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1  TS2: Burnination / The Podium / Re: kids can't be taken to school in the family car on: 2008 January 16, 19:23:44
Oh Christ on wheat crackers, hope they aren't high on outgoing as well; I doubt there'd be anything quite as annoying as kids walking to school doing the Fonz "thumbs up Cheesy!" walk the whole way there and back....

 Grin I can just picture my sims doing that to. *shudder*

YES. It's scary for me to think about since in my legacy house, all three teenagers have high outgoing. It's a constant "Thumbs Up!" fest as it is. On the plus side, their dad is a lazy bastard and just gives them that blank-eyed stare from the couch whenever they all start up at once....
2  TS2: Burnination / The War Room / Re: Factoids and Statistics on Skill Gaining on: 2008 January 08, 17:49:58
Yup, it's true.

Neat - Cleaning
Serious - Logic
Playful - Creativity
Outgoing - Charisma
Active - Body

Nothing helps mechanical or cooking.  For every point over 5 you earn the skill 10% faster, up to 50% faster if that personality trait is maxed.  That's reversed for serious, so +10% for every point of playful below 5.  There is no penalty for being at the opposite end, so sims of neat 0 learn cleaning just as fast as those with neat 5.

O.o That... actually explains why my playful lazy slob quickly maxed creativity but whined like a little bitch when I was trying to get his body points up. And the idiot's LTW was to be Captain Hero. Hey, baby, you need body points for that, not the ability to rock out!
3  TS2: Burnination / The Podium / Re: kids can't be taken to school in the family car on: 2008 January 08, 16:56:52
Pssh. School busses. In *MY* day, we had to WALK to school, uphill and against the wind both ways, and the Japanese would try to bomb us! AND WE LIKED IT!

Well, there you go, then. Make the walk-to-school hack and make it so it bombs all their motives.

Except for popularity sims & sims with high body - those bastards ENJOY it. Wink

Oh Christ on wheat crackers, hope they aren't high on outgoing as well; I doubt there'd be anything quite as annoying as kids walking to school doing the Fonz "thumbs up Cheesy!" walk the whole way there and back....
4  TS2: Burnination / Oops! You Broke It! / Re: Simkid wants friendship with self - BFBVFS? on: 2008 January 07, 13:59:13
Didn't this used to be a common problem in Uni with the hand held game?

AFAIK, yeah, although with children I've not had that problem (mostly because I don't have BV and my next planned EP is Free Time, already pre-ordered and just waiting for them to not push back the release date again  Undecided). At the moment, I have Don Lothario roaming around Pleasantview with the fear of falling out of love with himself. It's too damned amusing for me to even think about nuking.
5  TS2: Burnination / Oops! You Broke It! / Re: Are ninjas ... people? on: 2008 January 07, 13:36:05
Define interact please. Talking, date, woohoo, babies? Move in is a definite no-no but I think my selfsim may have some sort of friend type relationship with the ghost captain.

By "interact," I mean any type of social as a visitor on your residential lots. Those sims do not properly behave in normal situations.

Oh, vampires are a hoot on the lot if you get 'em there. And I had one that I de-vamped after moving into the house... he continued to stalk all over the place until the cow plant ate him. His vamped woman called up the reaper, got him back, re-vamped him, and he got himself eaten again. I left him dead this time. Idiot.
6  TS2: Burnination / Oops! You Broke It! / Re: Oh, crap. (or, My YA Has No Effing FACE) on: 2008 January 07, 13:31:14
Doesn't using the mirror and hitting Ok without making any changes typically restore the face? I've seen this before, and the mirror has always worked.

Possibly; I've done that to get rid of crappy makeovers done in the chair and it works for that. I admit that I had a moment of panic when I couldn't even get the sim to the mirror (he kept canceling the action to listen to his MP3 player; I dunno about you but if my face was missing that might be more important than jamming...) and just killed the 'hood. Currently (and fingers crossed) the respawned hood is working well, but if they go faceless again I'm gonna try the mirror... even if I have to turn off free will just to get him to the damned thing.
7  TS2: Burnination / Oops! You Broke It! / Oh, crap. (or, My YA Has No Effing FACE) on: 2008 January 05, 15:48:49
Okay, I know something's wrong, but not what. I was playing university and decided to move some pre-made teens into college, using the Strangetown teenagers. I've done this before with no problems. However, this time when the three aged up to YA, one of the boys lost his entire face. Hair, clothing, all good. Face, kaput.

I quit without saving and tried again. Same thing. I tried to get him to change appearance but he was locked. Used boolprop moveobjects on to delete him and save, quit, reload. Same deal.

I hate to ask, especially since I went through my downloads and hacks but didn't see anything suspicious, but is it possible that something less-than-awesome is causing the problem, or did I just give up too easily? I deleted the hood and respawned it, but I'm afraid it might happen again.

Thanks for any input.
8  TS2: Burnination / Oops! You Broke It! / Re: my toddler thinks he's a baby and sims can't interact with him on: 2008 January 04, 16:34:18
This might seem an odd suggestion, but it's worked for me on glitched toddlers... and children... and adults that still think they're preggers after popping the kid....

*ahem* ANYWAY... try "boolprop moveobjects on" and delete - yes, DELETE - the kid. Save the game and exit the lot. Log back into the lot. He should be respawned at the mailbox and (hopefully) fixed.
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