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Author Topic: Updating GunMod's Radiance Lighting System  (Read 94381 times)
Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #75 on: 2006 July 07, 05:45:26 »
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 Angry No I havent and I can't update the drivers as I get these


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Re: Updating GunMod's Radiance Lighting System
« Reply #76 on: 2006 July 07, 12:30:19 »
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i'm testing it just now.. and it look working grea, but actually i'ven't meeted any bump texture  Roll Eyes

p4-3ghz gefo 5700  128megs

a bit too dark the night.. but it's looks good
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Simsample
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Re: Updating GunMod's Radiance Lighting System
« Reply #77 on: 2006 July 07, 16:32:59 »
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giggy, those polygon artefacts look familiar- I would recommend trying some different drivers.
dewshine, yes- the antialiasing could cause the bluescreen problem as it is caused in part by memory problems, and smoother edges take more graphics memory to render.
Max, the Ancient Transport Urn is a good Maxis item to view the bumps on, the texture on the pattern area is quite visible with this mod.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #78 on: 2006 July 08, 01:00:20 »
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 Undecided I don't want to update the drivers as I found a sutible driver for me but anyway if anyone knows how to fix my prob then please tell me as I have a 128mb GeForce 6600GT
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J. M. Pescado
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Re: Updating GunMod's Radiance Lighting System
« Reply #79 on: 2006 July 08, 01:28:48 »
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Errors like these are caused either by bad drivers, overheating, or a dead video card.

Does the problem occur only after time? If so, overheating. Does the problem occur in ONLY this game, or in all games or even your desktop? If it's ONLY TS2, probably drivers. If it occurs EVERYWHERE, your video card is fried.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #80 on: 2006 July 08, 07:22:10 »
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I tried age of empires 3 with anti analaising and gives me the BSOD, hmmm. is it overheating. I should stick a thermometer in there one day. it has a fan and I leave my aircon on onto 21oC
(OMG its a memory problem! WTF is wrong with this machine!)
Anyway I tested the native shaders and what I noticed straight away was that the thumbnail is black ?!

its also the same in daytime.
I also tested it in CAS and the thumbnail is black as well.
« Last Edit: 2006 July 08, 10:13:43 by giggy » Logged

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MaximilianPS
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Re: Updating GunMod's Radiance Lighting System
« Reply #81 on: 2006 July 08, 11:51:15 »
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i think the ambient inside the house with the daylight is too dark..
it's hard to have a good illumination wihtou turning on the light... and that'w whay i've abandoned the GunMod's Radiance Lighting System
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dewshine
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Re: Updating GunMod's Radiance Lighting System
« Reply #82 on: 2006 July 08, 18:40:19 »
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giggy, try using the lot debugger found here at MATY in the prez's forum to regenerate the thumbnails, or, delete the cigen. package and let the game generate a new one. 

Max, sorry you find the inside of the houses during the day too dark. Thanks for trying out the mod though. 

Well, I followed neriana's advice and matched up my resolution and refresh rates so that the desktop and the game were the same.  That fixed my problem.  So word to the not-so-wise -- Make sure that those settings match if you are having a problem with the maxis grey-blue screen taking over your game.

I find that the lighting with the native shaders gives me my bumpmaps back, and I still have the sunset/sunrise that I enjoy so much.  I find the updated lighting for OFB meshes well with the lighting that was already completed by Gunmod.  The shaders package that Gunmod provided does make waves in the water that seem to match the sides of the pool better (but that is just one person's opinion).  I can live with that not matching, just to have those bumpmaps.

Thanks for keeping this alive.   
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #83 on: 2006 July 09, 01:04:06 »
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I took it out as only the hack was the problem
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Re: Updating GunMod's Radiance Lighting System
« Reply #84 on: 2006 July 09, 11:39:20 »
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indeed to install i usually compress the entire forlder
right click on the Light folder and then select "add to Light.rar"
and then overwrite the file inside.. on this way you original file are safe and packed
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #85 on: 2006 July 09, 12:29:19 »
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 Shocked opps so thats what I was doing!
 Roll Eyes what an idiot
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<Annan> Kofi is such an ass. She never responds when I try to be nice.

