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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 December 01, 09:57:41
Had only one problem so far. Brand new installation, all patched up, latest AM and new town. TS3W.exe kept crashing when I went to any travel destination. Replacing it with a cracked TS3W.exe worked like a charm. Possible bug with nocd check or corrupted executable which seems unlikely.
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2012 June 09, 12:45:02
Interesting, I'll check that out.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2012 June 09, 04:29:21
Nothing that jumps to mind. These were brand new households in a new neighbourhood, in a new install (all EPs and SPs), all patched and up to date. Just switched to another household for about 48 hours. Came back, had two dogs in it. But the dogs still had names as if they were street dogs; "Gabby Little Dog" and "Moonshine Little Dog". Both dogs memory scrapbooks were blank (no idea if that is normal or not, I would imagine some sort of adoption memory). The character/family in question started out life as an NPC, as the consignment store guy but had since been played by me for several weeks game-time.

4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2012 June 09, 00:40:17
I have awesomestory enabled. But story progression disabled in-game. It's my understanding there should thus be no story progression.

But every time I switch household then come back the household usually has 1-2 cats or dogs.
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2012 June 08, 11:54:28
More specifically: awesomedriver is enabled, but story progression ingame is disabled.

Basically I don't want story progression at all, but dogs and cats are flooding my households, and seem to be a seperate behavior. I don't get any story info popup either.
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2012 June 08, 07:44:11
So I haven't played in ages. Reinstalled everything. Patched everything. Everything works great. Also have awesomeconfig going. Story progression is disabled. But the game is still filling up my damned households with pets. Storymode action information says bupkis though. Just wondering if this is intended EA behavior and if there's anything I can do besides uninstall the pets expack.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 13, 17:18:35
I never used a crack. Just AM & Daemon Tools. This isn't the first core mismatch I get on a test version of AM either. Was just wondering if it was working as intended, as I can find nothing else wrong.

Each EP does patching of it's own on install, of course. I couldn't have an old base version because the EP wouldn't allow it. Either way, both launcher and MTS patcher are reporting everything up to date.

1.31.118
2.17.2
4.10.1
6.5.1
8.0.152
10.0.96
12.0.273
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 13, 13:36:37
The game is installed correctly. The framework is installed correctly. AM is installed correctly. I've been using AM since it first came out for TS3. The game and all EPs are patched to the latest version. Using no other mods or custom content. Yet I'm getting core mismatch. Thus my inquiry.

It wouldn't be the first time a Sims game exhibited Gremlin behavior.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 12, 23:31:02
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Improperly installed AM

Knowing that TS3 is infamous for harbouring Gremlins, are you saying it's outside the realm of possibility that it could be an AM conflict of some sort?

The actual game itself is working fine. Haven't encountered a single bug so far, and my playstyle does tend to push the envelope.
10  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 11, 21:41:07
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Sounds like you fucked up somewhere.  Latest test version works just fine here, no errors or mismatches of any kind.

Human error is always a possibility, but this was a fresh install. Will have a looksie.

EDIT: Went through all the EPs and all the folders, everything looks on the up and up. Base game and EPs are all up to date. Using latest test version.
11  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 11, 15:52:39
Non-critical core mismatch on test version, as per usual. (all games and EPs patched up to date)

Vacation destinations occasionally crash during initial creation.
12  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 07, 15:11:51
I had a lady with a male and female horse. The game is still doing storymode stuff with pets even though it's disabled both in-game and in AM. Now the very same lady, and the same lot, has 7 horses, except only the two original horses are visible. The portraits of the foels are greyed out, and they are nowhere to be found, but the lot has reached popcap.
13  Awesomeware / AwesomeMod! / Re: Can Not Install Awesome Mod post Ambitions on: 2010 November 04, 23:40:32
Don't apologize. Slap your cock in their faces, or dildo if you're a girl, it's all they understand and respect.
14  Awesomeware / AwesomeMod! / Re: Awesome Testversion on: 2010 October 29, 14:05:21
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O RLY? So we should take you, who cannot string a sentence together, as an exemplar? I think you missed your turnoff several internetz ago.

Yes. And I've been on the "internetz" since before most of the kids here were born Smiley

Quote
It seems to me making the test version hard to find only encourages the stupid people to make tons of useless topics asking where it is, instead of making it easy to find and therefore eliminating pretty much all of these threads.

