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Author Topic: Pets patch released  (Read 124641 times)
notveryawesome
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Re: Pets patch released
« Reply #225 on: 2007 February 10, 18:31:09 »
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I'm using the "unholy hybrid" now. There are some small GUI errors (under settings - music the song titles are not displayed), but at least NPCs get the proper hair again.
I haven't yet gone down town to check if strays are still excluded.

Hmmm, I seem to have missed something along the way during this thread. What is the unholy hybrid, and where can it be found?
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miros
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Re: Pets patch released
« Reply #226 on: 2007 February 10, 18:51:45 »
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The "unholy hybrid" is a patched Pets installation with either the unpatched exe or a Pets noCD crack over top.
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notveryawesome
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Re: Pets patch released
« Reply #227 on: 2007 February 10, 19:44:39 »
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Ah, I see. I don't use cracks (or crack for that matter Wink), so I prolly won't be using the unholy hybrid. Too bad the patch is so broken. Stupid EA.

Edited to add that I have no idea how to use the unpatched exe with the patch installed, so I prolly won't be doing that either, unless somebody would care to explain it to me.
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Re: Pets patch released
« Reply #228 on: 2007 February 10, 20:14:44 »
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Yeah mate. Copy the sims2.exe from your CD or DVD and put it in the program files folder. (C:\Program Files\EA GAMES\The Sims 2\TSBin)
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notveryawesome
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Re: Pets patch released
« Reply #229 on: 2007 February 10, 20:34:16 »
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Thanks! Now that you've explained it to me, it seems quite obvious - definitely a 'duh' moment on my part. Cheesy

Edit: Sorry, just making sure that I've got this right - the .exe file from the Pets CD goes into the TSBin for the base game, not EP4? Also, should I delete the old one first, or can I just overwrite it with the one from the CD?
« Last Edit: 2007 February 10, 21:10:22 by notveryawesome » Logged

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Re: Pets patch released
« Reply #230 on: 2007 February 11, 00:02:29 »
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Actually I'd make a backup of the old sims2.exe Sims2EP4.exe. You can rename it sims2.old Sims2EP4.old or something and leave it where it is.

Hmm, you're right about the EP stuff.
 C:\Program Files\EA GAMES\The Sims 2 Pets\TSBin\Sims2EP4.exe
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J. M. Pescado
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Re: Pets patch released
« Reply #231 on: 2007 February 11, 00:27:27 »
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Another potential form of Unholy Hybrid to try is to take a ZOMGPETZ!!!111oneoneone objects.package and place that in over your original objects.package, getting all the BHAV upgrades and none of the other things. This may halt the loss of the song titles.
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notveryawesome
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Re: Pets patch released
« Reply #232 on: 2007 February 11, 00:41:43 »
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Should a person replace the objects.package file as well as replacing the .exe file, or would one or the other of these methods suffice?
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J. M. Pescado
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Re: Pets patch released
« Reply #233 on: 2007 February 11, 00:46:38 »
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Copy the Patched objects.package over an ORIGINAL ZOMGPETZ!!!111oneoneone to create this alternate variant of the Unholy Hybrid.
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Re: Pets patch released
« Reply #234 on: 2007 February 11, 05:23:34 »
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His fix did, afaik, does the same thing as mine.  I also threw in another fix that pinhead came up with for reporting the amount of $ that a sim moves in with.  Without the fix, if you moved in sims from within the same 'hood, sometimes you could get a really odd $ in the notification message that did not match the actual amount added to your household funds.  This only fixes the reporting.  This does not fix the issue of weird amounts when moving sims accross/between hoods/sub-hoods.

Ah - apologies for the non-intentional slur there Ste - I acknowledge your hacky-worthiness. 

Jase has a separate hack called the no_lottery_move_in_fix (or something like that) which addresses this problem mostly.   

Yes, I have that one.  It might be to do with Inteen as I have a few of his fixes rather than AwesomeTM ones since I have (and will never give up, never, never I tell you) Inteen and one has to have special versions of some stuff.

In any case, it really blows that Maxis EA totally borked the genetics and NPC hair/outfits. WTF? is up with that?  How the hell do you break something that wasn't broken to begin with? Ugh.  I'm kinda bummed that I patched now. Tongue I've been wanting to play, but it would feel like a waste of time if I ended up with buggy maids and fugly toddlers.
Ste

I am wondering whether it's to do with the new hair possibilities coming with Seasons (Lies and Propaganda my arse).  If we are going to be able to change hairstyles with outfits, might that have something to do with the problems of the NPC hair/outfits issue?
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mildlydisguised
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Re: Pets patch released
« Reply #235 on: 2007 February 11, 07:38:05 »
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Just thought I'd report I have a child born in game sim who has changed skintone from fairly light to quite dark after patching the game.  She has stayed the darker skin tone after her transition to teenager.  Her mother is dark skinned and from what I can gather in game, they are both similar tones.  When I have a moment I will check in SimPE to see whether her genetics have changed or not.

I've never known a patch actually break stuff before  Shocked  Will they be patching the patch does anyone know?
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miramis
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Re: Pets patch released
« Reply #236 on: 2007 February 11, 07:44:31 »
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I'm pathetically desparate enough to try that Unholy Hybrid method out.  I'm aiming to get rid of the toddler hair bug, while keeping the fix for the 'suggest outfit' bug.  This is the only solution I've seen anyone come up with so far *sigh*.
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ZiggyDoodle
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Re: Pets patch released
« Reply #237 on: 2007 February 11, 08:16:37 »
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Anyone having any marriage issues post Pests Pets patch?