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Re: Updating GunMod's Radiance Lighting System
« Reply #86 on: 2006 July 09, 14:11:01 »
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by my point of view the radius of the light is a bit too small...
specially the "roof-light" when turned on must have a more extended range..

eaven this .. i didn't see any bump map :\
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #87 on: 2006 July 10, 01:18:46 »
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can you post an example of bumpmapping as I dont conclude Sad
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Li'l Brudder
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Re: Updating GunMod's Radiance Lighting System
« Reply #88 on: 2006 July 11, 19:52:38 »
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This looks really nice in game, but I find that big square rooms have very dark centers, and it gets annoying to have the lights on at the super market during the day, granted, that supermarkets rarely have windows, but it is kinda annoying.
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jsalemi
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Re: Updating GunMod's Radiance Lighting System
« Reply #89 on: 2006 July 11, 21:59:31 »
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.... it gets annoying to have the lights on at the super market during the day, granted, that supermarkets rarely have windows, but it is kinda annoying.

I don't know, that strikes me as kinda realistic -- pretty much any store has its lights on when it's open.
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Re: Updating GunMod's Radiance Lighting System
« Reply #90 on: 2006 July 11, 22:19:54 »
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I must be completely inept. I'm somewhat lost at installation. Where do I put everything? Do I need all of the files, or just the OFB ones?
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jsalemi
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Re: Updating GunMod's Radiance Lighting System
« Reply #91 on: 2006 July 11, 22:29:05 »
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I must be completely inept. I'm somewhat lost at installation. Where do I put everything? Do I need all of the files, or just the OFB ones?

You need all of the files, since the base game and each ep came with their own lights that this modifies (as well as all the base lighting from the original game).  Just unzip it and it'll put all the files in the proper place.  If you want to backup your originals, just look in the zip and see where all the light files go and put your originals in a .zip or something before unziping this.
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kutto
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Re: Updating GunMod's Radiance Lighting System
« Reply #92 on: 2006 July 11, 22:38:36 »
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Ok, sounds simple enough. Thanks.

Edit: Problems! I'm already using a user startup cheat file, and this new one will overwrite it. I use it to increase my max number of guests from 2 to 8. I see that that cheat is written in there, but it's written slightly different, and it's surrounded by other cheats, so I'm afraid to touch it. Just instructions on how to alter it is fine, I don't need anyone to write a whole new file for me.
« Last Edit: 2006 July 12, 15:10:48 by kutto » Logged
jsalemi
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Re: Updating GunMod's Radiance Lighting System
« Reply #93 on: 2006 July 12, 15:18:37 »
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Edit: Problems! I'm already using a user startup cheat file, and this new one will overwrite it. I use it to increase my max number of guests from 2 to 8. I see that that cheat is written in there, but it's written slightly different, and it's surrounded by other cheats, so I'm afraid to touch it. Just instructions on how to alter it is fine, I don't need anyone to write a whole new file for me.

Well, you could just add your existing cheats to the file this adds, and eliminate dups, or you could use the version that uses the native shaders, which doesn't overwrite userstart.cheat at all.
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Re: Updating GunMod's Radiance Lighting System
« Reply #94 on: 2006 July 12, 17:09:22 »
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What's the difference between the two?
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jsalemi
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Re: Updating GunMod's Radiance Lighting System
« Reply #95 on: 2006 July 12, 19:27:22 »
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The one with Gunmod's custom shaders gives better water effects, especially in pools.  But I didn't see enough of a difference between the two to bother with it, so I stuck with the native (i.e., built-in) shaders. I have an ATI X700 Pro, and the game looks great with the native version, espeically with the new ATI drivers (well, the Omega version of the new drivers) -- much more 3D than with past versions.
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Re: Updating GunMod's Radiance Lighting System
« Reply #96 on: 2006 July 12, 20:19:18 »
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Ok, thanks for the help.
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Re: Updating GunMod's Radiance Lighting System
« Reply #97 on: 2006 July 13, 00:08:36 »
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Well, the mod looks beautiful. This is what I expected the lights to look like in the first place. But, of course, I am having problems. The head in the pie menu is pitch black. I tried different sims, and different rooms, but still pitch black. Have I done something wrong? I used native shaders if that means anything.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #98 on: 2006 July 13, 01:45:49 »
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 Angry
please look afew posts back on how to fix this
Well, the mod looks beautiful. This is what I expected the lights to look like in the first place. But, of course, I am having problems. The head in the pie menu is pitch black. I tried different sims, and different rooms, but still pitch black. Have I done something wrong? I used native shaders if that means anything.
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Re: Updating GunMod's Radiance Lighting System
« Reply #99 on: 2006 July 13, 02:01:36 »
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Ooh. Altering the sun's color. You mean I could relocate my game to Antares?
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