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176  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 2/16/2007) on: 2007 February 17, 00:19:29
Downloading.  Will test tomorrow!
177  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/2006) on: 2007 February 16, 13:34:02
More info on the "still 1st semester inspite of being a graduate."

I found Martha Matthews, ex mascot, in an old, unused 'hood.  She was moved in even before I got the Move In hack.  She's got all the "autogenerated" memories up to Graduating, but her semester thingie still says semester 1.  I also remember her not having the extra wants and locks, because I had to fix her with TwoJeffs' fixer (there's a thread here somewhere entitled Martha is Borked).  Lot Debugger wouldn't touch her.

Sorry for double post!
178  TS2: Burnination / Planet K 20X6 / Re: Feb MATY "More Awful Than You" CC Treasure Hunt: Pants! on: 2007 February 16, 12:49:05
No, they aren't blind.  That's the way they'd dress if they were allowed.
179  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: No Graduation Memory Spam Fix *EXPERIMENTAL* on: 2007 February 16, 12:47:00
Ah ha!  I bet that's it!  The ones that I found that had the double memories were all Summa.  The ones that didn't were Magna or lower.
180  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/20 on: 2007 February 16, 12:45:29
One thing I did notice, even the exDormies that the game considers to be graduates still have 1 in their semester field, where playable graduates have 8.

These exDormies, are these ones that you moved in yourself? Or are they ones that you "Growed Up" with this hack?

The Growed Up ones are definitely still at semester 1, even the ones where I said No and they got all the Completed Year and Graduated memories.

Somewhere in another hood, I've got at least one or two exDormies that were just Moved In without being Grown Up.  Let me see if I can find them and check their memories...
181  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: No Graduation Memory Spam Fix *EXPERIMENTAL* on: 2007 February 16, 00:29:39
Just FYI, during my research for the Grow Up hack, neighborhood size is not a contributing factor.  I had it happen in a 'hood with one playable, about 10-15 dormies, and a small number of townies.  This was a neutron bomb (deleteallcharacters and SimPE cleanup) hood.
182  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/2006) on: 2007 February 16, 00:21:26
I just looked at some other Uni grads, and they mostly have the second memory.  Doesn't seem to do any harm, since they still have the star on their YA life stage, so I think I'll just leave it alone. 

One thing I did notice, even the exDormies that the game considers to be graduates still have 1 in their semester field, where playable graduates have 8.
183  TS2: Burnination / The Podium / Re: Hack Request - Uni Pledge Tracker on: 2007 February 15, 13:44:19
I have this problem too.  I'm hoping that the non-residents (whoever they are) will be enough to answer the call when my next group of playables are ready to go to college and pledge at Mom/Dad/Grandpa/Grandma's old frat.

Maybe you could have a non-member pledge the frat and see who shows up in togas?
184  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/2006) on: 2007 February 15, 13:21:42
Yep, Major has 2 memories.  Kind of threw me too when I first saw it.  Later, I'll check another 'hood and look at another Sim who graduated Summa and see if they've got 2 memories.
185  TS2: Burnination / Oops! You Broke It! / Re: Game Locking up with no error report on: 2007 February 15, 12:57:24
Quote
My partner has a problem with lines radiating from objects on a lot, which disappear when she rotates the camera

My puter does something similar.  It happens more often when the partition with the swap file on it is getting full.  It progressively gets worse until I save the lot, go back to the hood, then back into the lot.  Eventually it still gets so bad I have to quit and reload the game.  Then it behaves for a while.

I keep hearing all this jabbering about "mortgages". Ever since I was a kid, I knew this was a bad thing that people do when they're going to go bankrupt real soon. Why do people do this? The very idea fills me with stabbing, searing agony. Such an act would be unthinkable. No wonder you don't have any money, what with your habits of spending beyond your means. And this "insurance" is nothing more than a fraud designed purely to INSURE that you remain POOR.

1) Most people don't have enough money to buy a house outright and never will.  Long term, having a mortgage is cheaper than paying rent every month.  I know, you just brought in a concrete mixer and built your bunker on someone else's property and have enough guns to keep them off your back, but most people don't have that option either.
2) Over the course of your life, if you put all the money you pay in insurance premiums in the bank and never touch it except to pay for the stuff that insurance would have covered, you'll come out ahead.  However, a) most people would spend it on something else (better computers, Sims expansion packs, etc.) and b) if the bad stuff happens early in your life, there won't be enough money in the bank to pay for it.
186  TS2: Burnination / Oops! You Broke It! / Re: Damn dormies! on: 2007 February 15, 02:19:41
Go back to the first dorm with the female student and use the lot debugger to regenerate portraits.  You might need to use Merola's mirror or something similar to make each Dormie selectable for a short time.

