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51  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 23, 20:03:30
I'm not sure what might be blocking your stairs after 24 hours. It sound suspiciously like the "piano isn't fun after 24 hours" bug where some data gets corrupted after that time.  "Working as designed"... but Maxis changed their minds after being shown exactly why it's a bug, not a feature.  Maybe MaxoidTom understands our frustration now.  And with NO feedback loop on the feedback form, there will be no way to tell Maxis why it's a bug, not a feature, using the official form.  Not that the modders, who are the best ones to tell Maxis why it's a bug, will be using the form;  they'll be too busy fixing the bugs. *sighs*

Hook


It is not a matter of "changing our minds."  I was told the wrong information about the piano being "as designed" and have since corrected myself.

As for the web form, we can only reliably fix things with good information--if those knowledgeable about such things fail to give us the information, it will make it very difficult to fix things we cannot reproduce.  I'm sorry you feel frustrated--I am as well.  A feedback loop would be nice in theory, but I can only imagine how it would turn into a forum for arguments and ranting.
52  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 23, 17:50:32
I run my game with "boolprop testingcheatsenabled true" running and have all kinds of error reports for my missing nanny mobile, and some of the poker table (missing animations, mostly), and still others for the game machines. The only thing I don't see a report in there for is the people leaving as soon as they get there for a date. Would it help if I sent in the a single copy of each type of error report so that they can see what is happening? I'm going to go through them one by one. Hopefully, I'll find one that mentions the leaving early problem.

You can certainly attach them, but make sure that you disable custom content when testing and submitting bugs.
53  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 23, 16:33:32
Just to make sure it doesn't get overlooked again.  Custom terrain paints or ground covers are a big problem for all stages of the game.
They attach to lots when not needed. If they are deleted or disabled they cause game crashes.
Replication is simple make some and use them or  download a lot with custom terrain paints and then delete them or one of them.

Is this for the base game, Uni, NL, or all?
54  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 16:32:36
In Uni, Mrs Crumplebottom is a Mortimer relative (sister or cousin, don't remember). Is it the same relation in NL?

From a chat on the site:

ringothebulldog (Aug 25, 2005 6:27:34 PM)
Is this the same Mrs. Crumplebottom as in TS1 (although I thought she died), or is it a distant relative or niece?

MaxisLittleL (Aug 25, 2005 6:27:34 PM)
A distant relative, although she's frighteningly similar...

Then fix the Goth tree, Maxis. Crumplebottom #1 is Mortimer's aunt and is buried in his back yard. This one is nowhere on his tree.

This probably isn't going to happen, since we cannot modify a user's data once it has been installed (reliably at least).  The new Mrs. Crumplebottom is a unique NPC in any case.  What MaxisLittleL said was for storytelling purposes.  Think about all the ancestors in the Goth tree--where do you think they came from?  It's a game and there's only so much illusion we can create.
55  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 23, 16:10:20
MaxoidTom replication of Terrain Paint problem is quite simple....make some or download any lot with them  and use them on a lot.  Delete them or one of them  and see what happens to all  lots that have them.  Also try apppling just one without all being attached to lot or try to package a lot without them.

Can you be sure to post more information on the official web form?
56  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 16:09:33
*sigh* this is bad.  It may corrupt your objects.package file.  I would check to see if that has happened.
Sorry if this is an ignorant question: how do we check our objects.package files for corruption?

Tx as always,
DC

Look at the modification date.  Compare it against when you installed NL or extract objects.package from the NL installation cd and compare the sizes.
57  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 23, 15:28:40
I've noticed this too, and it's annoying, especially when you have more than 2 stories.  Double clicking the sim's icon does not help.  I've also noticed it happening when a sim "bumps" up to the next trimester or gives birth.  The camera is supposed to automatically focus on her, but it doesn't always go to the right floor.  So I'll be playing, and all of a sudden my camera focus switches to a spot in the room directly underneath where she is, and I'm confused for a moment, until I realize that she is giving birth and switch floors real quick.

Yup, I've always had this issue too.

Now the terrain paints and ground cover instability, resulting in corrupt & crashing lots has been mentioned again, I'd like to bump that up to MaxoidTom's notice and ask for a comment please.

I was annoyed by the camera issue as well, but it was deemed minor compared to the other bugs which we had to fix.

As for the terrain paints and ground cover instability, this is the first I've heard of it.  Perhaps you could post some information using the web form I submitted earlier.
58  TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling? on: 2005 September 23, 15:26:03
Has anyone else had this happen? The Contessa just sort of randomly bit Mrs. Crumplebottom. I didn't even know that was possible . . . but it seems to suit her. Can't you just see her saying "The light! I must flee!"

