Restocking. Restocking is stupidly implemented. You can eliminate restocking entirely just by manually deleting the "out of stock" items and buying new ones. Or in the case of crafted items, moving them out of your inventory. This isn't something I want to do, because it's tedious, but it's dumb that it's so easily circumvented. There should be a reason for the player to order restocking actions beyond avoiding player makework.
Can you think of a better way to implement restock? I am glad I don't ahve to pause and replace items every time they sell. Hire a 15$ an hour sim to do the job for you once you hit rank 5 or 6 and can't easily do everything solo.
Crafting is clumsy. If you "Make One" of an item, or break off to do something else, the item sits on the workbench and has to be manually placed in your inventory so it can be restocked. At which point, it's actually less work to cheat and avoid restocking by placing it on the shelf. Every time you start making items, you have to go through the "custom" dialog, instead of say, choosing "change toy robot type" from a dialog.
Yeah, and the fact that if you even think about pressing a button it changes the name, then it s new item for stocking purposes. Thats what pisses me off.
There's no help text with the badges saying which skill is relevant. What genius at Maxis thought that hiding this information was a good idea? Motoki has posted the, but really this is basic information that should be in the game.
Great for marketing and their relationship with prima. thats why they do it. Sucks for players, but when has EA cared if they are making a profit?
Like the fact that I hired a saleswoman who rapidly worked her way up to a Gold sales badge, but who was still pissing off the customers. Err, why?
Is she nice? Or maybe grouchy and outgoing? Or maybe tired? The personality plays amajor role, its fun to watch a grouchy sim try to sell to a poor CAS sim. They have a nice little dance where the salesperson screams at the customer for being poor.
What's the deal with breaks, for that matter? The obvious thing is to send and employee off on a break when their mood starts lagging. But sometimes they just don't come back, and don't seem to improve on break. So you're paying an employee to watch TV for hours. I'm not even sure breaks are necessary at this point, because I haven't seen any adverse affects to never sending them on break.
Some of their needs cannot be fixed on the comm lot. If you send them on break and their pay is not above fairly paid, they won't come back whent ehy are close to bottomng out energy for example.
Its best just to pay them one step above fairly and they will work a full shift without stopping. The risk of giving them no breaks is they will quit. If you overpay them the risk is almost nothing and they will work until they are on the brink of peeing and passing out. Then they run to the toilet and come right back to work until sent home.
The game really needs an "employees only" door. I sectioned off a portion of my shop with a break room, complete with a kitchen because my Sim got hungry well before the day was over. So my customers wander in there and make food for themselves. I'm not running a venue, but I need recreational areas for my Sim and his employees.
Umm... In case you aren't kidding here is how to do that.
Click on the door and set the lock to only allow employees and household members..
Of the perks, the only line that seems to have any value at all is the "reduce wholesale cost" line. Maybe I'm missing something, but the other items all seem to be a waste of time.
The connections line is quite nice as well for romance and pop sims, and for customer loyalty too. The grant/funding line is great if you ahve a new sim, but an established family doesn't need 50k very badly. The influence line... meh. If you underpay your employees I guess its ok. More of a hassle really. The sales line is a good way to build up loyalty quickly. You get a star just for telling the sim where the thing they were thinking of is.
I get the impression that once I do figure out what I'm supposed to be doing, running a business will be dull and repetitive.
I need to give it more time, obviously, but those are my first impressions.
Its a lot like Uni. Except the shine is wearing off much faster. I am leaning towards saying this expansion has less replay and content than Uni. It adds some nice features, but meh.
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