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TS2: Burnination => The Podium => Topic started by: pcgeekri on 2008 April 06, 13:40:41



Title: WarmthFixes question and an error Friday night
Post by: pcgeekri on 2008 April 06, 13:40:41
Hello,

Doing some more amateur modding and I noticed that in an Interaction - Use BHAV Crammyboy (Cboy_nudist.package) stacked an object GUID of D216EE01 in a node then the next node states Run Tree by Name ("Carry Bag - Start").  I remembered seeing that because Warmthfixes was giving me an error about a Crappy GUID.  The D216EE01 is the "Controller - Temperature Receptivity".  I then opened the WarmthFixes package and examined the BHAV Get in Temp 0 - Stack Objects Warmth Deltla 2 and looked at node 7 where the Crappy Guid Error occurred.  My question is this:  Shouldn't there be a node requesting to stack/test for D216EE01 then do the "Run tree by name" instead of assuming the package is going to be smart enough to find this string to run? 

I did a clean reinstall of my game early Saturday morning partly because of this error.  If it happens again I'm going to insert a node testing/stacking for this object if the error happens again and see if that fixes the "Crappy GUID" error problem.

Thanks,

Pcgeekri