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1051  TS2: Burnination / The Podium / Re: Poker table problems on: 2005 September 30, 00:57:51
I am having trouble with the stupid table once it has gone in my sims inventory too-along with other things..for example I can't place things alongside a wall, including beds and sofas, or place chairs by the poker table. I used moveobjects on to fix these problems, but it is most unsatisfactory.

I have the same problem.  I don't really know if it is a fix or if I was just lucky but after I played a lot in which I place items from the inventory, I place some of those items back in the inventory because I decided to move them again in a new house, when I place the inventory items in the new house I notice the items were back to normal, I could place them against walls. 

So I wonder if by placing some of those messy items back in the inventory, save and reload the lot and then place them back, if it fixes that problem or not.  It could have been luck since it only happened once and I did not had a chance to test this again but I still wanted you to know in case it could help you fix this problem.
1052  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 23, 19:59:08

As for the inability to get Sims to quit playing poker, I guess it's time to edit all the downtown lots to remove all the poker tables.  I'd hate to have a great date going and have to force error on my date to get her off the table.  I suspect it would cancel the date without a score.

I still want a "Shoo, dammit!" option that would cancel anything a Sim was doing at the time.  Maybe then we could get the headmaster out of a hot tub, or get Sims off the poker table.

Hook

Problem you have seems weird to me, I resetted my neighborhoods by deleting the C;/mydocuments/eagames/thesims2 folder, I started from there and in my downtown I can both "shoo" poker players and quit playing poker.  I don't have hacks or any mod in my game.  If you have some, could one of them be causing this problem?  Or maybe having boolprop on could make this happen?  I am just wondering why I can and you cannot.
1053  TS2: Burnination / The Podium / Re: More remote control car issues, this time the sound on: 2005 September 22, 20:03:17
This should be fixed in both University and Nightlife patch according to MaxoidTom.
1054  TS2: Burnination / The Podium / Re: Submit Issues about Nightlife on: 2005 September 22, 17:05:13
I have to agree with everyone, however, i must say that most bugs that ARE real bugs, are easily reproduced, since they happen 100% of the time.

examples:

04 - Turn off the stero action is not cancellable
09 - Various NPCs are beeig duplicated lots of times. like the barista NPC, that is recreated everytime the game need one.

For #4:  Turn on the stereo action cannot be cancel either if a Sim decides to do it on its own

For your #9, I resetted my game after I install Nightlife (by deleting my Sims2 folder in c:/mydocuments) and I no longer have multiple Barista created.  I have seen 3 different ones and they keep coming back (I took their name down and brief description to make sure it was always the same ones).  I don't know if it is because I resetted my game that it was fix but it is ok for me now.  I did not check to see if it would be the same ones in the college neighborhood but I am pretty sure it will be the same ones.
1055  TS2: Burnination / The Podium / Re: Nightlife bugs on: 2005 September 20, 01:00:30
I don't know if this is a bug but the new "anger" feature is annoying for people with University.

I went on a downtown lot and one joybuzz another Sim and he poked it, for 5 minutes they were poking each other and it ended in a fight.   This happened to me 5 times in the game and I could not do anything since I had no control on those Sims.

Could this please be adjust so if a Sim throw a balloon at another it won't finish with a fight.  Are my Sims doomed from time to time to hate every Sims in the neighborhood that don't have a nice personallity?
1056  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 17, 19:21:40
- At home, my Sims do not have the option to dance together anymore when the stereo is on, it was a great way to build relationship.  Also I don't know yet if it will make it impossible for my teens to get the "dance scholarship" (which was one I really like to get them) since they could only get dance points by "dancing together" with another Sim.  Huh

Do you have JM's "nostrangerdance" hack? The option to dance together was gone from my game too until I took it out. As much as I find Smustle hilarious (that Thriller segment had me rolling!) they don't seem to learn the "Bust A Move" interaction from it.

I don't have any custom stuff at all in my game, just MaxoidMonkey objects, I completely resetted the 3 pre-made neighborhoods by deleting "theSims2" folder in "mydocuments" after I install Nightlife to make sure it was a fresh start.  I will try and delete the stereo and replace it with a new one to see what it will do... sigh.... Thanks for your help, by the way I just love your picture  Smiley
1057  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 17, 18:52:20
These are a few bugs I notice in Nightlife.

