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126  TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA on: 2009 November 20, 03:06:39
Opps, well I guess I have to enable it to the community lots as well, will get to work on that also.
...before you go, wouldn't entertainment > sports be better for it? Grin
127  TS3/TSM: The Pudding / The World Of Pudding / Re: World Adventures Mods folder setup, and What works and what does not on: 2009 November 20, 03:04:01
Can anyone confirm that Delphy's breast sliders are okay to use?

I wouldnt chance it, I believe the EP adds sliders which complictes matters.
You can still try, it won't explode, but dont save anything until you're sure.
128  TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA on: 2009 November 20, 00:56:02
thanks. I wonder why they just didn't put them in buy mode for real.
You'd think so, wouldn't you? To hide them away like that is simply dumb, to say the least. I was totally expecting those dojo boards to be next to the treadmills.....they just don't seem to get it ... Tongue

And then you have broken columns.....not even under columns, they're under deco misc, which in my game needs no beefing up.
It takes weeks to find stuff now with WA.
It makes you wonder what those buy catalogues are there for.... Huh
129  Awesomeware / AwesomeMod! / Re: Awesomemod and Expansion Pack not compatible on: 2009 November 18, 19:17:36

If you are getting error code 16, just use "save as. EA is working on a solution as always.
And when did this little tradition start? Today?
130  Awesomeware / AwesomeMod! / Re: Awesomemod and Expansion Pack not compatible on: 2009 November 18, 15:41:32
Well, i got only one problem after removing awesomemod: i canīt save -.-  (Code 16)
My good god, I don't know whether to laugh or cry....
131  Awesomeware / AwesomeMod! / Re: Awesomemod and Expansion Pack not compatible on: 2009 November 18, 06:43:10
Uh, yeah. You remember when I mentioned "Once you go AwesomeMod, you can't go back?". That's one of the potential gotchas.
Lol, heres me thinking that was a joke.
What if you start a new hood?
132  TS3/TSM: The Pudding / The World Of Pudding / Re: Custom Content hiding place on: 2009 November 11, 17:08:39
Yes.
The launcher bizarrely stores multiple files in a single file located at
C:\Users\yourname\Documents\Electronic Arts\The Sims 3\DCCache
and should this file not be present, none of them will  show up.
Its all or nothing, you can't just delete some of them.
Using 3viewer to install stuff gives you more control over this.
133  TS3/TSM: The Pudding / The World Of Pudding / Re: Thumbnails on: 2009 November 08, 11:55:05
Alice's thumbnail actually gender switched on me.
Ah I remember the good old days of the sims 2 wrong sex bug. Used to happen fairly regular that your sim would generate the wrong sex version of themselves, and you could see what looked like a sister or brother to what it was supposed to be.
I hated that bug.
134  TS3/TSM: The Pudding / The World Of Pudding / Re: Wonky Colored Question Mark Tiles on: 2009 November 08, 11:48:06
Something strange happened last night.
Whilst browsing through my hood, I thought 'sod it, I'll quickly tidy up the ? infested art gallery'. Has been 2 or three months since I looked at it. I tried to mass-recolour the floor, with the 4th one along in the floors > misc category. Dark concrete. The game hung indefinately everytime I tried this. I know sometimes it can involve a long pause when recolouring a lot of tiles (much more so in TS2) but the game froze.
When I tried instead to recolour individual floor tiles with the concrete, the game became ultra slow. When dragging the marker to recolour large areas, the game went slower than I have ever seen. It was like it was fighting against me. This is very weird.
Due to the slowness, I didn't  bother recolouring the whole lot. With so many diagonal bits, and no mass-recolour tool on this particular lot, you can imagine thats a good 1 hours work there so meh to that.
Can anyone else confirm this?
135  TS3/TSM: The Pudding / The World Of Pudding / Re: Exporting a neighborhood on: 2009 November 04, 17:33:33
What about zipping your save file then uploading it then download it from the other computer?
136  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 03, 23:04:45
Just to say that I haven't given up on my side of the experiments, its just I have to be gradual and inspect how the town reacts to things being re-inserted.
I can say at least that the landslide of CC over the last couple weeks has not made things worse, I'm still 95% error free here but with a very low population.
137  TS3/TSM: The Pudding / Pudding Plots / Re: Windle Castle Town on: 2009 November 01, 20:38:21
They got pulled? I can then.
http://www.sendspace.com/file/goqnhi
138  TS3/TSM: The Pudding / Pudding Plots / Re: Windle Castle Town on: 2009 November 01, 20:34:57
Quite amazing. This is definately getting plopped.
While I wont be doing the whole medievil thing in Riverview, I do want it to look somewhat frozen in time and idyllic.
139  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 was to include weather. on: 2009 October 31, 09:00:12
The bubbles are much downgraded. This is very apparent when you view Puddingland's bubbles compared to late Awesomeland bubbles:
How does one see these improved bubbles? Is this only with Awesome story driver activated?
140  TS3/TSM: The Pudding / The World Of Pudding / Re: Variable Crashes on: 2009 October 30, 22:25:37
As a test I would put your currently family in the sim bin, then 'destroyallhumans', then place them back in their house.
See how it runs with a small population, and save under a different name.
My town with a population of 6 runs crash-free, yet when i place the other 55 sims in there, it crashes left right and centre.
I am also in the process of placing lots back in the hood slowly due to crashing. I placed about 90 lots in the town and it was fine. But then I tried to put the last 5 lots back in there and it started going funny again. Also worth considering.
141  TS3/TSM: The Pudding / The World Of Pudding / Re: Variable Crashes on: 2009 October 30, 18:04:17
How densely populated is your town? I've temporarily removed nearly everyone because of instability.
Are there big detailed lots? Some taller buildings can be very taxing on the game, causing crashing.