Attached are a few photos of the event. Just after being bitten, Mrs. Crumplebottom proceeded to thwack the offending vampire with her purse.

*sigh* this is bad.  It may corrupt your objects.package file.  I would check to see if that has happened.
59  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 23, 15:20:30
Not sure what you mean by this.  I have the UK version and all the spellings are American.  It drives me totally insane!  I have changed what I can in SimPE, but I can honestly say the spellings are NOT UK English.  If they were, we'd have neighboUrhoods and centREs and so on and we don't.  I really do wish something could be done about this, I was horrified to discover it wasn't in TS2.  It was so bad with TS1 that my handbooks were half UK English and half US, including some words which were spelt both ways.  If you need an editor with a photographic memory and journalistic experience, I'm available at a moment's notice ... and yes, I AM serious!!!

It is actually up to each locale to translate the text, so there's someone in the UK you can track down and teach how to spell the English way...
60  TS2: Burnination / The Podium / Re: Nightlife Chemistry on: 2005 September 22, 18:04:44
The lightning bolt indicates that the interaction is opened up because of chemistry/attraction.  Otherwise, it would not normally show.  If it shows up w/o the lightning bolt, then you got it all by yourself, w/o the help of chemistry/attraction.

So that is what the pie-menu lightning bolts mean!  I had no idea.  Seems like a minor effect, particularly since the significant issue for most Romantic interactions isn't "can I initiate this?" but rather "will this be accepted?"  Kiss and Woohoo being the definitive examples.  Perhaps Chemistry affects the requirements for that as well?  I think we're all aware that Kiss acceptance requires Best Friend status, and Woo-hoo requires mutual Love.

 - Gus

Yes, you are correct.  So the lightning bolt is a warning to let the user know "try at your own risk, it may be rejected" but it may be a shortcut.
61  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 18:02:38

Yes, I should have clarified it is a problem outside of American (Yankee) English.

Thanks for clearing that up Maxoid Tom, perhaps someone could ask Maxoid Kane to add that part into her post on the Nightlife section of the BBS?  Looking through the Sims2UK forums it seems I wasn't the only one who didn't realise UK English would come under the foreign languages part so I'll let them know too if that's okay.

By all means, spread the knowledge.  Yes, UK English is considered different.  As you know, Americans have changed the spelling of a few words and we want to make sure those in the UK get text that is more appropriate for them (and doesn't offend).
62  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 17:03:43
Actually this is one of the few NL issues I have so far, might even be the only one. (well except the watch out thing, but I understand it so it doesnt bother me so much, besides I am still trying to break the game at this point.)

Hey, since you understand the watch out thing, could you enlighten me? I'm not complaining about it (really Tom, I'm not), I just don't get what it's for.

The watch out routine is simply a general rule to keep sims from idling on the driveway. The way its currently written it doesn't check to differentiate whether or not the sim getting out of the vehicle is idling on the driveway or not, or whether or not it matters since the sim is the driver of the only vehicle owned on the lot, so it simply kicks in the routine to kick them off the driveway. Now, why it kills any cued actions afterwards I am not sure about, I never understood why certain actions or cued in such a way as to not only override any subsequent actions, but to nullify them as well.

Of course I could be way off base.

You are correct.  It is a safety mechanism to make sure sims get off the driveway, because there were so many edge cases where sims dawdle and other cars or what not run them over.  Lots of edge cases...
63  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 17:02:27
Maxoid Tom about #8  (Karaoke singing not heard).

I have the English UK version, putting the audio settings to highest didn't make a blind bit of difference.  The 3rd party fix from http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9 did fix it though so perhaps someone could take a look at that download?  I have the Audigy 2 ZS with the ctaud2k.sys driver (version 5.12.0001.0442 (English)) running on XP Home.  I have submitted this information through the form except for the part about my TS2 being EnglishUK.


Yes, I should have clarified it is a problem outside of American (Yankee) English.
64  TS2: Burnination / The Podium / Re: Nightlife Chemistry on: 2005 September 22, 17:00:39
The lightning bolt indicates that the interaction is opened up because of chemistry/attraction.  Otherwise, it would not normally show.  If it shows up w/o the lightning bolt, then you got it all by yourself, w/o the help of chemistry/attraction.
65  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 22, 16:17:44
Incidentally, I thought there was going to be a patch in Nightlife but if there is, I received no notification that my game was being patched.  It said it was checking to see if my game was up-to-date and said it was immediately, there was definitely no patching occurring at that point.

