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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2014 February 07, 18:12:16
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Fixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken.
All looking good so far, including the pain in the glass' moodlet showed up when Sim inspected blow torch and it went off in her face. Quick work! A minor point, there is no icon for the Artisan skill, on mouse over, (unsure if there should be one) so Wwen messages are delivered by the game eg. gained artisan skill the icon is also missing. Woops, thanks for the report. The fix has been updated.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2014 February 07, 11:46:05
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Fixes for the Prism Art Studio are now available. I have a quick question regarding sims3pack/packages Store sets.
I installed the Movie set long time ago, and when I 'tried' uninstalling it, it kept some files, and removed most. Now, when I try to install it again, it says it's been already installed but only file from the set I have left are the movie screen, ticket machine and ticket doors. If I add the package version of the set to my game, will it add missing items such as sofas, paintings etc.? Or if there is any way I can remove contents of the set and reinstall the set properly?
Yes, you can add the package version to your game.
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31
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2014 February 07, 07:13:36
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I thought according to KT's main page that you didn't have to update the ccmerged anymore unless you were using package files? Or are you saying this will have to be a package file, so update ccmerged?
You don't have to update the ccmerged if you installed as a sims3pack, but many people don't. Others have issues with their ccmerged even when they install the sims3pack and use someone else's. If your ccmerged is working, there's no need to update it. Edit: Many of the problems I was having last night are not an issue anymore. Fix should be forthcoming soon. Edit 2: PrismArtStudio_FixesFixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken. Edit 3: Fix has been updated to include 2 missing skill icons. Edit 4: Fix has had a minor update to hide the extra copies of the jewelry in CAS. I noticed them showing up twice for teens.
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32
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2014 February 06, 23:20:23
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I am working on a fix but I am having issues with the Menus de Vilo statue, the glass partition and the glass chess table. The statue and the partition are going to the sim's personal inventory on creation (instead of going to the family inventory), and then I am unable to move them and place them on the lot. The glass chess table went to the family inventory when the sim created it, but it did not have the glassy texture when I placed it on the lot. EDIT: For clarification, the statue and partition were only unmovable because the personal inventory had become corrupt. The stained glass windows worked fine, as did the small objects that get placed in the personal inventory. The jewelry accessories are a bit of a pain, but I think I have them working properly now. Either way, the fix for this is going to be pretty big, and you might be better off just installing the set as undecrapped package files. If anyone knows how to get the big objects working properly, please let me know, or share a fix (it's fixed now). It's late here now so I'm going to bed. In the meantime, you can update your ccmerged. Edit: Originally posted this in the wrong thread due to sleep deprivation.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2014 January 26, 14:54:37
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Seeing that there are 2 new patch (1.66 and 1.67) I ask a favor. On the post 1082 (pag 43) I saw KT_xml needs update every time for a new patch. If yes, can we have sparated update for every new patch? because there are many persons that didn't patched none of of them yet.
The XMLs don't need to be updated. None of the resources in that mod were altered in 1.66/1.67. Did you download my fix or did you make your own? Do you have updated ccmerged package (if you don't you won't get moodlet that is necessary for change)? Tell me exactly what you did step by step so maybe I will be able to help.
Yes, i've downloaded your fix & I have nona sims recent ccmerged package I installed a decrapped sims 3 pack, then put in your fix (in the overrides folder), but nothing happens... tried in the packages folder & still nothing happened, tried putting in both folders at the same time, with no results either Make sure you aren't using an outdated premium content mod that alters moodlets.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2013 November 13, 22:31:03
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Tia, did you actually read his comment, or did you just read the first two sentences? The last sentence is an exact description of what happens when the ccmerged doesn't have the data for the orange tree.
Yes I read it but I have the legit copy but I still don't know where the oranges are. Well your legit copy still won't work if your ccmerged is broken. You can buy the oranges form the Grocery store, or buy the autosoil from buydebug.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2013 November 11, 16:21:41
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I don't know where you got your ccmerged from, bur KT hasn't updated his yet. If it's an up-to-date ccmerged, something is blocking your ccmerged: an outdated mod, an outdated copy of the ccmerged in some other folder, or possibly a another premium content item that is installed as a package and getting higher priority.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2013 November 07, 20:29:24
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Temp fix for Grandpa's Grove (fixes the baby seat for the tractor): GrandpasGroves_FixesMake sure you have an updated ccmerged, so you can harvest the orange tree. The set does contain resources for a corn plant but the data is not complete. It is missing STBLs, and there is no data for the corn in the plants and ingredients XMLs. This may be fixable with a mod, but it seems possible that EA is planning to add another set to the store that will unlock the corn.
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41
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 October 29, 11:36:10
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting. Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets. Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 October 28, 17:38:26
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Yeah, that stasis sickness moodlet is probably meant to be a balance thing, because it is always applied at the end of stasis, whether they are in a long or short time. It's not even random. It's the price you pay for instantly maxing all your motives. You could alter the buff in the ccmerged to make it neutral.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 October 28, 13:33:50
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Edit: I tried again with a vanilla game and it worked. How's one supposed to customize the suit though? You can't plan outfit nor change appearance when it's equipped. Update: Well I uninstalled the pack and then reinstalled it but suiting up still doesn't work so my guess is it's a ccmerge issue since it does work in the vanilla game.
From what I can tell, it looks like the suit isn't an outfit. It's actually an object that goes over the Sim, using similar resources to the CAS clothing for its mesh and textures etc. This is false. The power suit is a CAS item. The arm bracer is an accessory.
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