- At home, my Sims do not have the option to dance together anymore when the stereo is on, it was a great way to build relationship.  Also I don't know yet if it will make it impossible for my teens to get the "dance scholarship" (which was one I really like to get them) since they could only get dance points by "dancing together" with another Sim.  Huh

EDIT:  A little update about this bug, while playing the "Smith" family in Strangetown, adult and elder have the option to dance together, but the teen did not have that option to dance with either the adult or elder, I have to check if the option is there if another teen is on the lot, it is still not normal since Teen were able to dance with adult and elder before I install Nightlife.

These are University bugs I wonder if they are fix or will be fix with a patch:

- The piano sounds in college take over all the other sounds except music, so I cannot hear what my Sims are saying to each other while they are either on a date or on college community lots Cry I decided to delete the piano on all the downtown lots it was on and in college too).  I sure hope this will be fix since it was the same thing in University and it was affecting all the musical instruments.

- There is a bug with creating barista expresso tender, everytime I go on a community lot in either college or regular neighborhood the game keeps creating new ones, it takes a lot of character place.

- Finally, the game did not create new townie teens even if I send them all to college.  Children that change to teens have no friends to bring back home from school or work unless I create teens myself.
1058  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 05:33:21
Well I did put a question that was not answered but while I was playing my game I was wondering if this was ever notice by anyone (and this is not the question that as not been answered  Wink ).

In Sims 2, when I saved and then return to a lot in which a ghost was, well when I reload it was always there waiting to scare my Sims.

Since I install Univerisity I notice that the ghost that came in Pleasantview will not stay if I save and reload a lot, now this mostly apply on the Goth house lot, Caliente and Dreamer lot which are all Maxis made.  I did not really notice if it was happening with the Sims that I created and died since I recently resetted my game and it was also happening before I resetted it.

Now the strangest thing is that it does not seem to happen in Veronaville or Stangetonw (though I am not a 100% sure about Strangetown), I save lot and the ghost are still there when I reload the lot.

What I wonder the most is since almost all of the Sims that died in Veronaville that were Maxis made can be brought back with the resurrect-o-nomitron but this is not true in Pleasantview nor Stangetown since only the former Dreamer wife can be brought that and I think no Sims at all can be brought back in Stangetown, well would it explain why the ghost just vanished if we saved the game at 3am (Sims time) and reload iit?  

It is definetely not a major bug but it could explain why some pre-made Maxis Sims can be brought back to life and others can't.

1059  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 05:09:00
I'm glad to see everyone participating in this thread.  However, it's getting a bit unwieldy for me at the moment and I may have to turn in for the night.  I'll see if I can get a total list, but some bugs may be related to each other and fixing one may have fixed the others (like the greek amnesia thing--this could affect want tree checks since memories are being deleted).

Perhaps we can get some organization here, besides me scrolling through all the posts, hoping I didn't miss anything.  I'm having others also peruse posts, to try to make sure we are catching things not reported directly through our website form and that we've been unable to reproduce internally (perhaps with better reproduction steps).

I apologize in advance if I am unable to answer all your questions.

Well I don't want to speak for everyone in here but for sure it is really really appreciated that you took the time to read our complaints, questions and worries.  With all this experience, I now finally have the impression that I can make a difference with Maxis. Thank you for listening to us, taking notes of our requests and trying to make the programming of the game differently so it can make players happy.  Grin  At least for the 1st time in months I do honestly believe a patch for Uni is on the way... Now let's hope it won't takes months before we get both Uni and Nightlife one's  Grin
1060  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 04:51:44
I had someone try to reproduce the "Graduate 3 Children" bug, but they were able to do so.  Is it consistently reproduceable?  Are there any hacks that interfere with want check trees or otherwise in the related global trees?  I don't want to blame it on hacks, but we've been unable to reproduce this--perhaps we could get better repro steps?  I can have someone look into the 20 best friends thing, but no guarantees...

