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151
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TS2: Burnination / The Podium / Re: mm whats with the grim reaper ?
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on: 2006 February 26, 19:37:59
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I've had him chat to my other sims on the lot also. Interesting enough, you can call him on the phone after that, but you get a hula NPC saying that he's at work, no matter what time you call. lol He does not appear on the computer for chat, and it won't let you e-mail him.
I've seen him make a meal on a no autonomous fridge, which was quite hilarious, because I wondered what would happen if he caught it on fire, but he made his mac and cheese, ate it, then vanished.
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152
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TS2: Burnination / The Podium / Turning college into child boarding school?
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on: 2006 February 25, 05:20:04
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I was looking at inges school modds, and then when I went back to play a YA, I got a wild idea. Put the kids in boarding school that is just a modified college. And while you're at it, make it so child dormies run around in this little boarding school.
Yeah, retardedly hard idea, but hey! I think of stupid things just to entertain myself, because that's what stupid people do!
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155
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TS2: Burnination / The Podium / Re: Cow plants spawing tombstones with no owners... oh my!
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on: 2006 February 24, 22:28:01
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Interesting enough, I deleted all the cowplants and the tombstones immediately stopped spawning. I put the cowplants back and it spawned one more ownerless tombstone and didn't make another. I'm now feeding them dormies to see if the ownerless tombstones will start appearing again.
All together, I've made 70k from selling the tombstones. XD
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158
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TS2: Burnination / The Podium / Cow plants spawing tombstones with no owners... oh my!
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on: 2006 February 24, 21:59:12
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I've just realized cow plant + dormies = endless enjoyment, but I've also noticed that the cow plants are spawning tombstones with no owners. Because I was terrified it would be spawning unknown sims. I jumped into simpe to make sure, but that doesn't appear to be happening.
So far it doesn't seem to be causing trouble, but one appears every five sim minutes and that's... wow, when they go to sleep.
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159
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TS2: Burnination / The Podium / Re: Poof! Teleport straight to work!
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on: 2006 February 24, 21:55:56
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I didn't know about that. That's one way to do it. It's a shame we can't make like a 1X1 chair to be considered a car, and have them just sit down in it and vanish to work with the chair, then just appear back later in the chair. XD
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162
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TS2: Burnination / The Podium / Poof! Teleport straight to work!
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on: 2006 February 24, 03:50:39
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Would it be possible to have sims teleport straight to work with a hacked objects, then have them teleport back to the object when work is over? Could this be done with children for going to school?
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163
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TS2: Burnination / The Podium / Re: No, I don't want a close up of the birth, thanks anyways!
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on: 2006 February 18, 13:49:45
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Awesome mailbox thing. I'll be sure to use it like I had actually paid for it. Back to the issue though, does anyone (who isn't a moron, like myself) think a mod can be made to stop the zoom in? I actually remember someone making a hack very ealry on somewhere, but removed it because he was inexperienced and putting it into your game causes instant crashes.
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166
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TS2: Burnination / The Podium / Re: try for baby
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on: 2006 February 16, 22:26:40
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There is a few naked hacks that require you get the sims in the mood before they can woohoo. First try to cuddle, then make out, and woohoo and try for baby should appear. If not, then force a error and see if that helps.
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167
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TS2: Burnination / The Podium / No, I don't want a close up of the birth, thanks anyways!
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on: 2006 February 16, 22:18:03
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Is there some way to stop this from happening? I'm perfectly capable of watching from afar as their stomach gets bigger, or when they have their child. It annoys me to no end when I'm suddenely dragged to the moaning female, even if I have the special event mode turned off. Just tell me a new baby is on the way, let me name it, then let JM's baby control continue with it until the runt becomes a toddler.
No more, there must be a way to stop this from happening!
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171
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TS2: Burnination / The Podium / Re: Stupid stairs corrupting!
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on: 2006 February 15, 19:58:22
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I've noticed a good way to stop this from happening, but it involves having two sets of stairs next to each other. That way it is far less likely that sims will have problems causing the stairs to spazz out.
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174
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TS2: Burnination / The Podium / Stupid stairs corrupting!
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on: 2006 February 15, 18:43:55
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Does anyone else have the problem of stairs becoming corrupt on lots on occassion and having to delete them all? Well, I do, and in the normal and downtown homes everything is fine. Burnate those bastards and place new stairs, VIOLA, back to playing. Well in college there is a small problem. YOU CAN'T ADD NEW STAIRCASES! So basically, you're screwed to either deleting the stairs and removing all things on levels above first story (Including burnating dormie doors) and adding beds into a area for the dormies (or laughing with evil as you watch them all slowly waste away from lack of sleep).
This is mostly caused by Maxis made stairs, in which they don't use the normal staircases, but those retarded porch stairs that seem highly unstable and go corrupt constantly when used for anything other than porches!
Is their a way to fix this? Someone has had to have this happen to them once (Or many, MANY times).
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175
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TS2: Burnination / The Podium / Re: We have Rape/impregnation, Necrophilia, and STDs. whats next for the expansi
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on: 2006 February 14, 21:49:04
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Someone wanted to know about furries?
It can be a number of things. First, people who dress up in costumes and run around in conventions playing out characters they've created online, or through role play. A little strange, but no different than D & D. The other version is teenagers running around online pretending to be a seven foot fox with a three foot cock, throttle raping some other poor creature from behind till it pops out of their mouth.
Morons have given furries such a horrible reputation.
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