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101
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TS3/TSM: The Pudding / The World Of Pudding / Building issue-mixed roof types lead to a hole in the roof
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on: 2009 August 28, 23:40:13
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I've been searching for a good few days now to see if there's a fix for this issue, with no success. The problem is slightly driving me up the wall so I thought I'd ask here, as you seem to have more expertise in building for TS3 than the rest of the Sims Community at the moment. I'm building a small Arts and Crafts type home and they often have mixed roof types, but every time I attempt to use a combination of the Gable and Octagonal roof, the game generates holes in the roof. Here's a picture that demonstrates the issue. I can use the a crappy hipped roof and I likely won't get the holes, but then the shape just won't be right for the period. Has anyone here found a fix for this issue or is it just EAxian bad coding I'm going to have to put up with?
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102
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TS3/TSM: The Pudding / Pudding Plots / Re: Two Futuristic Houses for a Space Colony
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on: 2009 August 28, 23:02:01
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My favourite of the three is the small lot. The glass walls are a nice design feature drawing the eye to that corner of the lot and the overall proportions of the lot are pretty much perfect. The glass starts to lose it's impact on a larger scale. I'm a little unclear though due to the shots whether the glass area is open air or not. With the issue of having the gridlines show up in your images, what you can do to combat that so you get better shots is take your images while you've got terrain paint selected, then hide your cursor under a bush. You should still include probably an overhead view of both of the houses so people can see what you've got inside, plus give them an idea of how much it costs so they can see whether or not it's affordable in-game. Plus Pescado will want to know what sorts of furnishings you've used in case you've used the substandard furnishings.
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103
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TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation
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on: 2009 August 28, 21:19:55
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Regina that's a really good suggestion. I used to do a similar thing. I'd mentally grid it out or even draw something basic down on MS paint. I'd do a x10 square grid and start filling it in with coloured boxes to represent different bits of the house. I figured if I knew roughly how big something was going to be beforehand, then I'd be less likely to do something that meant the Sim took nearly a full hour to get to the carpool in the morning.
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104
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TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation
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on: 2009 August 26, 12:13:11
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Pescado I know you hate being thanked, so all I'll say is that is an extremely useful list of things to take into account. Minus the question of how environment score works in Sims 3 (I'm unsure whether that's changed from Sims 2) that could almost be considered a bible of how to build for the game.
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105
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TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation
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on: 2009 August 26, 01:50:05
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Ah thank you for explaining that, that makes sense now. They're not my houses though *points upwards* I was just curious what Pescado's measure of harmfulness was as I have been building for TS3 but I haven't shared any of my stuff yet. I beleive I need to accrue enough game play to ensure I don't annoy other players by screwing up the layout.
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106
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TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation
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on: 2009 August 26, 01:19:41
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Pescado, do you have a list anywhere of the equipment you consider substandard or broken? or alternately do you have a guideline in terms of environment score and comfort?
I used the search function to see if you'd updated Awesomespec for TS3 but I couldn't find a reference to it. Apologies if I'm missing the bleeding obvious here.
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108
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TS3/TSM: The Pudding / Pudding Plots / Re: Queen Anne Cottage
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on: 2009 August 25, 22:42:54
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The proportions of that home are really nice. I downloaded the home for my neighborhood. From memory, the best way to fix the lighting issue is either use external programs in windowed mode or use the C key to take your screenshots. Then if you want to wipe out the gridlines so your pictures look prettier you can either move a Sim into the home or you can select terrain paint and move your cursor under a bush.
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110
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TS3/TSM: The Pudding / Facts & Strategery / Re: Traits that matter
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on: 2009 August 18, 00:32:33
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Pescado so is this why making them play chess will generate the want to increase their skill points regardless of their traits, whereas with TS2 it wouldn't usually generate unless their personality was inclined in that direction?
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112
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TS3/TSM: The Pudding / The World Of Pudding / Re: "All the right moves" bug
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on: 2009 August 06, 09:12:07
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Oh bugger, unfortunately I don't have a save from that point of the game. I've saved a copy of the game while the issue is happening but not beforehand.
