More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: FrickinIdjit on 2006 December 04, 16:30:37



Title: Children of the Wolves
Post by: FrickinIdjit on 2006 December 04, 16:30:37
My werewolf's son just aged to adult.  As usual after age transitions, I used the Debugger to check his IQ.  It was 700!  As a child and teen, it was 300 (normal for stuck smart milk).

Has anyone else bred a werewolf?


Title: Re: Children of the Wolves
Post by: Ellatrue on 2006 December 04, 20:44:30
Cool.

If you aren't just making this up, I'd like to see it tested.


Title: Re: Children of the Wolves
Post by: FrickinIdjit on 2006 December 04, 22:17:07
(http://www.boomspeed.com/pollyg/IQ.jpg)

I'd like to see a test too, but don't want to get spammed with more werewolf wants if I can help it.


Title: Re: Children of the Wolves
Post by: wishy-washy on 2006 December 05, 01:19:09
Does the guy with the 700 IQ actually display a faster learning ability than the normal or the 300 IQ? Does he gain skills at hyper speed or does it just display a high number and not really change anything? Just wondering if it's actually useful.


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 05, 05:14:30
If it only happens as an adult, it's probably too late to matter.


Title: Re: Children of the Wolves
Post by: rohina on 2006 December 05, 06:38:19
It certainly would be in my game.


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 05, 08:52:11
My sim-spawn max out their skills before they even start school often, with 6 days to go before teen. :P I have the ultimate and most gruelling training program to date.


Title: Re: Children of the Wolves
Post by: FrickinIdjit on 2006 December 05, 12:40:28
Does the guy with the 700 IQ actually display a faster learning ability than the normal or the 300 IQ? Does he gain skills at hyper speed or does it just display a high number and not really change anything? Just wondering if it's actually useful.

He's fast.

My sim-spawn max out their skills before they even start school often, with 6 days to go before teen. :P I have the ultimate and most gruelling training program to date.

Meanie.  ;)  My simkids have lives, friends to make and parties to throw.  This one raised puppies for fun and profit.


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 05, 13:50:16
Mine have 6 days after they max out all their skills to do that in.


Title: Re: Children of the Wolves
Post by: kewian on 2006 December 05, 14:14:30
WHAT???  :o  You allow FUN??  I thought that was a dirty word in your vocabulary.  :P


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 05, 14:29:56
No. I just said I they had 6 days to do that in. I didn't say I actually did it. :P


Title: Re: Children of the Wolves
Post by: kutto on 2006 December 06, 02:12:04
How the hell do you do that? Toddlers can only train 3 skills. You get the other four in about 2 days?


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 06, 07:16:57
How the hell do you do that? Toddlers can only train 3 skills. You get the other four in about 2 days?
Yes. It's the finest pinnacle of slave-driving. I typically max out Logic and/or Charisma using toddler-in-a-snapdragon room. Then, I try to age them up, so they complete their spin up just as 1800 hits, avoiding the "losing a day" effect, or delaying the ability to use the improved child rates (without shortening the toddler stage). Then I drill them on either the Lie Detector, the Punch Bag, the Obstacle Course, or the Cleaning Gun to max out one of those skills. Then as their energy runs out, I switch them over to the Medical Dummy or the cooking machine, since neither one has a motive abort or permits the sim to go to sleep during training, AND I put a radio in the room so they cannot pass out after they max out! Once they've maxed out that skill, I shove them in a coffin for the maximum energy recharge rate of 40 EPH, and when they are fully recharged, I skill them on one of the objects on the list before, before switching them to the no-sleep training again until they max that out and then pass out.

/me cracks whip.

Mercy is for wimps.


Title: Re: Children of the Wolves
Post by: Andygal on 2006 December 06, 09:18:50
I prefer my sims to have a life beyond skilling. Of course my toddlers usually spend a lot of time on the skilling toys, I never buy them any other toys.

Especially the rabbit head as kids can't use the mirror to build charisma so unless the family has earned the reward objects for charisma they won't have another opertunity to skillbuild charisma till teenhood.


Title: Re: Children of the Wolves
Post by: sloppyhousewife on 2006 December 06, 09:59:04
Once they've maxed out that skill, I shove them in a coffin

Thanks for that - you just made my day (though unintentional of course)  ;D


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 06, 10:24:57
I prefer my sims to have a life beyond skilling.
Skilling first. Life later. It doesn't take that long.


Title: Re: Children of the Wolves
Post by: Kaliban on 2006 December 06, 10:40:47
Skilling first. Life later. It doesn't take that long.
The great majority of my sims, even those that have been around for a very long time, don't have max skills.
Never seen the point of skilling above what is required for work or by wants, but for the occasional "I don't know what to do today".
I like my sims to be imperfect and weak. And I like to see them trying to repair the TV set and scorch themselves.


Title: Re: Children of the Wolves
Post by: FrickinIdjit on 2006 December 06, 14:01:14
"No sleep training" is all well and good if you've got career rewards and snapdragons, I guess.  How do you do it with a kid in a new family?


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 06, 14:31:25
Then you go and *GET* those things first, BEFORE having kids, obviously.


Title: Re: Children of the Wolves
Post by: Gwill on 2006 December 06, 14:52:40
I usually skillinate one adult to max skills (sometimes ignoring cooking and cleaning), then build a servo, who will then have max skills at everyting, then the servo can earn career reward while the adult can focus on training a suitable mate.


Title: Re: Children of the Wolves
Post by: GayJohnScarritt on 2006 December 07, 07:07:08
Then you go and *GET* those things first, BEFORE having kids, obviously.

  What?  You don't mean to say that we should be able to afford/care/teach our spawn BEFORE we have them? 