I have a paper from the neuropsyche dept at UiO that says I'm one of the smartest people on the planet Earth. What I do not have, however, are psychic abilities to guess links, or the patience to root through all your inane ramblings to find said link Cheesy
15  Awesomeware / AwesomeMod! / Re: Awesome Testversion on: 2010 October 28, 20:33:59
lol candys, the atmosphere in this forum has always been... preteen fart jokes etc. so don't feel offended Smiley I have also looked, and couldn't find it (even though it's always in the same bloody place and go through this grinder every six months or so), but as someone else said, I too, knew better than to ask Cheesy

So thanks for taking the heat off of all of us!
16  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 23, 11:54:21
Yeah, that's why it's posted there.
17  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 23, 11:24:39
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This should only happen if you attempt to actually interact with these sims through work tones, or the sim already exists, as AwesomeMod tries to reduce sim-creation.

It's happening to me every time I move in sims, and it's annoying the crap out of me. It's like I'm playing Tic-Tac-Toe with lots. I know it's an EAxian 'feature', but I'd give you all my peanuts if you could patch it as an option in the config at least. I simply cannot stand EA sims taking over my neighborhood despite storymode being off.

For now I'll just bulldoze the offending buildings and see if that works.
18  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 22, 08:31:20
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Every time one of my sims gets a job, a random fambly is also moved in to be his/her boss.  This may also happen if they happen to get promoted, the game moves in more sims instead of promoting or drafting someone that already exists.  Theoretically, these sims should be "non-instanced", but they are indeed physically living in my hood.  I would rather have the game draft or promote non-sacred unemployed sims for this purpose.

Me too. I hate playing EAxis made Sims. Thanks for helping to narrow down the problem, however in my game, these EAxis Sims spawn whether my sims take a job or not. At least the first three-four families do. And they appear to be used to man the consignment store and hairdresser.
19  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 21, 13:00:56
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Did you simply disable ASM or did you disable story mode in the in-game options panel?

I use awesomeconfig. Awesomemod storymode is enabled. Ingame, I have it set it to disable. Never had a problem with it before. The ingame button seemed to disable both awesomemod storymode as well as EAxis storymode. (except for the period after the game was launched when the button did nothing).


EDIT: Alright, so, the more sims *I* move in, the more sims the game movies in... and it happens immediatly upon me moving sims in. It's become a bizarre contest to capture the best realestate :s
20  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 21, 12:03:10
Yeah, I was wondering if maybe it was related to professions, but two of the three inhabitants were unemployed, and the third was a top level hairdresser or something.

As a firefighter I've had many empty houses burn, but yeah, maybe it's related to another profession like ghostbusting. My lone sim was an inventor, though.

I'll try moving in many families at once, say 5, and if that doesnt work, 10.
21  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 21, 10:42:32
Every time I make a new neighborhood and gas all inhabitants. I then move in a sim of my own. After a couple of days there are at least 3-4 other NPC families who have moved in around the hood. I haven't played long enough to see if they move around or get married or have kids etc. that'll be my next experiment, I'll just leave it running on ultra fast for a while. I am not notified of any story progression even though I have that debug set to enabled.
22  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 21, 08:51:39
So, I finally got around to getting Ambitions (now that AM 4 is out Tongue).

Started a new neighborhood.

Two problems so far.
Storymode progression is on, even though I switched it off.
Second person I moved in (after destroyallhumans) froze and never zoomed into the house.

EDIT: Basically Sims are moving into the neighborhood against my will. Dont know if they're doing any other storymode actions yet. I'll enable the debug.
EDIT#2: Alright, Sims are still moving in around the neighborhood, but it's not showing up as a storymode action or alerting me to a storymode action.
23  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 17, 18:05:57
I have not decided how to address the profession progress yet, since unlike careers, they are hands-on, and reducing the gain to negligibility therefore just produces more grinding. Perhaps once I have had a chance to play it and turn it into a Supreme Commander macro.

Well, as it is, as you say, hands-on, wouldn't it be both easier and within the spirit of the game to simply freeze the progress for profession sims when not playing them?
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released on: 2009 December 25, 11:10:24
http://www.moreawesomethanyou.com/smf/index.php/topic,17614.0.html

Scroll down to the second half/bottom of this thread.

And yes Smiley
25  TS3/TSM: The Pudding / The World Of Pudding / Re: 2.3+CC bullshit. I refuse to reinstall AGAIN. on: 2009 December 24, 04:48:17
Sorry Anthony, it took me a good while to find the patches, especially worldwide...

I just had a quick look, though... and it does say "PC Only & Mac Only" specific fixes... could it be that these patches are for both PC&MAC?

If so, then you could try these patches at gamershell.com

EDIT: Come to think of it, it makes perfect sense, since MACs now use Intel x86 processors, it wouldn't make sense to code the game in a different format. There would only be a very few differences in the executable.
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