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26  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 21, 16:39:41

I've noticed that a lot of furniture seems to have been taken directly from TS2 and recycled, but what else is new? This displeased me. I also noticed, as I was poking through the usual assortment of ugly window coverings, that windows actually bleed through.

<snip>

I tried a bunch of different window coverings, but the same thing happened to all of them. I didn't try different windows, but I can only assume, this is Eaxis afterall, that it's the same for all of them.


Are you certain you didn't have the window facing the wrong direction? The ledge is on the inside and I don't think that's quite right.



It was an Eaxis-made house and if you look closely you can see the little turny-handle-thing that is on the inside of windows, normally used to crank open the window. I also tested the same window-shade in a house that I had built, windows definitely facing the right direction. I'll go in and triple-check, though.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 20, 22:02:32
So, after 40 hours and something minutes I finally finished torrenting the game. Installed without a problem and the game neither crashed nor caused my laptop to explode/catch fire while running it.

The first thing I did was create a family. I'm not nearly as impressed as a lot of people seem to be about the CAS. The sims are butt ugly and no matter what I did I couldn't change the overall appearance of my sims very much. The "advanced" controls were rather pointless. They're more basic and there is very little you can change. I find it's a huge step back from Body Shop. The sims heads are strangely large, as well.

The weight slider was neat, though setting it to the skinniest point  didn't seem very skinny at all. I was expecting some walking skeletons. :/ All the sims seem short and stocky.

The clothing meshes weren't so bad, though I'm not sure how I feel about choosing patterns and colours. It seems like a giant pain in the ass to me. It might be that it was just overwhelming at the time and figuring out how to save specific choices as "custom content" will probably help, but I'm rather disgruntled at the moment.

The traits are neat, I admit. While I haven't played long enough to see how they individually effect a sim, I know by reading that it's mostly superficial and that they don't really change anything in the long run. You're not evil by taking a "wicked shower" or however it went (I know it was mentioned earlier?). I want evil sims to set fire to bushes, trip sims, poison someone's "blended drink". The way things are currently is rather corny and childish (hurr, I know it's a "kids" teen game), but dammit I want some evil-take-over-the-city-sims.

I tried following the tutorial, but got bored rather quickly. "Blah, blah, yes I know how to buy a couch. Jobs, blah, blah, blah." I might going through it again if it has any useful stuff... maybe.

I think the idea of an open neighbourhood is good in concept, but in reality it... really pisses off people like me who need to keep a eye on the entire area so sims aren't doing what I don't want them to do. The buildings and scenery are amazing, I admit. I don't know how I feel about sims disappearing into buildings. Sure, it gives the sims more options (like going to a concert), but I feels more like a game, like Pes said, and not a toy. While I have told my sim to go to a concert, I can't follow them and tell them to throw their bra on stage keep the story I have going in my head. It's like running into a wall.

Speaking of stories, I don't like how we're pretty much forced into playing along with Eaxis "storyline". My neighbourhoods are rarely "normal". In TS2 I have a zombie apocalypse hood (zombie apocalyse in TS3, by the way, would be very exciting), a sort of gloomy, dictatorial vibe, Stepford-Wife-ish background, etc. With townies doing whatever the hell they want I can't give my neighourhood any theme of my choosing.

I do like how the sims have personalities now, from their traits. One sim was walking down the street, shouting and being rather obnoxious while another ditzy teenager with huge earings easily grew bored of listening to my sim squee over her new house. But like I said, it's rather superficial.

Decorating houses is going to become very tedious now, me thinks. I love how we have the option of changing little details, but only to a point. Just like in CAS, it feels like a pain in the ass. I haven't quite figured out how to save a specific design as a whole instead of just a certain pattern combination, but once I do, hopefully I'll feel differently.

I've noticed that a lot of furniture seems to have been taken directly from TS2 and recycled, but what else is new? This displeased me. I also noticed, as I was poking through the usual assortment of ugly window coverings, that windows actually bleed through.



I tried a bunch of different window coverings, but the same thing happened to all of them. I didn't try different windows, but I can only assume, this is Eaxis afterall, that it's the same for all of them.

Soon after the window covering incident I saved and exited.


28  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 19, 19:42:40
Has anyone with the game determined whether there are any supernatural creatures beside the ghosts? Even in the base game for TS2 sims could get abducted by aliens. Of course, I don't expect the range of creatures we have for TS2 + exps, gotta milk the fanbase as much as they possibly can, but I'm curious as I do have more fun with the vampires or witches. I'd check myself, but it's been 24 hours and I'm only at 56.7%. Hurr.
As far as I can tell, there are no aliens or vampires, which admittedly sucks. Somebody else feel free to correct me if I'm wrong.

EAxis themselves have confirmed this in a number of interviews.  Their thought is that now that you can touch/talk to/woohoo/reproduce with ghosts, they are the base game's supernatural creature.  Anyone have a ghost baby yet?  I'm personally not such a big fan of the ghosties but am really curious as to what a "ghost baby" looks like and how it behaves.

Ghost babies? That's a complete DNW for me. Reproducing with a ghost kinda negates the point of ghosts in the first place. :/
29  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 19, 19:25:39
Has anyone with the game determined whether there are any supernatural creatures beside the ghosts? Even in the base game for TS2 sims could get abducted by aliens. Of course, I don't expect the range of creatures we have for TS2 + exps, gotta milk the fanbase as much as they possibly can, but I'm curious as I do have more fun with the vampires or witches. I'd check myself, but it's been 24 hours and I'm only at 56.7%. Hurr.
30  TS2: Burnination / The Podium / Re: BV and AL fireplace, another EAxian mistake.... on: 2008 September 16, 03:45:11
The BV fireplace has been bothering me forever, but I keep forgetting to look for a fix for it. I think you can't put a foundation under it, even with move_objects on? I'd like to see this fixed too as I love the fireplace, but can never use it because of that missing piece.
31  TS2: Burnination / Planet K 20X6 / Re: More Awful than You! July: AUGH, get that stuff off my face! on: 2008 July 04, 04:13:08
^ I can't stop looking at that even though it seriously creeps me out. It's going to be chasing me around in my nightmares, trying to eat me.
32  TS2: Burnination / The Podium / Re: Is it possible to command a teen to 'run away'? on: 2007 August 14, 05:19:00
Ah, I see. Thank you.
33  TS2: Burnination / The Podium / Re: Is it possible to command a teen to 'run away'? on: 2007 August 14, 04:47:32
I've never had a teen run away either, so please pardon my ignorance. When they run away, where do they go? Do they just disappear or are they moved to the family bin?
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