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Author Topic: Back 2 the future  (Read 25949 times)
MaximilianPS
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Re: Back 2 the future
« Reply #50 on: 2006 June 27, 12:21:21 »
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maybe useing the stove's gas is a more fast way to sleep a baby  Grin Grin Grin

what is an "self-flushing terlet" ?
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Re: Back 2 the future
« Reply #51 on: 2006 June 27, 13:32:16 »
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A toilet that flushes automatically when it is used.
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Jelenedra
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Re: Back 2 the future
« Reply #52 on: 2006 June 27, 14:50:20 »
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Like the ones that are real popular at movie theatres nowadays because it cuts down on people trying to clog the toilet with paper towels.
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Re: Back 2 the future
« Reply #53 on: 2006 June 27, 16:14:42 »
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All this talk aside, no one has actually meshed and then screenshotted the terlet as depicted from TS1. Therefore, it isn't happening.
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Re: Back 2 the future
« Reply #54 on: 2006 June 27, 17:28:09 »
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All this talk aside, no one has actually meshed and then screenshotted the terlet as depicted from TS1. Therefore, it isn't happening.

Vaporware.

C
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Re: Back 2 the future
« Reply #55 on: 2006 June 29, 11:15:28 »
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Eh I'm weird but the thing I miss most from TS1 is them singing the babies to sleep  Undecided  Almost two years of TS2 and I still haven't gotten over not being able to sing the babies to sleep

me too! I used to find the male sims humming "Amazing Grace" very soothing ... I mostly had dad-sims caring for babies just because I liked their singing more. 
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MaximilianPS
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Re: Back 2 the future
« Reply #56 on: 2006 June 29, 11:56:54 »
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All this talk aside, no one has actually meshed and then screenshotted the terlet as depicted from TS1. Therefore, it isn't happening.

i'm sorry if to have a job that take me away from meshing object for TS2 ...
but i need to eat sometime and i've to pay taxes too (many many alot alot alot of .. in italy) .. so  i need to work first and, if i've some times, i'll mesh Tongue
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J. M. Pescado
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Re: Back 2 the future
« Reply #57 on: 2006 June 29, 12:01:13 »
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i'm sorry if to have a job that take me away from meshing object for TS2 ...
but i need to eat sometime and i've to pay taxes too (many many alot alot alot of .. in italy) .. so  i need to work first and, if i've some times, i'll mesh Tongue
I wasn't aware you had volunteered. I was simply stating nobody has done it yet, so it's not happening. Quite simple, really. No rush.
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MaximilianPS
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Re: Back 2 the future
« Reply #58 on: 2006 June 29, 14:44:39 »
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it's a quite day.. it's pretty done Smiley
« Last Edit: 2006 June 30, 11:57:31 by MaximilianPS » Logged
MaximilianPS
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Re: Back 2 the future
« Reply #59 on: 2006 June 30, 11:57:47 »
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*** i've to fix a pair of things but we are pretty near to the end  Cheesy
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J. M. Pescado
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Re: Back 2 the future
« Reply #60 on: 2006 June 30, 12:25:36 »
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Well, there's the obvious defect that the terlet seat appears to be fused, meaning it cannot be moved up and down. Something must have destroyed the "bone" structure that enabled it to function. Also, the file was full of extraneous garbage. When you re-clone it this time, don't select the box for copying the animations, they are unnecessary and will grossly inflate the file size. Also, the original had a more round bowl and and seat, and the back tank was definitely thicker.