I don't know if any hacks interfere with it, can't really think of any I have that would.  I know it happened to Cassandra Goth in my game so I don't leave it in anymore, I change it to something else.  I had to sort Cassandra out in SimPE so she could die with a platinum gravestone.  After I'd gone to the trouble of adopting a child so she could achieve the LTW (her eldest two were grown-up before Uni came out), I wasn't going to have her lose it ... even more so as I'd had to keep the silly woman going with elixir for ages.


As for the Uni Career LTW, it was a painful decision to remove these.  The reason for doing so was because LTWs are determined when a sim becomes a teen.  If the teen decides to skip college, then they are essentially stuck with a LTW that is not fulfillable.  Since the user cannot change a LTW, this was deemed unacceptable.  Sorry.

I appreciate this, although of course regular visitors to this forum change LTW's as often as they change their socks ... but ... what I am asking is, can't the game somehow detect that Uni isn't installed and therefore not spring-up those wants?  In any case, wasn't the LTW thing introduced with Uni and not the base game?  I may be wrong about this (probably my age ... MIDDLE-AGE, you know ...), but even if it was the base game, I would still have thought the workings could somehow reject the new career LTW's for those without Uni.  Sounds like very basic programming to me (but what do I know, being in the MIDDLE-AGE lifespan ...).

(Am I getting any better at this hinting thing?  Anyone???).

It's not a question of whether Uni is installed or not, the issue is that teens could get a LTW that they cannot fulfill if they decide to skip college.  I realize people are modding and such, but we have to make the game for people who do not use such tools and would be essentially stuck--that, it was decided, was the greater of the two evils.

As for the middle-age age-group, I would suggest continuing your crusade with Maxis/EA.  I can suggest it, but that doesn't mean it will happen.

What if it will motivate us to send a teen to college and will give us another reason to make it go through all that part of the game?  It would defenitely help me making that decision if I would see such a want!  Already Elders have impossible LTW to fulfill (when we create them in CAS or if we install University after they were elders) like becoming a "chief of staff" when they are not in that career track and by changing carreer track it won't help them anyway so what difference does it make if teen would have LTW that cannot be fullfill.  Can the player decide by themself if they wish to fulfill it or not, LTW are random and personally I always save before my Teen age so if I don't like what I see I reload the lot and go to the birthday process again so the LTW will be different.  And now in Nightlife we have a new aspiration reward which permit us to change our Sim aspiration so I guess the LTW will change too, so why not include them now.
1061  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 04:50:38
On individual wants, I've sometimes noticed that 'nested' wants for lack of a better term don't always pick up.

For example, a particularly loving couple of mine will both have the want to 'kiss' and 'make out' with eachother.  I tell them to make out, and only the 'kiss' want is met.  Telling them to again make out sometimes meets the want, and sometimes doesn't.

Oddness.

If you lock the "make out" want before you make them kiss, both will be fulfilled, it always worked for me.  Of course if you have another very important want locked it will not help.

Nope.  I've done that before.  The 'make out' stays put, and the 'kiss' gets fulfilled.  A few times I've locked the make out want, and had them kiss romantically or whatever, the kiss has been met, so I send them to the next step of making out, and it's sometimes filled, sometimes not.

What I mean is that you lock the "make out" want and right away choose in the kiss option "make-out" so both will be fulfill one after the other.
1062  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 04:45:36
On individual wants, I've sometimes noticed that 'nested' wants for lack of a better term don't always pick up.

For example, a particularly loving couple of mine will both have the want to 'kiss' and 'make out' with eachother.  I tell them to make out, and only the 'kiss' want is met.  Telling them to again make out sometimes meets the want, and sometimes doesn't.

Oddness.

If you lock the "make out" want before you make them kiss, both will be fulfilled, it always worked for me.  Of course if you have another very important want locked it will not help.
1063  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 14, 01:07:24
After I send all the townie teens in college I notice the game did not created new ones so my newest teens were not able to bring back friends home from school or work and meet other teens unless I created new ones myself which is very annoying, will this be fix?

Everytime I go on a community lot either in college or regular neighborhood community lot on which I put an "impresso express-o-matic" I notice the game created a new NPC and from time to time I notice I must have 50 of those barista, has this been fix since it takes a lot of space in the character folder and will there be a way to delete the extra ones we had by mistake.


EDIT:  Oh Well, like usual on chats my questions are never answered....  Undecided so I will type them differently in case it helps!
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