone else? on: 2006 March 05, 19:39:48
I get errors for servo and professors when they visit. I play with testingcheats on so I get the error box not a blue screen. Something is broken with them. I got it before I put my hacks back in the game.
171  TS2: Burnination / The Podium / Re: What's your second and third impression of OFB? on: 2006 March 05, 19:36:13
Update: My business is now ranked 8! I finally got it.

Now I like this game. It's so much more chanlenging then the other EP's

ETA: Does anyone know if the no jealousy hack works with OFB? I kindof need it now, I did something wrong in my game and now I must try to fix it  Grin

Try to solve it without the hack! The drama is so much better!!! Or just kill a  few sims off.
172  TS2: Burnination / The Podium / Re: Being romantic is a breeze in OFB! on: 2006 March 05, 19:33:07
Heh, you discovered my new business, I see: Only I take it a step further.

I run the business OPEN this way, and the entire point of the business is just to go into the back and woohoo the customers. And I charge them just for that. And then I sell the date rewards back to them.

this expansion jsut gave me the ability to charge for doing that!
173  TS2: Burnination / The Podium / Re: Where is the option? on: 2006 March 05, 19:31:22
When a shop gains rank, you can gain levels on the options. One helps you be able to sell to customers better with a set of commands that as far as I can tell, are no where in the game. Then again, I'm stupid, and just haven't found how to bring up those commands?

There are two different things you can gain.

When you gain a badge (sales for example) you will gain a new sales specific skill. This will be available anytime you click on the sales option on a customer.

They are basic sell, offer at cheap, hard sell, and then dazzle.


The other way to gain skills is through the rank/reward points.

The first two skills do not show up under the sales tab, they show up under "assess" when you click on a customer. The later skills under "manipulate"

They should all be there as soon as the sim finishes their convoluted and torturous path to get into the shop, and either starts looking confused or moves to browse.

Are you missing all the sales options?
174  TS2: Burnination / The Podium / Re: Request: Talent Badge training progress bar .... Please? :) on: 2006 March 05, 19:24:29
One day servos will cast off their oppression and revolt, killing all humans and rejecting their human given slave names.


Hmm, I think I may have to write a racial drama and put it on the official site.

Uncle Tom Bot and Mammy bot...
175  TS2: Burnination / The Podium / Re: OFB prices on: 2006 March 05, 19:21:15
I shot a guy at best buy and took all their copies. I sold them on e-bay and bought it at EBgames.
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