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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 Released - CAW Out on: 2009 December 17, 02:01:29
Converting all of the store sets to .package with Delphy's converter works, but results in the game running at the speed of a 95 year-old coma patient.

2  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 Released - CAW Out on: 2009 December 17, 01:00:58
Pescado - will this work for store items?
Yes. The easy "fast" method is to take your dbcdbcrapwhatzits.dbc files and just move them into your mods/packages, and tell resource.cfg to accept .dbcs.

What do you recommend? The DBCCache bait-and-switch or just convert em all? Does it make any difference in stability, or are both methods awful workarounds born from impatience that will ultimately hose things?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 December 09, 21:06:14
I think i found a possible solution to the blue lots problem.

Apparently this is a problem is affecting pc's especially one's using Vista because i myself own a macbook and never had this problem. Anyways here's what i noticed....

To get the game to work if its already experiencing blue lots
1. Delete the saved game folder (yes you'll lose any lots and families in the neighbourhood so if you could package these, do so)
2. Hold the windows flag key and hit R  (The "Run" box will appear)
3. Type misconfig and click continue
4. A system configuration window will appear
5. Click the startup TAB (not the start up in the General Tab)
6. Click Disable ALL then click apply
7. Click the Services TAB, YOU MUST CLICK "Hide All microsoft sevices" option at the bottom (You'll See a Check mark in the box)
8. THEN click disable all (the disable all option would be faded out after you click it)
9. Click Apply
10. Restart the computer for the effects to take place

At this point your game would work perfectly.

Now this is what i noticed, the game would work fine because i started and quit the game about 10 times without the blue lots occurring, even after visiting the world locations
What i did notice however is when you turn off or restart the computer the blue lots would come back.
SO every time you restart or turn off the computer you must do steps 1 -10 mentioned above. If you are like me and never turn off you laptop but only make it sleep you are fine because the settings are saved and only reset when you take the pc off or restart the pc.

So Long story short do step 1-10 if you take the pc off or restart BEFORE opening the game other wise the blue lots would come back so i stress... Do steps 1-10 BEFORE opening the game. Hopefully by now the system configuration is pinned to your start menu to elimate steps 1-4. You know if the settings are saved because in the Start up tab would have noting checked off and the systems tab would have disable all faded out.

Good Luck Guys.... I wish you luck
 

This is really poor advice. You're mistaking a unique situation with your machine for a fix for everyone. All you're saying they should do is disable all the non-microsoft services on their machines. But you don't even mention which one you were running. So what are you saying, "don't run any non-microsoft services and you won't get blue lots?" Sorry, but that's retarded.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 December 02, 16:30:41
My own experience has been pretty consistent with the discussion over at MTS, which is that only certain .package files seem to cause lag. With one Newsea hair downloaded (and nothing else), my game took 5+ minutes to load. With all of my other downloads (currently around 200 mb total), the game takes less than a minute to load. If you're having lagging problems, it's most likely due to certain .packages rather than all of them. Assuming that your computer was able to run the same amount of CC fine prior to WA, that is.

Yes to all of that. I clearly still have something in there that is slowing me down, but not anything that's being called repeatedly to the point that it would be noticeable in Process Explorer. I mean, the stuff in the house I'm playing gets called about a hundred times each on load, but that's probably normal (being hundreds, not thousands or millions). I was hoping that Process Explorer would ease the sorting process, but it's clear that I'll have to do it manually, as I did for the blue lot issue.

On the bright side, I've gone from blue lots and 3 fps to no blue lots and 22 fps. Not how it was pre-patch, but they only owe me another 10fps. And a cookie. I would like a cookie.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 December 01, 19:32:53
Hey Nanacake, did you perchance use a pre-WA (and patch of death) save to get the blue lots? If so, it would match my experience (posted it a couple of pages back).

On another note, game performance with .packages and the framework installed still blows chunks, at least for me. MTS is down right now, but over there in the help forum, someone hit on the idea of using Process Explorer to see what the game is doing. Turns out that for me, within a 2 minute playtime, it called one plant by Mutske from TSR (cactus04, converted to .package format) over a million times. I yanked out that plant, and gained back 7 fps.

I don't necessarily know what I *should* be seeing in Process Explorer, but maybe some of you might. Worth a look (and a run) when MTS comes back up.

6  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 27, 23:37:17
I turn the files from TSR into packages.

I do too. All of them. And they're fine as far as not causing blue lots.

Seems to me that it's not .packages causing blue lots, it's what the object was cloned from, or what tools were used. Bad performance though, might actually be .packages and having the framework installed.

I'm not a modder though, and that's only an impression.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Well, well, THIS is a surprise... on: 2009 November 27, 03:14:54
um, isn't this all lies and propaganda?