Out of interest, I tried changing her career (it's on a seperate save now) and that fixed it.. it's a pain in the ass though because she's on Level 1 of the new career (she was on Level 9)
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113
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TS3/TSM: The Pudding / The World Of Pudding / "All the right moves" bug
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on: 2009 August 06, 07:22:58
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Hi Guys I have a really weird, repeating glitch with my TS3 game. I've searched here and in several other places, but I can't seem to find the bug or it's fix anywhere. I've got version 1.3.24.00002 installed. I'm at level 9 of the sports career, she got the challenge to read a book called "All the Right Moves" and when the challenge completed, it kept spawning the message hundreds and hundreds of times (I recorded 234 at one point). It's deeply annoying, it slows the game right down and is showing no signs of quitting. I only have awesomemod installed, but the only bits I've got enabled are the nocd and debug features-although I had more than that enabled initially when the bug started spawning. I'm figuring as I've disabled most of the stuff on Awesome mod, I'm guessing this is more likely an EAxis stuff up, but I thought I'd ask you folks and see if you had a clue how to fix it. I've already tried the resetSim command, that didn't work. Kathleen
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114
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TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge
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on: 2008 June 29, 10:56:49
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I dunno; can you spot an apostrophe when someone rams it up your ass?
Rohina, I just laughed so hard I lost all breath for a moment. If they did add Buntah, I'm just very releived they didn't use some of her multicoloured, flouro stuff from a few years ago.
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115
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TS2: Burnination / The Podium / Re: The new version of Securom demonstrates just how borked it is (Mass Effect)
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on: 2008 June 17, 03:47:03
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And then he needs a bit enlightened by the fact that people don't get bitten by the same issues when they have Securom-free versions.
I'm doing some reading up on how it manages to do just what it does.. it comes down to the fact that it seems to program part of itself to the Kernel. With this in mind, the issues it cause are either a case of bad programming or it's a deliberate, intentional effort to shut down programs it doesn't like. (or a combination of both, considering Sony created it)
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116
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TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge
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on: 2008 June 16, 00:51:31
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Meh, I think it is *technically* against the rules, but I don't care. I'm still curious to see what you did with it.
Thank you for the answer Snoot.. I'll post some pics on here, but I may also do another version if I get the time. This is the single most relaxing thing I've gotten to do all month.
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117
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TS2: Burnination / The Podium / Re: The new version of Securom demonstrates just how borked it is (Mass Effect)
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on: 2008 June 15, 22:35:10
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This is the first time EA's done this.. and with the Bioshock game people have been yelling at Microsoft about that issue for long enough, that they've now stated they're going to release a version without the activations. (I was reading about it on one of the forums)
EA makes some interesting business decisions.. Sony gets it's arse chewed out by the FTC over the music CD copy protection issue, that suit finishes in February 2007 with a judgement against Sony.. EA decides to get into bed with another arm of Sony using similar methods of copy protection on games two months later? Microsoft gets into a world of trouble with limited activations on Bioshock, so EA decides to go down that road a few months later in what looks like a pissy attempt to extort money out of people.
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118
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TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge
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on: 2008 June 15, 22:00:28
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Snoot, I have a question.. the house I'm working on at the moment keeps the exterior walls but I did obliterate the fireplace chimney on the third floor.. I detest that look on any building. Can we get a ruling whether just the chimney on the third floor is ok to obliterate? I'm happy to just keep doing the house for fun -as in, not a challenge entry-and show you guys the pictures when I get it finished. Gethane and Emma-these are both gorgeous.
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121
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TS2: Burnination / The Podium / Re: The new version of Securom demonstrates just how borked it is (Mass Effect)
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on: 2008 June 15, 05:24:02
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You should show your husband the screenshot.. EA has added a whole heap of stuff to the EULA for Mass Effect which more or less tries to indemnify them of everything short of Nuclear War. My friend read it to me, and it more or less says that if the product damages your pc, their only liability is to give you your money back for the game. We suspect the only reason why they're getting away adding Securom and putting ridiculous clauses in their EULA is because it hasn't been tested in court yet.
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122
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TS2: Burnination / The Podium / The new version of Securom demonstrates just how borked it is (Mass Effect)
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on: 2008 June 15, 04:47:01
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Hi! As you'd be aware they announced the new version of Securom on the third of last month, the new version that's going to be on all EA games. Noone was happy about the fact that it was going to limit the number of times you reinstalled your pc to three installs. EA then stated tht this new version would let you reinstall on three pcs, and that you could reinstall it on the same pc as many times as you like. This now appears to be EA's usual, colourful version of the truth. Mass Effect is the first game to get the new version of Securom, and Jfederated found a post on the Mass Effect board where a gamer made three straightforward hardware changes and then had a message pop up stating their license had expired and they needed to buy a new license. http://masseffect.bioware.com/forums/viewtopic.html?topic=635214&forum=104&sp=0#5844943As we're all going to be subjected this for Spore and probably Sims 3, (barring the people who Arrr) I thought you'd all want to know about it.. Kath http://securom.sublimesims.net/
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