187  TS2: Burnination / Oops! You Broke It! / Re: Why are my rugs looking like crap!? on: 2007 February 15, 02:17:36
So you need to export the rugs on Echo's base and reimport them onto a Maxis base?
188  TS2: Burnination / The Podium / Re: Paladin's Conflict Program on: 2007 February 15, 02:15:38
In another thread, TwoJeffs says this error happens when your executable isn't in the same directory as the dlls from the zip file.  You might want to try reinstalling the HCD.
189  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/2006) on: 2007 February 14, 18:29:48
Ok, this is the data I can glean from the memories of my 4 playables...

1) Yes.  Donna and Dudley both have almost identical memories of their college moments.  Went to College, Met Dormies, Dropped Out, Grew Up Well, Moved Out.  Donna has a second but invisible Went to College memory between Met Dormies and Dropped Out.  Dudley has a Moved In memory after the Moved Out memory, because he was the first to move into the lot in the 'hood.  Then both of them have Get Job, yadda, yadda... the normal detrius of Sim life.

2) I think so.  Sidney had a party but Major didn't.  Major was the last playable on the lot when he went back to the hood via phone call/taxi.

Sidney's memories: Completed Junior Year, Met Dormies, Earned 5K, Probation (happened 1st sem senior year), Graduated, Diploma, Grew Up Well, Moved Out, Had a Great Party, Moved In.  I assume everything from Grew Up Well to Had a Great Party all "sprouted" when Sidney jumped into the taxi in cap and gown, but I'd have to play through it again to double check.

Major's memories: Completed Junior Year, Made Deans List, Made Dean's List, Met Dormies, Graduated with Honors/Summa, Diploma, Grew Up Well, Moved Out, Graduated with Honors/Cum Laude, Moved In.   I'm not sure why he's got the second Graduated memory; he had a 4.0 average the whole 8 semesters.
190  TS2: Burnination / The Podium / Re: Sims - Neighborhood Walk-By/Visiting Community Lots on: 2007 February 14, 17:42:25
Add in ACR and they're always running off for a quickie!
191  TS2: Burnination / The Podium / Re: Paladin's Conflict Program on: 2007 February 14, 17:40:42
Sounds like it's hitting an invalid package file.  Try checking half your Downloads, then the other half, then half of the half that failed, etc.

There's a thread here somewhere on how to contact the author.
192  TS2: Burnination / The Podium / Re: To uninstall? on: 2007 February 14, 09:56:04
Get TwoJeffs' Visitor Controller and set each lot to "ban strays."  Should tide you over until Seasons comes out.
193  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated *AGAIN* 9/21/2006) on: 2007 February 14, 09:09:47
1) I believe so.  I'll double check my two "real" dropouts, Dudly and Donna, this afternoon.
2) Dang, I'm not sure.  I think they get the memories before they move out and age transition (since they can hang out on campus for the equivalent of another semester for parties and such), and logically they must get the memories after leaving the lot for the exam.  However, I'm not sure if the exam has to be complete before the memory pops up.  Guess I gotta slave drive another Sim through 8 semesters to find out! (Or maybe Sidney or Major has relevant memories.)

Pleasure and Romance Sims should definitely be more likely to drop out.  Family, eh.  I'd think they'd want to stick around in hopes of meeting a graduate who'd get a better job and be better able to support the family.  Maybe any Sim with low aspiration would be likely to drop out.

Same for personality.  Lazy and Grounchy should want to drop out.  Again, Playful, I'm not too sure -- maybe if they're having enough fun (high aspiration), they'd want to stick around.
194  TS2: Burnination / The Podium / Re: NPC Maker Weirdness on: 2007 February 14, 04:17:40
Thanks for the info!
195  Awesomeware / The Armory / Re: No Stray Respawns on: 2007 February 14, 04:15:53
With the latest version, my game still hangs when I call to adopt.  Yes, I left it alone for over 5 minutes and it was still hung.
196  TS2: Burnination / Planet K 20X6 / Re: Feb MATY "More Awful Than You" CC Treasure Hunt: Pants! on: 2007 February 14, 04:10:52
Do those shorts actually have a belt?

No, that's his tacky seethru undies hanging out the top.
197  TS2: Burnination / The Podium / Re: Sims - Neighborhood Walk-By/Visiting Community Lots on: 2007 February 14, 03:58:03
I usually get the permaplat, then put the Sim on Power Idle so they pretty much do what they want.  Wish there was a "Macro->Artist" or "Macro->Novelist," tho.  I've got a Sim that constantly wants to crank out a novel!
198  TS2: Burnination / The Podium / Re: NPC Maker Weirdness on: 2007 February 13, 16:32:48
Is there a hack or gizmo that will make one singular Stray?
199  TS2: Burnination / Oops! You Broke It! / Re: Flashing Neighborhood Screen In Pets on: 2007 February 13, 08:36:14
I have no idea what's wrong with your neighborhood screen, but when you delete a Sim to try to fix them, they don't just come back.  You have to Save, quit the house, and come back.  Then they'll be standing by the mailbox fully refreshed.
200  Awesomeware / The Armory / Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again on: 2007 February 12, 20:53:20
Friends don't let friends patch Pets.

Get Pets, get hacks, ignore patch.  Got it?
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