I think I've finally come to my senses...no more of my money will be given to EA until they figure out how to release something that doesn't need at least 3 patches, a patch to fix the patch and still won't run correctly - oh yeah - and I'm boycotting until we gets a piano.

TS3 is about on par with Star Wars Galaxies (anyone remember that crapfest?) for patch quality. It's like whack-a-weasel. I bought the base game, but I'll be damned if I'm contributing anymore to their pile of money. I have no problem paying for stuff, but give me competent development in return.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: OS X: Patch 1.7.11 is out, and seems to be .. actually working!? o.O on: 2009 November 27, 03:11:30
Oh. World builder Windows-only? Yeah, that makes it easy. I guess I could virtualize it, but considering all the problems I'm having right now with TS3 on Windows... why multiply them. One crappily running install of the game is good for me.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: OS X: Patch 1.7.11 is out, and seems to be .. actually working!? o.O on: 2009 November 26, 17:12:28
I have the same machine, and abandoned running TS3 in OSX for running it in Boot Camp because performance on the mac side was so bad. You're tempting me to drop it back into OSX!

I'm very interested to hear what your experience is if you get WA.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: World Adventures Hits the Interwebs on: 2009 November 26, 17:09:33
I have a legit copy of the base game and the arr'd World Adventures (Reloaded version). Everything's fine and working (other than the shitty performance), but I have one question. Should I just keep updating from the launcher, as patches are added? Do I have to remove the crack for updating purposes, and add it back for play purposes?

I suppose that's two questions actually.

You can but likely the crack won't be compatible with the new patch. Also, you have to remove the crack and put the original EXE back or the shitty patch utility will complain. Why not just use awesomemod or the nocd at crazy town?

Good point. The fact that the EA downloader patched me up with an arr'd game threw me, I guess. I wasn't expecting that! Manual patches and no-cd it is.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Strange issue with keygen on: 2009 November 25, 02:54:18
Serious answer now, open msconfig and look at your startup items. See anything in there that doesn't look kosher? Look at the file paths of all the startup items and make sure they lead somewhere reasonable. Check the startup folder in your start menu as well.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Strange issue with keygen on: 2009 November 25, 02:11:31
"Scene" as in major warez releasers, as opposed to random Russian satellite state keylogger-infested pirate sites.

If the keygen is "loading" on startup (I'm not certain what that involves based on the description) and you didn't put it in your startup items, something funky's going on. It's not possible to predict what without seeing your shit, or knowing more details on the problem. It's also tough to judge how serious a problem this is. Could be nothing. Could be something.

Based on the general impression that I get from your post though, I'm going to predict the following scenario:

1) This is one of a number of viruses and trojans that you'll get in the indeterminate future.
2) Eventually, your machine's performance is going to degrade significantly. At that point, you will either take it in to Geek Squad and pay several hundred dollars for them to re-install Windows, or you will purchase a new computer from Dell.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: World Adventures Hits the Interwebs on: 2009 November 24, 17:09:27
I have a legit copy of the base game and the arr'd World Adventures (Reloaded version). Everything's fine and working (other than the shitty performance), but I have one question. Should I just keep updating from the launcher, as patches are added? Do I have to remove the crack for updating purposes, and add it back for play purposes?

I suppose that's two questions actually.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 23, 00:12:33
If you have any stairs remove them. I've put back everything but lemoncandy and stairs. It's working, not great but playable.

I did. It happens on all pre-patch saves, even with zero CC included. The solution for me is just to make a new town and add my lots. Sucks, but there it is. I don't want to spam the thread with my personal game issues though, so I'll just hang back now and see if anyone comes up with something that can fix my old saves.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 22, 23:31:24
I'm finding now that there are two ways I can glitch it --

1) If I load a save from before the 1.7 patch with all my CC (Lemoncandy included), it's instablue once I've opened that game, saved it, and reloaded. As with everyone.

2) If I remove all my .packages, and run from the launcher with the "disable CC" box checked (so no .sims3packs either), when I load one of my saves the Goths house and the museum are blue. Once I've saved that and then reloaded / played with it awhile (sometimes it takes a few reloads), everything's blue.

The fucking question mark tiles are to blame here, I just know they are.

The only way I can avoid getting the blue is by making a new town in my 1.7 patched game and then playing the game, Let's Sort Through Millions of .package Files. I can delay the process by removing just Lemoncandy .packages along with plants and clutter, but the Goth and Museum lots are always blue when I load an old save.

