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51  TS2: Burnination / Oops! You Broke It! / Re: Kids won't go to school on: 2006 November 15, 05:38:49
The school one has to be something non-awesome. It's doesn't match anything of mine. Something that affects going to school, when they go to school, something like that.

Second one Pescado will have to look at.
52  TS2: Burnination / Oops! You Broke It! / Re: I cannot click on my sim from another sim on: 2006 November 14, 20:37:27
Oops, you broke it. How a carpool/bus driver became a walkby is one mystery, but moving one in is not a good thing because they are not normal sims as you found out. Best to put him back to the NPC family in Simpe and erase all relationships to him.
53  TS2: Burnination / Oops! You Broke It! / Re: Pets go CRASH! on: 2006 November 14, 04:43:47
You'd think so, but no, it can do it either time. On load is the most common, but I've had it sometimes let me load but then crash on exit. Stupid game. Tongue
54  TS2: Burnination / Oops! You Broke It! / Re: Pets go CRASH! on: 2006 November 14, 03:32:50
Crashing most likely due a bad mesh or recolor since you've already ruled out the haxors.
55  TS2: Burnination / Oops! You Broke It! / Re: Who are you talking too on the phone, again? on: 2006 November 13, 17:11:29
Bug squished, redownload. I've updated all the released versions of the VC since this bug has always been there from the first verison.
56  TS2: Burnination / Oops! You Broke It! / Re: Sim gets spaghetti, spaghetti disappears, repeat (logs attached) on: 2006 November 13, 03:19:13
Something's messed up with the counters. Try replacing them and see if that fixes it.
57  TS2: Burnination / Oops! You Broke It! / Re: When I sell a Pet I don't earn the money... on: 2006 November 12, 20:23:25
Test this out and let me know if it fixes it. Also make sure that the sim you are trying to sell to actually has the money to pay for the pet.
58  TS2: Burnination / The Podium / Re: Osolete property states, how do I get rid of them? on: 2006 November 12, 16:37:34
The only time the stuck object remover didn't fix my problem was when I used Inge's teleporter shrub to move in a dormie, and her furniture got stuck in "invisible dormie mode" and rendered useless.  Not even the stuck object remover could see them.

When this happens, just force an error on the dorm door to the room. That will reset the room and make the furniture visible again.
59  TS2: Burnination / Oops! You Broke It! / Re: Graphics card or corrupted object? on: 2006 November 11, 20:13:45
Cool. I was wondering whether to chance the update or not. Grin
60  TS2: Burnination / Oops! You Broke It! / Re: Bodyshop and CAS Blank Screens and Missing Content on: 2006 November 11, 20:05:51
He's talking about the files with undecipherable hex strings for names such as: f5faf0ae42403dc97f9feeae2907b78c.package that are created by the sims2pack installer.
61  TS2: Burnination / Oops! You Broke It! / Re: ObjectError in CAS on: 2006 November 11, 05:49:00
If it still does it with your downloads folder completely removed, then Methinks your install is hosed. That error does not make sense based on the original game code. It also makes no sense to me why any modder would ever hack that bhav anyway.

So, unfortunately...Ooops, you broke it.
62  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2006 November 10, 18:49:21
Ah yes, the pet birth code. That's where I saw the local lua code. Thanks again Dizzy. Smiley
63  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2006 November 10, 07:18:30
You can define it as a local function and just include the code to run in the text file. I've seen examples of that in the code. Unfortunately I don't remember where at the moment. I'll have to dig one up to verify how it's done. That way you don' t need to compile an actual lua file at all.
64  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2006 November 10, 05:09:57
Oh, shiney! Thanks for pointing that out, Dizzy. I need that for ACR so I can abandon my half-assed workaround I had to do for sleepage after woohoo. Grin

ETA: Ah, so that's a custom lua function you wrote. Easy enough to define as a local lua object in the controller though. I'll have to give it a shot.
65  TS2: Burnination / Oops! You Broke It! / Re: More strange errors -- pool tricks on: 2006 November 06, 22:39:45
Does it error with a standard Maxian pool table as well?
66  TS2: Burnination / Oops! You Broke It! / Re: Martha is really borked... on: 2006 November 05, 20:01:24
College Adjuster
67  TS2: Burnination / The Podium / Re: I've got a frigid sim here... on: 2006 November 03, 16:43:27
Is sim attraction absolute values, or can they have two and a half lighting bolts towards each other?

No, it's not an absolute number for each # of bolts it's a range.
68  TS2: Burnination / The Podium / Re: No eating burnt food? on: 2006 November 03, 08:08:11
I don't think noeatcrap stops burnt food eating, just spoiled food that could make sims sick if eaten, unless they are slobs that don't care.
69  TS2: Burnination / The Podium / Re: The REIA file is editable on: 2006 November 02, 00:37:47
Yes, the .reia file is the 'movie' that plays in the button for that hood on the hood selection screen. After the hood loads it's just doing the flyby and the drift, which has nothing at all to do with the .reia file.

I agree that there must be a way to edit those, but only if Maxis/EA releases their program since it is apparently custom.
70  TS2: Burnination / Oops! You Broke It! / Re: CAS & Pets on: 2006 November 01, 15:59:53
That is a very, very strange error. It's is indicating a very serious problem at the game engine level. Not good at all.

ETA: Remove the Kitten Killer. It is NOT petz compatible and is causing your problems.
71  TS2: Burnination / The Podium / Re: Pet pregnancy questions on: 2006 October 27, 19:42:29
Post the logs from forcing errors on the pregnant dogs. They may or may not help, but I'll take a look.
72  TS2: Burnination / The Podium / Re: Grrr to Maxis prudishness on: 2006 October 27, 15:21:32
I do have an ACR extension planned for pets that will take care of this issue.
73  TS2: Burnination / Oops! You Broke It! / Re: Adopted old dogs die immediately upon adoption? on: 2006 October 27, 04:15:35
Ok, thanks for the info. I've been testing my original suspect and it doesn't seem to be the cause, although I'm sure I'm in the right area of the code. Still on the hunt though.
74  TS2: Burnination / Oops! You Broke It! / Re: ZOMGPETS!!!1111oneone & the dreaded too many iterations on: 2006 October 27, 04:07:28
Not sure about the first one, probably just random though. I've gotten a few anim errors related to pets, but no too many iterations yet.

The second one is probably from lesswhiny, but my guess would be that it was a one off deal just due to changing code that the cat was probably already running when the lot was saved.

Ste - the 'blowout' of P0 is fairly common in bhavs that run animations. It's not expecting any data. P0 is used by the Animate Sim to determine the anim index to run.
75  TS2: Burnination / The War Room / Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded on: 2006 October 26, 19:42:33
You expected anything less? The one bug in the game they could legitimately get away with calling a 'feature' and they fix it (allegedly). My guess would be that if they did fix it, they did it unintentionally. A two wrongs make a right sort of thing.
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