The game reads the latest objects.package and uses the latest executable.  There is no need to "back-patch" the old executable or the old scripts.  Code that was in Uni was brought forward and modified in NL.
66  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 16:14:44
I have to agree with everyone, however, i must say that most bugs that ARE real bugs, are easily reproduced, since they happen 100% of the time.

examples:

01 - Teenage vampire girl body skin is a lot more bluish than her head's skin.
02 - The DJ animation for slow music is the same for fast music. the music is slow, but he keeps hopping up and down and shouting UH-UH.
03 - Make Bed action is not cancellable.
04 - Turn off the stero action is not cancellable.
05 - sims will walk as much as they need to put the coffe cup on a end table. even if they need to go up 5 floors to do it.
06 - Asking what job a sim have, return a response with "$jobTitle" instead of the atual job's name.
07 - Bowling alley don't have sounds of the ball hitting the pins even with audio settings on highest.
08 - Karaoke Machine don't play sim's voices even with audio settings on highest.
09 - Various NPCs are beeig duplicated lots of times. like the barista NPC, that is recreated everytime the game need one.
10 - the Smart Milk bug where a sim will get the bottle and place it in the fridge whenever the toddler is on the highchair
11 - The level 6 greekhouse non pledge bug

01 - seen this one, asked for it to be fixed, but not sure if it will make it out in the 1st patch
02 - haven't heard about this, but doesn't mean it hasn't been fixed.  please submit it to the web form in any case.
03 - haven't heard about this, but doesn't mean it hasn't been fixed.  please submit it to the web form in any case.
04 - haven't heard about this, but doesn't mean it hasn't been fixed.  please submit it to the web form in any case.
05 - stupid sims.
06 - Fixed in NL patch.
07 - haven't heard about this, but doesn't mean it hasn't been fixed.  please submit it to the web form in any case.
08 - problem in non-English languages (fixed in patch).  Also may be a soundcard issue (AC97), or performance dropping sounds (put audio settings on highest)
09 - I think I remember something about this, but please submit it to the web form.
10 - I believe we fixed this in the Uni & NL patch.
11 - Fixed in Uni & NL patch.
67  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 16:11:26
I have all the bugs in Lino's list apart from number 6 - well, I presume I don't have it.

From what I understand, that bug does not effect the US English version of the game (and possibly the UK English version as well?) but stems from an oversite where they forgot to translate the job titles into other languages. Which I guess also explains how they missed it, since I assume they were testing the English version.

The string containing that variable was not translated properly in some langauges.  It does work in English and several Asian languages.  The fix should be out in the 1st NL patch.
68  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 16:09:22
What I would like to see is a problem report tool for submitting errors which cause an interaction to be reset (i.e. that makes Sims 'jump') which clearly shows the user when the problem happened, which Sims were interacting when it happened, and what the interaction was.  In this way they have almost all the information they need to submit a properly-documented bug, and they will have a clear idea what they were doing prior to that particular event.

Also, rather than simply have the interaction reset and carry on as though nothing is wrong, there should be some sign that a problem has been recorded and give the user the option to pause what they are doing and report what has happened there and then.  An in-game error report tool is one sign that a developer has planned for the existence of errors and taken time to responsibly address the issue.

You can turn on "testingCheatsEnabled" and error dialogs will come up.  As well, error dumps will be put in the Logs directory under My Docs.  An OETreeDelete.xls file will also be generated, listing what objects were deleted, where, and why.
69  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 16:07:31
I hate to really sound sour about the whole issue, but this is what happened after Uni was released.

The form was put up for 4 months before anything was mentioned of it again.  We submitted form after form, and apparently they went *poof* somewhere in lalaland, because nothing yet has been done...i.e. we still don't have the patch for Uni.

Part of the reason why coming here to this BBS helps you out so much Tom is that it's easier to get more detailed information that someone simply submitting a post...you can ask for clarification and get it here.

I thought with that, ya'll had finally learned something.

Guess that I was wrong.

Ivy

I can understand why you are upset about the perceived lack of action on the part of Maxis.  However, we did use bugs submitted through the web form to make the Uni patch that will hopefully be out soon (lest I be crucified in here).
70  TS2: Burnination / The Podium / Submit Issues about Nightlife on: 2005 September 22, 01:25:51
The form I requested has been put up on the official BBS.  You can access it from here: http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.81,root.1,item.43,item.41,item.23&threadID=0c8be44518acb2647093f29576944f77&directoryID=81&startRow=1 (or more directly, here: http://thesims2.ea.com/community/qa_form.php).

You will need to be registered on the site to use the form.

Please include clear reproduction steps if possible.  To ensure that mods/hacks are not causing any of the problems, please run the game with custom content objects disabled (you will need to restart the game after changing the option).
71  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 22, 01:19:30
Alright, well, before I turned on testingCheatsEnabled true, I noticed in both adult's queues, they had abvout five things, all with the "Love Potion #8.5"'s icon in them. The man autonmously drank the love potion, and then went to ask his wife, Gina, about her turn-ons/offs. Anyway, I turned the cheat on, and then looked in that log file. (Right?)