16  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 21, 22:40:34
On the bright side, Dragon Age: Origins is quite a good little game.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 21, 22:01:21
There's no doubt that it's the patch and not the expansion (I don't have WA yet). For me, there's something else in there fucking things up other than Lemoncandy and Vitasims stuff. Really though, I can't be bothered to go through 1,000 custom content files to track down what it is. Why should I do free testing for EA? Since playing without CC is just retarded, looks like it's time to catch up on other games for now.
18  TS3/TSM: The Pudding / Pudding Plots / Re: Small Cabin with a View on: 2009 September 18, 21:44:18
I'm trying a new building technique, recommended on MTS, that involves doing the entire outside of the house first, landscaping and color choices, then making the inside fit that.

I have always built the house first, then made the contents fit. I find I get more realistic houses that way.

I do that too, and agree. Although when I'm putting in the floor plan I sometimes change some outer walls slightly.

Brownlustgirl, nice improptu roof tutorial.
19  TS3/TSM: The Pudding / Pudding Factory / Re: Download Links: cool stuff found on other sites on: 2009 September 18, 21:30:45
There's no need, but they're nice as decorative items. The game wouldn't be much fun if it had no decorations.
20  TS3/TSM: The Pudding / Pudding Plots / Re: Small Cabin with a View on: 2009 September 17, 15:08:03
It's not quite working for me. A few things:

- Agreed on the chimney pattern. It's not the right one for that.
- A lot of the patterns inside are off also.
- The roof looks... wrong. You don't want to have it be flat like that in a house that small.
- The floor plan isn't very interesting. It's just a box.
- You used way too much store content (a bad habit I used to have too).
- Shouldn't have to wand the lot to make it cheaper. House that size, that's how much it should cost anyway.
- The landscaping really needs to be re-thought.
- Some of the furnishing choices are weird. Like, why would you use two of the same painting on one wall?
- That diagonal carpet thingy isn't working either.

Other than that it's really solid though. Nice job.
21  TS3/TSM: The Pudding / Pudding Plots / Re: Lot-flavored puddings from Krib on: 2009 September 14, 20:16:05
I just wanted to bump this one more time for two lots that are maybe a little Awesome-worthy. I won't link the remainder of my excessively expensive show-houses... you can check my MTS profile for them - http://www.modthesims.info/member.php?u=3352577

But here's the Graveyard Beach that people liked in the screenshot thread (mine are about halfway down that page):
http://www.moreawesomethanyou.com/smf/index.php/topic,15089.msg473054.html#msg473054l

And download:
http://www.modthesims.info/download.php?t=367753

Other screenshot of the Graveyard Beach:



And here's the Sacrificial Altar and Public Pool (of Blood):

http://www.modthesims.info/download.php?t=369604







Yeah, it's just a red swimming pool but it sure LOOKS creepy as hell. And with a working graveyard as well as a lodge / pool in there, there aren't any quiet hours.

In both these lots you should get the Fudgepacker brothers and also the Dunderheads - they were sacrificed for testing purposes. Obviously they can get replaced. I've noticed that ghosts placed in the mausoleums don't seem to roam around at night -- they need to be planted in the ground.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 was to include weather. on: 2009 August 31, 18:44:43
What makes me ill is not that EA drip-feeds the features out to players -- I expect them to. It's that the model is so successful for them. Because as long as they continue to make buckets of money, they're going to continue. And so will other developers.
23  TS3/TSM: The Pudding / Pudding Factory / Re: Hatchet Falls: Sunset Valley, Redefined on: 2009 August 26, 20:23:16
My Hans Gruber has insane, and he regularly dons a tuxedo to go swimming and sleeps in a ski jacket.

But has he been dropped from the Doo Peas tower yet?

I'm with you on the "isolating the troubleshooting problem" thing. Either "isolating the problem" OR "troubleshooting the problem" would be clear. However, a user isn't likely to isolate a troubleshooting problem without help, since if they realized what the problem was with their troubleshooting, they (theoretically) wouldn't keep doing it that way.

Very true, although if the users at my job even tried to troubleshoot, I'd be happy to help them with the isolation part. Preferably by locking them in an empty room.

As for Hans, I'd give anything to drop him from SimNakatomi Plaza. Do you really think you have what it takes to take me on, Mr. Cowboy?
24  TS3/TSM: The Pudding / Pudding Factory / Re: Hatchet Falls: Sunset Valley, Redefined on: 2009 August 26, 17:20:47
(one of my sims dived on a swimming-pool using an overall suit).
Did he have the Insane or Innapropriate traits?  If so, this is normal behavour and has absolutely nothing to do with the outfit in question.

Bingo. My Hans Gruber has insane, and he regularly dons a tuxedo to go swimming and sleeps in a ski jacket.
25  TS3/TSM: The Pudding / Pudding Plots / Re: Lot-flavored puddings from Krib on: 2009 August 25, 20:01:03
Indeed. That would have been preferable. I'm used to forums where that right expires after a few minutes.
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