Lemme know when you've made the relevant updates, I already have the code work ready.
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MaximilianPS
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Re: Back 2 the future
« Reply #61 on: 2006 June 30, 17:33:09 »
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fixed the mesh, and the texture size


here you can see a preview...
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ElfPuddle
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Re: Back 2 the future
« Reply #62 on: 2006 June 30, 19:38:52 »
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Very Nice!
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Re: Back 2 the future
« Reply #63 on: 2006 June 30, 20:01:20 »
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This one is really nice. What is the poly count.
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Re: Back 2 the future
« Reply #64 on: 2006 June 30, 20:32:46 »
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It seems pretty low, looking at the pointy circle bowl, (then again you never know- it may have hidden polys inside) but I love low poly objects, I don't mind a not-so smooth spheric bowl at all! (I know I sound retarded, today is one of those days)
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MaximilianPS
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Re: Back 2 the future
« Reply #65 on: 2006 June 30, 21:06:28 »
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ehe.. the inside circle .. is a mistake,  i forget to use smooth between the corner..  Roll Eyes
 btw when J.M. made his part i will fix the details Smiley

some infos on the file
file size 512KB.
texture are in 512x512 (dirty and clean)
1332 faces / 1656 vertex


p.s.
i'm realy glad that you like it  Grin
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Simsbaby
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Re: Back 2 the future
« Reply #66 on: 2006 June 30, 21:37:10 »
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That isn't bad! Could we get a picture of the wireframe?
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MaximilianPS
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Re: Back 2 the future
« Reply #67 on: 2006 July 01, 08:13:24 »
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and here you have it  Grin


looks like the game didin't like a smooth > 45°
it's pretty strange 'cause in 3DStudio i see the right smooth on "inside circle" but in the game there ins't smooth  Undecided
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MaximilianPS
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Re: Back 2 the future
« Reply #68 on: 2006 July 01, 09:20:35 »
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about NuMica Kitcken Counter i think that a recolor should be ok...
you will find it .. HERE

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J. M. Pescado
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Re: Back 2 the future
« Reply #69 on: 2006 July 01, 09:51:48 »
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Okay, looking good so far. Now, somebody mentioned that the light on it would light up when somebody used it. I think I have a pretty good idea how to go about doing that. Can anyone get pictures of the TS1 terlet in action, and when it lights up?

Max:  Can you add a "mesh group" and "materials" (append them to the mesh groups and materials) section, for the light, specifically, and then texture that light accordingly? You may wish to consult the "burglar alarm" as an example of an object doing this.
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MaximilianPS
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Re: Back 2 the future
« Reply #70 on: 2006 July 01, 13:36:56 »
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ehe.. i'm not shure that i know how to link texture to a mesh.. but i'll try
« Last Edit: 2006 July 01, 13:42:16 by MaximilianPS » Logged
Simsbaby
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Re: Back 2 the future
« Reply #71 on: 2006 July 01, 14:22:38 »
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Sorry about the mix up, the gray spot behind the sim doesn't light up, but on the side when the sim is sitting on it their is a pink spot.
The wireframe looks nice and clean. Thanks for doing this.


« Last Edit: 2006 July 03, 10:02:04 by J. M. Pescado » Logged

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MaximilianPS
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Re: Back 2 the future
« Reply #72 on: 2006 July 01, 15:26:21 »
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there also some difference from the tumbnail and the real object.. :\
if you look the display it's a bit different ...

I'll draw the display like the one in the game and i'll animate it too...

thnx alot for the resources Simsbaby  Smiley
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Simsbaby
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Re: Back 2 the future
« Reply #73 on: 2006 July 01, 15:28:13 »
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No problem, if you need them for any of the other objects I can extract them for you.
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MaximilianPS
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Re: Back 2 the future
« Reply #74 on: 2006 July 01, 17:19:27 »
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ok i put the link of the file here to so maybe some 1 can help me to fix the texture Sad

simpe say that the texture of the "display" is missing, but, obviously the texture is present ... so any kind of help will be welcome Wink

here are the file.. compressed and uncompressed ..
plz take it only if you can help us to complete our project, actually it didn't show the animated texture

<snip>

bulgar will be presecuted
i'm not responsable for any kind of crash, pc burning or curse 'cause this is a beta and not-working plumbing
« Last Edit: 2006 July 02, 08:43:47 by J. M. Pescado » Logged
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