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426  TS2: Burnination / The Podium / Re: Stay away from that expresso machine! on: 2005 July 26, 19:55:15
Oh yes they did!  Especially in the original game, not so much later, but electrocution was quite common when changing light bulbs - they just somehow didn't include it in later EPs, but any downloaded objects which were just for Sims1 and LL could still cause electrocution.

Also barbecue fires were quite common, and sims often got burned to death!
I had the "spontaneous combustion" bug, which was fixed by the first patch. Basically what happened was that a sim would die in a cooking-related accident, but for some reason wouldn't appear as dead. So you could go on playing as normal, unknowing that actually the game thought he was dead. Then, a few sim hours or days later, the sim would "have a fit" (literally - it looked like some kind of seizure) and die, with no warning.

I was significantly traumatised by this to be unable to sleep, and my dear partner ended up staying awake until 5am downloading the patch (28.8k dialup - fast, at the time) to fix the bug, and SimEdit to fix the token that made the game think Jim was dead.
427  TS2: Burnination / The Podium / Re: What's Blocking Their Path? on: 2005 July 23, 19:59:34
OK STUPIDITY ALERT HERE<
but i've got a hacky sack prob and i downloaded the fix, but i'm not sure how to use it to debug my house, what exactly do you have to click on or whatever?
You downloaded the Lot Debugger? It's a buyable item, in Misc/Misc. You place it somewhere on your lot, then click it, and "Nuke kicky bags" should be an option if your prob is stuck kicky bags.

Did you try replacing all your kitchen with new appliances and counters?  It could be the same as the problem you get with sofas, where a visitor leaves without properly quitting the sofa, and thereafter no-one can sit on that part of the sofa, and they can't nap there etc.  If you sell everything and build a new kitchen, it might solve the problem.
I hate that bug! Hate hate hate it! I've redesigned one of the dorms in my Strangetown uni and I want to copy that dorm to my Pleasantview uni. However, I'm not sure how to "clean" the dorm to make it safe to copy. I've found that moving playable sims out of the dorm isn't enough to "clean" it for a new family - the Myne doors are left with the old playable sims' claims on them, so new ones can't claim them until I boolprop enable Build Mode to replace the doors. Plus, playing sims that live in a dorm gets expensive when chairs and beds are randomly left with the ghostly imprints of sims there - I find myself deleting "stuck" objects with move_objects on every sim day.

So, bearing in mind that it's a bad idea to copy houses that are packaged with a family to a new neighbourhood, I haven't dared try to copy the dorm file across to my other uni, because there's obviously something stopping them from "cleaning" out old sim information. I'm wondering if J.M. or anyone else has some advice. Could I, f'instance, boolprop force the lot to Community to "clean" it, then boolprop it back to Dorm? (sounds potentially hazardous)
428  Awesomeware / The Armory / Re: Pool Hack - Anti-Pool Obsession And More! on: 2005 July 23, 18:01:25
The biggest compliment I can pay to this hack is that I don't  notice it's there. Now my sims do what I'd expect them to, and don't constantly annoy me by doing something weird. Nice work Cheesy.
429  TS2: Burnination / The Podium / Re: Absolutely won't work out? Lazy, lazy sims. on: 2005 July 21, 19:30:43
If the problem is that the sims are being seen as visitors, have you tried the Community Lot Skilling hack? It's comm-skilling.package:

Controlled sims, NPCs, and townies may gain skills while visiting community
lots, including non-college community lots. Notifications of skill-point gain
will only be displayed for controllable sims.

I think this is the package that allows visitors to gain skills in other people's homes as well. I know I frequently see a llama mascot guy sitting down with one of my controlled sims watching the Yummy Channel with a bar above his head!
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