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51
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TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
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on: 2012 October 18, 22:47:49
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All of these TtoEF hairs are new. Bleh, the only one I like is the short side style. The braid one would be awesome if the braid is kept as it is with it's metal rings but the metallic big things on the head are removed. Under Wrap looks like a WA hair barely modified. I'm pretty sure that the first one pictured here is in fact huge - kinda like the donut hair in the circus set. There are in fact 12 hairs in the set but the two kids hairs are already in the store (Kids couture set and the Once Upon a Time Cottage). Edit: Adding a link to CAS pics: http://forum.thesims3.com/jforum/posts/list/601099.page The set really deserves its name Frightful Hairs of Monstrous Proportions but some hairs do surprisingly look good, specially Lotus Blossom (°1) and Party in the Back (°7, The high one, very 80's style).
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54
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TS3/TSM: The Pudding / The World Of Pudding / Re: Kitchen Counter Corners/Islands
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on: 2012 September 29, 12:38:11
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Wow. You're the anxious type, aren't ya. 1. Add the Library folder to your decrappin' and stop there. 2. You don't need to decrap what you bought, logically it wouldn't do anything anyway. So no, don't uninstall B.Bay. Basic rule with Sims 3 : if it's working, don't touch it. 3. Nothing. Now you can breath again and live. Stop worrying like that. Watch your cat sleeping, take a sip of coffee and enjoy the view from your window a couple of minutes. Relaaax.
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55
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TS3/TSM: The Pudding / Pudding Factory / Re: Bonehilda
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on: 2012 September 20, 16:47:37
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^ That's one of Twallan's mods needing an update. The Register I guess. It's funny though, I would keep it as it is. Here's my Bonehilda's favorite activity: I couldn't take it anymore, sold the hopscotch. BTW, you can see the dried plants in the back.
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58
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TS3/TSM: The Pudding / Pudding Factory / Re: Bonehilda
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on: 2012 September 14, 20:43:19
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Is this an unmodded Bonehilda? Mine never ever cooks. She does clean and repairs everything right away though.
Mine doesn't cook either but I'll bet it's because I always have enough plates of leftovers to feed all the sims dwelling on my lot. I currently have 4 sims and one of them is in the culinary career so the fridge is always full. Thanks for the infos on her XML morriganrant, her coffin is on the third floor that could explain why she ignores the dried plants in the garden. I'll try putting her coffin in the garden instead.
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59
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TS3/TSM: The Pudding / Pudding Factory / Re: Bonehilda
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on: 2012 September 14, 16:53:22
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Hey, at least she waters the plants, even if she doesn't do anything else to them.
That's odd, mine never watered the plants. I even had dried plants for several days and she never approached them. Hmm must be she doesn't have any spare time after playing hopscotch for hours and making drinks she's unable to drink.
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60
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TS3/TSM: The Pudding / The World Of Pudding / Re: My game is so damn slow
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on: 2012 September 12, 19:02:00
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If you're organized like me it takes 30 seconds to redo your mods merge, 30 secs even every couple of days is more than acceptable. Hell, with all the no/less autonomous this and that you quickly end up with a ton of tiny mods.
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61
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TS3/TSM: The Pudding / The World Of Pudding / Re: My game is so damn slow
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on: 2012 September 12, 13:04:39
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First thing is to merge your stuff. Use CC magic for non store stuff, install store stuff in the launcher or extract the packages & merge it yourself. If you don't merge or CC magic your CC you should forget about CC. Broken/obsolete CC will make your computer crawl like shit. If it's not merge-able it's broken and toss it away. Check old CC for broken textures with the dashboard. Second thing is that mods can slow you down a lot, Awesomemod for example is a big resource hog even if you don't use it's SP. Twallan's SP will also lag you but you can slow it down in the options to limit the problem. Weed out your mods by weighting benefits vs resources taken. You should also merge your mods in their own package if you have a ton of mods. Third is the boring obvious stuff: clean up the running processes in the background, your system, your registry and your hard drives, don't rely on a program to do it for you, don't use the launcher and use 3booter instead, etc.
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66
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 September 04, 21:36:26
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Only one version exists for the time being: the serials don't seem to work, the installer doesn't work properly and you end up copying all the files yourself, then modify the ini files by hand. Not even sure it does work in the end. Even if you somehow manage to make it work you will regret it in a couple of month when next patch will refuse to install and you will have to reinstall everything.
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68
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012)
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on: 2012 August 30, 08:49:16
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How does this work? Do I have to plop it down, stay at the lot while forwarding it two days until someone shows up? Cause I played for several sim days when I was testing out and no NPC spawned to massage anybody.
Yes, like that. So it doesn't work. Stupid sheeplings must have meant that you should put it on lots where there is already an NPC so that you could use him/her to give you a massage. About the steam: I tested it outside in the garden in bright day and had the same huge steam than the one showed in Virgali's pic and in your 'outside' pic. It looks ridiculous, a bit toning down would be nice.
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70
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012)
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on: 2012 August 26, 16:02:57
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ETA: Am I the only one annoyed that the massage table doesn't spawn an NPC masseur?
BBS sheeplings reported that if it's placed on a comm lot it will assign a townie just like the tattoo chair. Didn't try it though. Will you be sharing your steam fix for the sauna? I first thought it was going to explode when I saw that. Too bad it didn't. Okay I spent an hour testing the last fix, trying out all the premiums I could think of (I just realized I forgot to test the tree of posterity, crap.).The only KIA I have is the fountain of youth cascade animation thing missing. However it works perfectly, moodlets and sim anims. So who cares.
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73
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TS3/TSM: The Pudding / The World Of Pudding / Re: Custom Apartment Spam
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on: 2012 August 14, 13:16:49
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How odd. Did you put a public marker in your sim's apartment or what? 'Cause normally an NPC just doesn't give a shit about your sim's apartment or even the public facilities and RUSH into his assigned rabbithole. Anyway remove the elevator to test, leaving only the stairs. If there's no change do the other way around, put back the elevator and remove the stairs; we have to check if it's one of these 2 things that is bugging their routing and making them do that stupid detour.
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74
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TS3/TSM: The Pudding / The World Of Pudding / Re: Custom Apartment Spam
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on: 2012 August 10, 10:12:33
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Again, you're either missing a public marker somewhere (a small corridor or a tiny fenced garden) or the NPCs doors are not all enclosed in a public marker zone. Your lot must be hellishly big and/or complicated to cause such a problem. Do a staircase lead to the roof? Put a public marker there in that case, same thing for a cave (with laundry machines for example), public marker is needed there. Small fenced decorative gardens too.
Edit: If you're still having problem redo the NPCs doors (replace and set with shift-click). Also idea#2 maybe one of the NPCs doors is blocked by something, something you've put with moveobjects on maybe.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Custom Apartment Spam
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on: 2012 August 09, 14:02:32
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What causes that is generally an elevator/staircase leading directly in your sims apartment. i.e. both ends of an elevator/staircase must be in a zone with a public marker. Remove it or make a real hall with public marker.
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