And CAS? Does the screen go black, or is it just a desktop crash?
142  TS3/TSM: The Pudding / The World Of Pudding / Re: NVidia screws ups, why updating drivers is a bad idea ... on: 2009 October 21, 21:16:20
Yesterday I rolled back my 8800 GTX drivers to 160.92 just for TS3 so funny to see this thread.

I suspect that the CAS black-screen glitch may come back now, but if it helps with CTD's i'll take it. I suppose.  Tongue

Will keep updated.
143  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 20, 21:07:17
I am one of the only people to have hardly any patterns installed and have only had error 13 once. Make of that what you will, but I think there may be a connection.

The game really shouldn't be worrying about cacheing items in other households if indeed thats true.

Theres a saying "If a tree falls in a deserted woods, does it make a noise?"
In sims 3, it would appear yes it does. And the computer wheezes and coughs while it happens too.
144  TS3/TSM: The Pudding / The World Of Pudding / Re: Upload/package a Custom Neighborhood on: 2009 October 19, 15:37:05
Is anyone doing a custom hood of Riverview?
145  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 12, 13:58:29
Something seems very wrong if your neighborhood is 89 MBs.
Mine is also around this size. At least it was, until I cleansed my town of all but 5 sims.
146  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 08, 12:55:52
Hmmm, okay, now that we've put the champagne away regarding the error 12 and 13's, is there any way of lessening the amount of save-crashes and sudden CTD's? It seems that the game 'spikes' at certain points, and simply closes down when there is alot of information being passed around. No application should crash while saving though, that is an absolute disgrace.  Cheesy

I've tried using  a frame-limiter to cap it at 30fps, but the improvements regarding crashing  are minimal if indeed there are any at all.
Gamebooster claims to give you roughly an extra 1% horsepower during play, and Task Manager lets you run the game on one core, or both, but this also seemed to make no difference.

How feasible is it that EA will fix the save system do you think?
And if error 12 is caused by corrupt cache data, am I right in thinking that save data should be completely seperate from cache data, and should not be part of that process whatsoever?
And then you have the thumbnails also being saved into the save data as well, which seems completely illogical.

Any suggestions?
147  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 05, 12:41:07
For what its worth, I only tried resetworld after actually getting the error 12. Perhaps I should do it upon boot up.
Thanks for the extra info, all may not be lost after all.
148  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 was to include weather. on: 2009 October 04, 11:15:21
" theres a petition on the offical "Sims 3" forum, to get rid of the store."
Yeah? Someone should do one "We demand an explanation for error 12 and 13's"
149  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 03, 21:24:02
Resetworld hasn't worked for error 12 here.
I'll try putting the original resoucecachebudget back.
150  TS3/TSM: The Pudding / The World Of Pudding / Re: I don't get it.. on: 2009 October 02, 13:46:16
Just like TS2, this game is destined to never run smoothly.

Things like a high hood population and massive lots don't seem to really have been playtested, so no matter what you do, the game will have awful frame rates. Its not uncommon for my TS3 frame rate to drop to about 3fps for no apparent reason, while games like Race Driver Grid (which is a really cpu intensive game) runs almost flawless.
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