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26  TS2: Burnination / The Podium / Re: Time paradox on: 2007 March 01, 03:16:00
I guess you're right, if Pescado says it can't be done, then it can't be done. I just kind off thought it might be easier to code something that sends a sim offworld again after they returned home than to change the way they return home. You'd have to keep track of how long you want them to be offworld yourself, though. It would be a bit clumsy, admittedly.

I saw a mod on MTS somewhere which allows you to send your sim jogging for between 1 and 4 hours that gave me that idea. But then again, I have no idea about what's possible and what's not, so I'll have to trust the awesome ones on this.  Smiley
27  TS2: Burnination / The Podium / Re: Time paradox on: 2007 March 01, 01:19:19
But doesn't this change the time for the other sims in the household, too? So they don't get to "live" that day?
28  TS2: Burnination / The Podium / Time paradox on: 2007 March 01, 00:51:55
I have been thinking about the time paradox a bit lately (sim goes out, spends lots of time on a community lot, and then comes home at the time he left). I find it quite annoying, like many people, but I am also aware that you can't just change the time on the home lot. So I was wondering how you handle it and how you would like it to be in the game. Do you just play as if nothing happened and use the extra time? Or do you try to set it "right"? I am letting my Sims meditate lately (those who can do it, at least), until the time they are supposed to be home, so that their motives stay as they are.´

What I would love to have is the possibility to send them away for x hours (to be set by me), similar to when they go to work, only without their motives changing. By foot or possibly by car (if they used that to go to the community lot in the first place). So if I wanted to, I could thus just send them out again as soon as they returned home. Then the other sims in the household could be played (and no one gets jealous if there is a little adultery...). If I didn't want the sim to leave, I wouldn't make him. So if he came home with his date from a night out, there would be no problem.

Does anyone more awesome than me know whether such a thing would be possible? I might want to learn to mod then or (maybe more likely) request that somewhere  Grin

Oh, and by the way, what do you think of the idea?

Edit: edited for clarity
29  TS2: Burnination / The Podium / Re: Is the bird another Remote Control Car? on: 2007 January 29, 16:17:59
It is a bug since Pets that the karaoke machine want doesn't get fulfilled when buying one. I don't think there are any fixes as yet. See also this thread: http://www.moreawesomethanyou.com/smf/index.php/topic,6509.0.html
30  Awesomeware / The Armory / Re: No Playable Shoppers on: 2006 March 17, 08:24:55
Quote
this hack is for if you want to stop them, don't use it if you don't mind your playables shopping at your businesses.

Well, you see, I was trying to work out if I want them to visit or not...

Quote
The fact of the matter is that playable sims buying things is irreversibly broken. Firstly, they buy these things at an illogical loss, meaning your money is simply going down the tubes, since anything they buy cannot be returned for their money back.

This sounded to me like it was always a bad idea to allow them to do it.
31  Awesomeware / The Armory / Re: No Playable Shoppers on: 2006 March 16, 17:54:15
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Could be.  Could also be that the price that you have the item set to on the lot is lower than the re-sale price the Sim in question has to deal with.  This is most likely if you have the Wholesale perks, since they reduce the restocking fees.

So my Sims can make good deals and bad deals, depending on how I run my shops. But why should I always stop them then?
32  Awesomeware / The Armory / Re: No Playable Shoppers on: 2006 March 16, 15:58:24
I tried the shopping thing in my game by noting down the money I had in a household, then changed to my business, waited until one of my sims from that house bought something, then went back to the house. There I saw that exactly the money my sim spent in the shop had been deducted from the household money. After that, I sold the two things my sim bought from the inventory and then...I didn't make a loss, I actually won money. Everything was sold at the catalogue price and it seems that my sim hadn't paid this price for it. So it's not always a bad thing to have your sim buy crap...

Edit: Maybe that has got something to do with the shop owner having bought things in whole sale mode?
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