David Thomas Pitt and Emma Avio were married yesterday; had the big wedding with cake, champagne, bartender, dancing, etc.  Was a barnburner of a party in spite of the fathers of the bride and groom leaving before the nuptials.  All is well except that Emma Avio is still Emma Avio and the LTWs of her parents to have a relative marry were not fulfilled.   

They are shown as being married/joined.  Could this be a new postpatch "liberated" policy of EA, as my previous brides took their husbands' names?
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J. M. Pescado
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Re: Pets patch released
« Reply #238 on: 2007 February 11, 08:21:54 »
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Doubt it. The names thing isn't really so much a "liberated" thing. Hell, I'd do away with the names thing myself, but it would mean complex fiddling of the baby name code.
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miros
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Re: Pets patch released
« Reply #239 on: 2007 February 11, 08:39:26 »
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Every now and then I forget which name I intended the couple to have, so the "wrong" Sim does the proposing and the couple gets the other name.

Ziggy, do you have the traditional marriage hack?  I'd be more concerned about the relative married want not fullfilled part than the name...
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miramis
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Re: Pets patch released
« Reply #240 on: 2007 February 11, 09:14:21 »
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**Edited**

..never mind - the brain went on holiday and left this idiot in charge.  Not only did I forget about the Suggest Outfit Fix completely, that Pes had up  for download, but it had somehow disappeared out of my downloads folder in the first place - which is why it stopped working when I came back to the game a little while ago.  *dances* don't need no patch...yeah baby!
« Last Edit: 2007 February 11, 10:08:07 by miramis » Logged
ZiggyDoodle
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Re: Pets patch released
« Reply #241 on: 2007 February 11, 10:06:05 »
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No, Miros, don't have that hack.  And I completely forgot about the proposal option.  Not that it would matter since David's surname remains Pitt and Emma's remains Avio.   Huh

I guess the relative (mother) could have rerolled that want since there are other unmarried Avios (as a result of my stupidity in one family having eight kids). 

 

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jsalemi
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Re: Pets patch released
« Reply #242 on: 2007 February 11, 10:35:05 »
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Oh yea, Family sims will usually reroll the want immediately if there's still other kids to marry off.  Same with the 'relative gets engaged' and 'have a grandchild' ones.
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Tyraa Rane
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Re: Pets patch released
« Reply #243 on: 2007 February 11, 11:19:19 »
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Has anybody noticed anything weird going on with their townies' hair post-patch? I had a Bluewater townie drop into one of my sims' stores yesterday with some sort of bizarre scalp disease or something.

SimPE says she's genetically blonde/blonde, but she's always walking around with brown hair. I could've sworn she used to have brown eyebrows, too, but I may just be remembering wrong--anyway, she has blonde ones now. And a blonde...scalp?





I do use default replacement skintones (obviously) and bin all my custom hairs, but I don't think they're causing the problem here, as all my other sims are fine. I also have playables with this same haircut that don't have this problem.
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Re: Pets patch released
« Reply #244 on: 2007 February 11, 11:31:12 »
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Almost all of the OFB female townies are like that.  Sad It is really annoying because I had to change all of their hair styles to long ones that cover the scalp.
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miros
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Re: Pets patch released
« Reply #245 on: 2007 February 11, 11:31:59 »
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Ok, these are the first screen shots of a Townie with the problem (wrong hair color)... so far it's only been reported with NPCs and born in game toddlers!
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Tyraa Rane
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Re: Pets patch released
« Reply #246 on: 2007 February 11, 11:41:11 »
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Almost all of the OFB female townies are like that.  Sad It is really annoying because I had to change all of their hair styles to long ones that cover the scalp.

Really? Weird that I never noticed...what did MaxisEA bork that causes that?
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Re: Pets patch released
« Reply #247 on: 2007 February 11, 14:21:18 »
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I don't really want to have to uninstall the patch, since I have vampires and whatnot, but could somebody make a fix where a toddler with a dormie black haired dad and a red/black haired 5th gen mother does NOT get red hair and black eyebrows? 

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Re: Pets patch released
« Reply #248 on: 2007 February 11, 14:45:02 »
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Has anybody noticed anything weird going on with their townies' hair post-patch? I had a Bluewater townie drop into one of my sims' stores yesterday with some sort of bizarre scalp disease or something.

SimPE says she's genetically blonde/blonde, but she's always walking around with brown hair. I could've sworn she used to have brown eyebrows, too, but I may just be remembering wrong--anyway, she has blonde ones now. And a blonde...scalp?





I do use default replacement skintones (obviously) and bin all my custom hairs, but I don't think they're causing the problem here, as all my other sims are fine. I also have playables with this same haircut that don't have this problem.

I have had this issue for quite some time, way before patching Pets.  I also use different default skintones, but was using them before without this happening.  I have my game loaded on another computer and it doesn't seem to do this and I haven't found what is causing it.  It does drive me nuts though.
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J. M. Pescado
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Re: Pets patch released
« Reply #249 on: 2007 February 12, 01:08:27 »
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I don't really want to have to uninstall the patch, since I have vampires and whatnot, but could somebody make a fix where a toddler with a dormie black haired dad and a red/black haired 5th gen mother does NOT get red hair and black eyebrows?
That's a hardcoded problem. The vampires problem is already fixed in the vampirefixes here, so you won't have any problems with vampires even without the patch if you install that.
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