;)


Title: Re: Children of the Wolves
Post by: FrickinIdjit on 2006 December 07, 12:43:13
That would be an interesting challenge, collecting all the career rewards before spawning.  My sims only need one to qualify for mating.


Title: Re: Children of the Wolves
Post by: seelindarun on 2006 December 07, 20:33:35
It's not that interesting unless you play without Uni.  One Uni grad with max skills can harvest the career rewards by taking each job as it comes up on the computer.

You could even move her from house to house around your whole neighbourhood, spending a few days at each lot to fill it up with career rewards.  It's so trivial that you may as well use the testing cheat without guilt.

With harderjobs, it takes a bit longer but even then, after permaplat it's just a waiting game.  I just let my sims go ahead and breed.  The career rewards will come.  ;)


Title: Re: Children of the Wolves
Post by: croiduire on 2006 December 08, 03:51:34
Oh, I play such a different style of game!

First I alter lifespans to match the pregnancy standard--one day is equivalent to three months. I never use career rewards to speed up skilling, and with each transition until the young adult becomes an adult they lose the points they have gained--my toddlers are only allowed one point of the baby skills to carry over into childhood or half of what they earned, whichever is less; my children start their teens with no more than two (or less--same criteria apply); as soon as my teens reach college they lose exactly half of whatever they have earned; and my elders lose body skills based on their body type--fit lose two, average lose four, and fat lose six. When they're too tired (bored, hungry, dirty) to skill, they stop.

They cook real meals and families often sit down together. They breed whenever risky woohoo indicates, although occasionally I'll let them try for a baby--not often. They tend to maintain very high family relationship scores (as an example, Lilith and Angela are always best friends before they head off to college). They talk, play, snuggle, hug, laugh...and otherwise behave as much like people as I can contrive. It's fun!


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 08, 04:40:00
Hmm. I considered trying to do a scaling mod for lifespan like that, but then realized that A: Sims would effectively live forever, and B: Everything would become more trivially easy than before.

Keep in mind that the number of effective "days" a sim lives is not just his listed lifespan in simdays, but ALSO multipled by the number of families in your game! If you have an estimated 10 families in your neighborhood, a 30 day lifespan becomes a 300 day lifespan.


Title: Re: Children of the Wolves
Post by: croiduire on 2006 December 08, 07:41:29
Hmm. I considered trying to do a scaling mod for lifespan like that, but then realized that A: Sims would effectively live forever, and B: Everything would become more trivially easy than before.


Yes/no...I play a strict rotation and it seems to work fairly well so far. "So far", of course, is the weasel-word. I can see a time when I won't care much about certain families, and I realize that unplayed is forever young from the perspective of the neighbourhood, but I am already working toward that day. I am making sure that my current crop of townies are ageing along with my playables. I have all the no regen corrections installed, and when I have sims that just don't interest me enough that I want to play them, I plan on sending them off to become new townies and live their own untrammelled little imaginary lives.

In the meantime, I do have to work at not making things too easy--hence my draconian standards on skilling and my use of syberspunk's excellent harder, harder grades hack. It's a slow process, but I'm also altering all the careers and installing many more--dead end jobs that never pay well, and desirable jobs with glass ceilings that my sims will only be able to shatter through 2-5% chance cards, with neutral, bad, bad, good results.



Title: Re: Children of the Wolves
Post by: Magicmoon on 2006 December 08, 17:27:21
Then I drill them on either the Lie Detector, the Punch Bag, the Obstacle Course, or the Cleaning Gun to max out one of those skills. Then as their energy runs out, I switch them over to the Medical Dummy or the cooking machine, since neither one has a motive abort or permits the Sim to go to sleep during training.../me cracks whip.

Mercy is for wimps.

Gee, my Sims insist on skillinating on ANY item that aren't these objects (except the cleaning gun, they like that one). How are you getting them to use these? Is it because you don't allow any other objects on the lot that can perform the same functions? I've had stupid Sims start working out to the radio rather than choose the punching bag or obstacle course.


Title: Re: Children of the Wolves
Post by: seelindarun on 2006 December 08, 19:37:25
Do you have an instructor available?  Macrotastics will always send the kid to a career reward if there's an instructor.

Last night, I had a carry-over glitch where the child got the instructor bonus stuck on top of the smart-milk.  I had macrotastics slide him over to another skill automatically and the instructor boost came with him, but without the instructor. ??? Weird.  Only lasted until he went off to make friends with his cousin, though.


Title: Re: Children of the Wolves
Post by: Andygal on 2006 December 08, 19:52:43
I'm pretty lax about career rewards. Half the time I forget to collect them.

I try to rotate the family I play, but I often don't suceed. But my legacy spares don't live forever, although they end up living longer then thei heir siblings.

Also like to move in townies to keep the townie pool rotating and changing. Otherwise you end up with old "Girl has first kiss with the same teen townie that her great-great grandmother had her first kiss with" which is kinda, creepy.


Title: Re: Children of the Wolves
Post by: J. M. Pescado on 2006 December 08, 21:46:36
I just cleanse the pool of all non-adult townies. Damn kids.


Title: Re: Children of the Wolves
Post by: miros on 2006 December 08, 22:16:27
Then I drill them on either the Lie Detector, the Punch Bag, the Obstacle Course, or the Cleaning Gun to max out one of those skills. Then as their energy runs out, I switch them over to the Medical Dummy or the cooking machine, since neither one has a motive abort or permits the Sim to go to sleep during training.../me cracks whip.

Mercy is for wimps.

Gee, my Sims insist on skillinating on ANY item that aren't these objects (except the cleaning gun, they like that one). How are you getting them to use these? Is it because you don't allow any other objects on the lot that can perform the same functions? I've had stupid Sims start working out to the radio rather than choose the punching bag or obstacle course.

Mine like to do Yoga in the street.