More Awesome Than You!
Welcome, Guest. Please login or register.
2024 May 21, 21:45:09

Login with username, password and session length
Search:     Advanced search
540276 Posts in 18066 Topics by 6514 Members
Latest Member: Llama
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5]
101  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 September 16, 07:53:57
Quick question: what does "Fix... Work State" refer to?
102  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 14, 13:24:45
Over the limit? What's the normal number of Sim description files for a neighborhood like Pleasantview with all expacks installed?

A little aside here:

When I first got The Sims 2 I thought that the townies were a great idea because I wouldn't have to create families just to populate the neighborhood. This feeling lasted approximately 5 Sim days. The third time my married Sim brought home horsefaced homewrecker Goopy Gilscarbo and rolled nothing but "Flirt with Goopy" wants I declared war on all townies. Good feature but poor implementation. Not only are the townies buggy, ugly, and shallow compared to Sims you have created yourself, they also tend to be romance aspiration types, so poor friend/spouse material. But it's the way the game keeps forcing them on you that is really irritating. They harass your Sim at community lots, after work and even when delivering groceries. And once they appear on your Sim's relationship panel he develops townie fixation regardless of his aspiration: for the rest of the week all he wants to do is "Play with townie", "Talk with townie" and "Flirt with townie". I've had a knowledge Sim lose the coveted "Max all Skills" want (8000) to a miserable "Tickle Marylena Hamilton" (250) when he invited her home after work. I want my Sims to be friends with other playables in the neighborhood. Instead I keep getting that retard Goopy Gilscarbo after work.
103  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 14, 10:36:25
I spawned a summoner from Insim and counted the entries in the "townie" family manually. 15 clock faces of 11 names each (12 minus the "more" option) plus one face of four names. 169 names total. The "downtownies" are a separate family composed of around 6 clock faces of 11 plus one of four. 70 names total. In SimPE the data is 470 Sim description files, 590 SWAFs, 592 DNA files. I read somewhere that around 4 teens and 2 children townies are spawned per neighborhood. I have 16 teens and 8 children in mine.

I guess it's time to use "notownieregen" and break out the cow plant.
104  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 14, 08:40:25
I see in the townie section (downtownies separate) about 169 entries. Assuming 40 basic townies, 49 dormies and 40 bluewater townies I get 40 extra... Nobody has died in this version of Pleasantview (yet).
105  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 14, 05:16:25
Yes, even accounting for all the downtownies and dormies I have about 40 additional townies.
106  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 14, 03:52:03
I tried to keep my Pleasantview as 'clean' as possible as the stereotypical Sims town. I never deleted a Sim or made any major edits. Yet when I opened it up in SimPE to fix the John Burb problem, I found about 150 'blank' or 'hanging' SWAF entries with no owner. There were two 'Unknowns' but they are most likely the remote control car. I removed them all. It also seemed as if double the number of townies had been created. Great, another 30-40 lowlife genetic freaks for the game to harass my Sims with. What a mess.
107  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 13, 17:05:12
I think Gordon King is Pleasantview's resident burglar. Poor Brandi always seems to pick the wrong guy then. The President suggested that it might be SWAF corruption, so I deleted their SWAFs in SimPE and let the game regenerate them. This seems to have fixed the problem. John is now properly interested in his wife, Brandi in her children. Thanks all the help and suggestions.
108  TS2: Burnination / Oops! You Broke It! / Re: John Burb is Telepathic? on: 2006 September 13, 09:50:00
Is SWAF corruption fixable? If it will help, I never played the Burbs before this incident, nor did I alter anything in SimPE. I use virtually all the awesome mods plus one or two unawesome ones, the Insimenator mainly, and never experienced any problems until now.
109  TS2: Burnination / Oops! You Broke It! / John Burb is Telepathic? on: 2006 September 13, 09:33:48
Was playing the Burb family in Pleasantview when I came across this bizarre problem. The husband, John Burb, kept rolling romantic wants for Brandi Broke, who he has never even met. He wants to do nothing but flirt, kiss, hug and backrub her, just as if she was his wife. His own wife, Jennifer, doesn't exist as far as wants and fears are concerned. Brandi also started rolling fears about John dying and being rejected for woohoo by John, despite the fact that she has never met him either. Is this a case of predestinated love? Are the two of them telepathic? Is John Burb actually the reincarnation of Skip Broke, or does all this merely signal an impending BFBVFS for Pleasantview? Most importantly, is there a solution to the problem other than 'nuke everything and start again'?
Pages: 1 ... 3 4 [5]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.164 seconds with 18 queries.