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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 April 05, 14:20:57
This has been happening to me for a while now, but since I reported it last I was able to update my computer to something a little nicer.  It seems that when I have AM installed, my sims will not do random things around the house on their own.  SC is fine and all, but it constantly tries to make them bathe the pets when put on random.  Without SC, they just stand there and will not even perform basic self maintenance even when on 100% free will.  Sometimes I just want my sims to be...  Well...  Sims.    Is there something I'm overlooking?  I love AM, but I also want the option to have my peoples just be random.

Otherwise, no issues...  Thank you, Pes.
Like Kasmira, I am also having this issue. I've tested it with and without CC, and narrowed it down to AwesomeMod. Sims act like they are set to no autonomy at all time. This results in them standing in the same place doing nothing, even if they are starving or have other needs issues.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.10/2.5/3.1 on: 2010 June 10, 17:33:05
Hello everyone
I'm having this problem and i try my best to solve it
But nothing work
The problem is
I have install Sims 3 today and i have update it to the last version 1.12
Then install Sims 3 World Adventure and updated to 2.7
Then install Sims 3 Design & High-Tech but the patch does not work it said file not found I
Open the log but all file is correct what to do.
I uninstall the game but still the same problem i replace the original file also but still the same.
plz help me
because i will buy the new sims 3 ambition
TS3 = 1.12.70.006002
TS3 WA = 2.7.7.006002
TS3 HEL = 3.1.7.004001
You should try removing the weights on your enter key.
3  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 08, 01:29:28
I am having the same problem.
Always remember to capitalize.
4  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 16:02:26
I just played for 12 hours straight. No crash, freeze or lag. Tons of CC, mods and AM installed. Only issues I have are the ones that's already been reported. The school is borked, property values, the interior designer career is busted, and derelict vehicles everywhere. There's even one stuck outside my sims house and I've ran towderelicts about 10 times and it only nabs the school bus but the others are left. Not sure how to get rid of those?

Had some weird EAxisness. My sim got an opportunity to do something at the stadium and he works there. He was about to enter the building for work when he got it and I accepted. After entering, the game said he had "left the venue where the event was taking place" and it had failed.

Also, random houses are catching on fire when my sim is not a firefighter. The game then informs me I have been credited X money for my damages when my house isn't even on fire. From what I can tell, I never actually get the money though.
If you use Twallan's Career mod your kids can go to school at Rabbit Holes like the Military Base (Military School) , Theater (Arts School) ect.
5  Awesomeware / AwesomeMod! / Re: Sims 2 Style But Elders Keep Dying? on: 2010 June 06, 03:51:21
Elders dying isn't apparently a function of aging, which is why it is not being caught by aging: Elders just randomly die.
Kinda like real life then, right?
6  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 15:37:42
@Stallias

Got warning at boot-up, loaded AwesomeMod-free saving... but it would it not load... at all. Through task manager it kept taking up RAM, then eventually loaded.
Only problem with me is that the 'Options' menu would not load up for me.

Similar Issue?
7  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 15:13:34
Awesome Mod touches a lot of stuff and EA has touched back.   It would not surprise me to find out that EA has looked over AM to see what it is up to and that may have caused them to put fixes in areas that AM makes changes.  I would not attribute this to malice because AM does fix bugs and may make changes in areas EA might find interesting.

One thing we now know they did was put in a version identifier so that they can detect when a core mod is out of date.  AM already includes a similar function but such function is not required for core mods.  EA has made it a little harder to run old core mods.  Once AM gets this set straight, that version mismatch dialog at the start will go away.
Well that blew my tin foil hat off. You and your aggravating infallible arguments Tongue.
8  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 14:22:49
Seems that this new Patch/Ambitions and the changes to Mods has completely ruined AwesomeMod for functionality. Is there some big change that caused the mod to just break down like this? We didn't have the same problems with World Adventures did we?
It's almost like Awesome Mod was targeted by EA. I don't think any other mod is having this much trouble getting updated.
9  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 09:50:23
I have a similar issue to Witch. Occasionally unpausing will cause my game to CTD Nope, it's a persistent CTD, and after a certain amount of time while using any of my most recent saves I will CTD (Took out all my hacks before adding awesome-mod and still no dice). Rolled back 12 saves and it became stable, no CTDs as of yet.

Only issue I could find is that the UI for households now seems to be limited to 8 sims again, regardless of how many there actually are.
10  Awesomeware / AwesomeMod! / Re: Sims body stretched? on: 2010 June 04, 19:03:37
It's obviously a birth defect, probably the result of in-breeding or radiation. The only logical course of action is to Burn It With Fire.
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