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76
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2013 July 29, 13:33:36
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The gray sphere can appear when the game is unable to find the resources needed for an object, which makes it sound like it could be an installation problem. Try re-naming your Sims 3 Folder and installing the set just so see if everything shows up properly. If it does, there's something wrong in your old folder.
Also, how are you installing the set and have you tried deleting the caches?
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79
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 July 20, 21:05:26
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Wasn't there a pet register in one of the fixes? Thats the one that caused the problem.
No. The pet register fix did not cause the problem. The "Pet store now sells limited edition content" feature of KT_StoreFix_Fixes was the problem because it ALTERED THE REGISTER XML. The pet register is separate from the Register XML.
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81
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 July 19, 17:41:44
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I don't understand how many times I have to explain that this was not about NRaas Register mod. It was about the XML file in the GameplayData that is called Register. TWO COMPLETELY SEPARATE THINGS. An older version of KT_StoreFix_Fixes altered this XML, causing compatibility issues when major patches were released. There are other mods out there (NOT NRaas Register) that also alter the Register XML, and they will also cause this problem.
If your IP food stands are empty you have AN OUTDATED TUNING MOD OR your KT_StoreFix_Fixes is outdated.
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84
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 June 29, 17:09:47
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Well the food and drink stands work fine for me and have food/drinks in them. Make sure you do not have an old copy of a fix somewhere in your folder, or that you don't have some other outdated mod that alters the Register XML. Don't forget to delete the scriptcache.package when you add/remove a mod.
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85
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 June 29, 11:05:46
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Before anyone jumps all over me about this I did test it. But the fixes conflict with the food and drink stand. I had to take all my mods out to determine which one was causing the problem and the fixes are the one that cause it to not have a food menu show up. If anyone can get it not to do that I will add them back in.
Did you re-download KT_StoreFix_Fixes? Because that is the package that used to have the Register XML in it. Re-download the package and your food will show up.
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86
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 June 26, 06:15:07
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Just want to clarify:
I remove the unawesome package from my folder and replace it with the XML one.
Since you can't fix the outfit right now, I use the fix provided by notouching?
It's not a "fix" really. It's just a package version of the outfit that isn't decrapped. Something about decrapping breaks the outfit.
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88
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 21, 09:18:34
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Sorry if I don't understand. For those who don't know use s3pe, will be an update on first page? If not, what other mod for "register" we need to use?
I am sure there will be an update, when KT has time. I don't know if there is any currently updated register mod at the moment. If we talk about Twallan Register mod, no, there isn't an update for the moment. Edit: fixed links. By the way, decraped lot "Skylight Studio for the Performing Arts" (from downloads thread) with new premium content "Ballet bars" and new rug for dance, works fine with patch 1.50... The premium contents show correctly and all interaction works perfect.... tested in game for hours... but your sim need to spend a lot of time to learn ballet. The gain skill is like to violin... I didn't patched yet to 1.55. I talk to much?... No, I was not talking about twallan's Register mod. I was talking about the XML resource called Register, which is in the GameplayData.package. Two entirely separate things. This resource is in KT's StoreFixes package, which is what makes it incompatible when a patch hits. Actually, the dance floor does require a couple fixes, because sims cannot dance with a partner without these fixes (if you decrap). TeenAerobicsSuit - This is a package file version of the teen aerobics suit. The thumbnail is messed up but your teen will be able to wear the suit. You will have two versions of it, use the one with the folder icon. I will remove these when KT has updated his fixes. Edit: Dance floor fixes removed
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89
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 21, 06:07:32
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Sorry if I don't understand. For those who don't know use s3pe, will be an update on first page? If not, what other mod for "register" we need to use?
I am sure there will be an update, when KT has time. I don't know if there is any currently updated register mod at the moment.
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90
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 20, 18:56:29
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KT_StoreFix_DecrapFixes is perfectly safe to use with 1.55
If you are using KT_StoreFix_Fixes_All with patch 1.55, open KT_StoreFix_Fixes_All.package with S3PE and delete the XML resource called "Register." This is the only resource in the fix that ever needs an update because it is an actual resource from the GameplayData.package. I actually always delete this resource because I prefer to use a different Register mod.
If you are using KT_StoreFix_UnAwesome, open the package in S3PE and delete the JobsAndTasks XML.
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92
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 08, 06:08:04
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Both NRaas DebugEnabler and AM can take care of freezing dragons. I have also noticed that a frozen dragon can sometimes take care of itself. If my sim tried to interact with a frozen dragon, she would freeze too, but cancelling the interaction would sometimes make them both unfreeze. This didn't work for the dragons from the buydebug menu. Edit: it does work the buy debug dragon after all.
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93
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 07, 20:21:26
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1. Absolutely do not decrap KT_StoreFix_DecrapFixes. 2. Do not decrap the ccmerged.package. 3. If you installed decrapped Sims3packs, use the decrapped version of KT_StoreFix_Fixes 4. No, the fixes are not more likely to work with AM. 5. This has nothing to do with NRaas mods.
If you're using decrapped sims3packs and KT_StoreFix_DecrapFixes, and your eggs are not hatching, then the dragon is not properly installed. Re-install the Dragon Valley sims3pack on top of your current installation. Do not uninstall Dragon Valley first. It may take several tries until the dragon is properly installed, but that should fix it.
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95
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 04, 09:12:49
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It's beginning to look like it was EA's intention that the user only has 8 choices. The rest of the "compositions" appear to be more like a learning curve for your sim, rather than actual compositions.
Confirmation from EA that there are only 5 compositions for the violin: http://forum.thesims3.com/jforum/posts/list/682018.page#10879852Yeah I know, I'm the "Angeuh" who post a message after Quadeah. I bet the Store's Team did something wrong (again) and that they're trying to cover it up with bullshit ! Yep, I figured it was you. I was linking for the benefit of others. I agree with KT, however. The other "songs" are actually just songs your sim plays while learning.
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99
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 01, 20:00:53
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There is nothing wrong with the violin skill, aside from missing icons which are part of KT's fix now. The reason the skill bar only shows up briefly is because that's how the violin is coded. It does not calculate the skill gain continuously. When your sim finishes playing the violin (whether you cancel the interaction, or it just finished), it will calculate how long the sim was playing, and based on that, it will determine the number of skill points the sim should gain.
Yes, currently the only fix from me that's needed is the dragon fix.
Edit: virgali, you can use NRaas DebugEnabler/AM to delete the dragons.
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100
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.31.2013)
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on: 2013 June 01, 14:31:37
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Yes, at this point, you only need DV_BabyDragon_Fixes and KT's fix.
Finally something really clear... Yeah, I think we had lost in translation problems. Just put DV_BabyDragon_Fixes in a folder with higher priority than KT's fix to make sure everything works properly. Ups! Another problem... KT's fix are in the overrides (resource priority 1000). Not a problem to make another folder... but what new value to make on resource file? for packages I have 500 and for overrides I have 1000... give me other 3 value to change the resource file. Edit: Dashboard tell me that is a conflict between latest KT_StoreFix_DecrapFixes and DV_BabyDragon_Fixes. Make a temp folder with priority 900 and put KT's fixes in it. Dashboard will detect a conflict because KT's fixes have some files found in DV_BabyDragon_Fixes. It doesn't matter as long as the DV_BabyDragon_Fixes has a higher priority ( more info).
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