I'm not sure what to look for, actually, but I found a bit at the end about the woman, Gina:

Object being deleted on tick   168471   :   Memory - EP2 - Attraction Marker   ID   385, in tree   Function - Main   ID   4097    on node   2    with object   Memory - EP2 - Attraction Marker   as me, and object   Memory - EP2 - Attraction Marker    as the tree owning object
Object being deleted on tick   168569   :   N004_User00181 - Gina   ID   546, in tree   Interaction - Use Love Potion   ID   8230    on node   5    with object   N004_User00181 - Gina   as me, and object   N004_User00181 - Gina    as the tree owning object, stack object   N004_User00181 - Gina   ID   546
Object being deleted on tick   168579   :   Emitter - Me So Sexy   ID   554, in tree   Function - Main - Track Sim - SG   ID   8196    on node   22    with object   Emitter - Me So Sexy   as me, and object   Emitter - Me So Sexy    as the tree owning object
Object being deleted on tick   169478   :   Social - What Turns You On/Off   ID   543, in tree   Function - Main - SG   ID   8193    on node   2    with object   Social - What Turns You On/Off   as me, and object   Social - What Turns You On/Off    as the tree owning object, stack object   Social - What Turns You On/Off   ID   543
Object being deleted on tick   169581   :   N004_User00181 - Gina   ID   543, in tree   Interaction - Use Love Potion   ID   8230    on node   5    with object   N004_User00181 - Gina   as me, and object   N004_User00181 - Gina    as the tree owning object, stack object   N004_User00181 - Gina   ID   543
Object being deleted on tick   169600   :   Emitter - Me So Sexy   ID   552, in tree   Function - Main - Track Sim - SG   ID   8196    on node   22    with object   Emitter - Me So Sexy   as me, and object   Emitter - Me So Sexy    as the tree owning object

Thank you, this has been very helpful.  I've got someone on it right now.

In the meantime, any potion may not be safe to use if you think your sim will complain about it using it (if pushing the interaction fails, the code will delete the sim erroneously).
72  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 21, 22:31:15
MaxoidTom, I have a serious problem with Nightlife. Ya see, there's this one lot, and everytime I load it up, everything is normal. After a few seconds, however, the two adult Sims disappear from the Sim Selection menu, along with their characters themselves. They are still alive, just removed from play. The Toddler, however, stays. If I save, and load it back up, they respawn in front of the house, only to disappear again.

Before that house, I had another Sim go downtown with the adult male of that family. His wife was there as well, and when the date ended, I had my Sim go home. I was suspecting the game thought those two Sims were still at that community lot (?). I dunno. Any ideas?

Can you turn testingCheatsEnabled on and after they disappear?  Then look in your My Docs\EA Games\The Sims 2\Logs\OETreeDelete.xls and see what is deleting the sims?  You can also post the results here.
73  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 21, 18:18:06
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies

Right.  The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy.  Try it for yourself and see. 

And, now that I'm thinking about it, I might as well add:  There is no "Dress <toddler name> in Undies" option on the changing table either.  If you're going to fix Plan Outfit, you need to add this too or it will be useless.

Karen 

I've looked at it and it does indeed look broken.  I've filed a bug and I'm hoping we can fix it for the patch(es).
74  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 21, 17:51:24
MaxoidTom:

   One issue I have seen mentioned here and elsewhere that has not been addressed:  There is still no way to Plan Outfit...Undies for toddlers using the changing table.  Even after the changing table was fixed in a patch to allow you to Plan Outfit for Everyday and PJ's, there is still no way to use the toddler underwear (diapers) created in Body Shop, because the changing table does not have a Plan Outfit...Undies option.  Are you guys ever going to fix this issue?  People have been bringing this up since the first week that the game was released, a full year ago.  Is there any possibility at all of getting this fix in the NL patch, or in a future EP? 

   If you do not intend to fix it, then can you please explain why the option is still there in Body Shop to create custom content that cannot be used in-game?

   Karen

Is this still the case in Nightlife?  As far as I know, the code goes through exactly the same code-path as for the other ages, so as long as there are 2+ outfits in that clothing category, it should appear.  However, since this has been brought up quite a few times, I can look into it today.
75  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 21, 17:15:16
MaxoidTom! Need a Q answered!

The "Idle/Dumb Sims at the edge of a lot Lagging the Game" problem...

This is being worked on for the patch, I think I recall you saying?
Or is this from something unrelated to an actual bug?

And if it is being patched, will we have to destroy the lots and redo them, or can it fix them up right?

Yes, it is being fixed in the patch(es).  We put some fixup code in there that will attemp to recreate the missing car portal as well, so hopefully you will not have to bulldoze your lot.
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