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55
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TS3/TSM: The Pudding / The World Of Pudding / Re: Story Progression Toggle: Is it borked?
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on: 2009 May 21, 20:32:20
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I can confirm a little something here. Story progression has been set to off since a little time after starting the game. Recently, I moved in a family I made into a house on edit town mode, never switched to them. Saw them walking about town for about week. My kids met their kids at school. Then, I check the newspaper to see that they've moved away. I mean, wtf is that? My own family moves away without me? I figure it's because I plopped them and forgot them. So I re-plopped them, and this time I went to visit them. They were all still standing outside their house when I went over a few hours later. I introduced my dad character to the parents, and everyone went inside. I'll wait and see if they move away again. At least the auto-keep-copy of family feature is a nice addition.
Now I've got a couple other families I plopped and forgot, although I did briefly switch to them as active households. So I'm thinking that only families you literally put down and never even switch to might move. Still, this means it is possible for the game to simply move out/even kill any of your playable families. The possibility is there, and that's just messed up.
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56
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 21, 19:10:11
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Would you sheep shut up about the rabbit hole buildings? We've known from what, Day 2 that EA was making buildings like these? Can't you morons check a single video game website? Complain about other crap all you want. If we've known about it for months, then no one really gives a shit. We're here to complain about broken promises or basic gameplay flaws. Not crap that we knew was coming from the beginning.
Oh, and by the way you religious dipshit, if atheists don't believe in a god, what makes you think they're going to believe in his idiot half brother that lives down in the ground in a pit of fire?
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61
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 21, 02:46:32
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Possible very annoying glitch ahoy. Bought the tabs book for level 5 guitar, teenager practiced it, then ated the guitar. Okay, messed up enough. So I buy him a new one and tell him to perform the song. Well, he performs it, but the animation is seriously borked. Started playing an invisible guitar with the real one spinning a thousand miles per hour in his hand. Would really like someone else to confirm this one. If it just afflicts one performable song, okay, no big deal. If you can't perform a single song without this WTFage going on, then
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63
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 20, 18:38:31
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Here's a strange quirk related to the new way genetics work in Sims 3. Make a girl, preferably toddler, and then give her a twin. Make the twin a boy. Now guess what happens when the boy ages up? Yep, they get girl hair. You can change it, but you won't be able to get it back. I'm sure it works the other way around, too. And I'm sure this will continue to haunt the poor lad through every following age advance. Sigh.
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64
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TS3/TSM: The Pudding / The World Of Pudding / Re: Story Progression Toggle: Is it borked?
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on: 2009 May 20, 14:55:29
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I have story progression off but don't really have anything to report yet. FYI, Ursine is confirmed to start pregnant. There is also an old lady playable who starts with an adopted baby on her doorstep.
I wouldn't be surprised if a lot of the playable sims have been "pre-programed" to have children, with or without your help. IE, Daniel Pleasant might grow up and have the twins all by himself. Maybe some story progression is really forced in the town. Maybe not, could just be a giant bork. Of course, since the town has to keep its numbers up, I'm sure that there's plenty of new babies that are forced to be spawned.
I think someone who has deleted all the premade families, set sim ages down to normal or short, makes several of their own test families, and has just let the game played with some observance could do most of the investigating.
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65
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 20, 03:09:47
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I bet most of you haven't played around with community lots yet, but here's a small discovery I made today. All the rabbit hole buildings in town are available to build on community lots, meaning that you can totally customize the town. You can probably remove/move city hall and build a house where it used to be. Too bad you can't recolor anything yet. Still, this gives some interesting possibilities if we can eventually make our own rabbit hole/career buildings.
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67
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 19, 22:49:45
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Anyone installed on the mac yet, or I am I going to be #1 guinea pig this evening? Way ahead of ya. Thankfully, Sims 3 actually plays very decently on the Mac, unlike the crapfest that was TS2. Unfortunately, it looks like shadows are permanently set to low. Installed on both Mac Pro and Macbook Pro, one with ATI card, the other with Nvidia. Well, no shadows on either. Interested to know your results. Other than that, it plays great, but it's so bland and Sims-2ish without working shadows that I'll be playing via Boot Camp for the time being instead.
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69
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 19, 18:42:31
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Bike will work from the rack for going to community lots. I haven't figured out how to change the transportation mode for work. You're supposed to be able to, but for the life of me I can't find this fabled transportation options menu of which they speak. I doubt it exists. My teenagers and adults use the family car to go places sometimes, but other times use a taxi, and they will always carpool for work unless you tell them to use the car yourself.
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71
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 19, 07:18:37
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Adding to the teach toddler to talk mention earlier, yeah, the script is pretty screwed up. Twice I've had both parent and toddler freeze completely, only remedied by deletion of subjects and reloading the family, of course losing all wishes in the progress. Only major glitch I've really spotted so far other than typical Sims gameplay quirks. Care is advised when teaching your spawn how to talk.
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72
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Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes
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on: 2008 September 01, 03:02:42
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Goody, no more microwave ramen fires from experienced cooks in apartments.
As for the townie explosion, I don't think there's a practical way of dealing with it right now. SimPE probably won't be updated for a while, and murdering would be slow and painful. Without notownieregen for AL, they'll just come right back anyway. It sounds like about 6 townies are being generated every 24 lot hours.
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73
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 September 01, 02:16:49
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You need no teleportpuddle or some such because I just tried it in game and it worked fine. If you do have that hack then tight pants.
Strange. Removed all but awesome stuff, made a puddle with a provided, fresh, never saved-on lot, and the glitch was still there. So far, it seems that just one other person has this problem (mentioned in that can't become witch thread). Guess I'll just go without yellow pee for a while. I'm about to test it on a separate computer though, just to make sure.
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TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
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on: 2008 August 31, 20:35:44
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This might just be me, but because it was reported in another thread by someone else, I doubt it. I have the latest pee files. yellowpeeobject is causing puddles to spawn one after another until there is no room left under a sim simply standing next to a pee puddle. The option to mop it up is instantly stomped, making the only way to delete said puddle via moveobjects or evaporation. Here's a crappy screenshot. And they'll just keep multiplying as long as he's standing still, until there is no room left for pee to spawn. Yum.
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