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128
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TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA
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on: 2009 November 20, 00:56:02
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thanks. I wonder why they just didn't put them in buy mode for real.
You'd think so, wouldn't you? To hide them away like that is simply dumb, to say the least. I was totally expecting those dojo boards to be next to the treadmills.....they just don't seem to get it ... And then you have broken columns.....not even under columns, they're under deco misc, which in my game needs no beefing up. It takes weeks to find stuff now with WA. It makes you wonder what those buy catalogues are there for....
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132
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TS3/TSM: The Pudding / The World Of Pudding / Re: Custom Content hiding place
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on: 2009 November 11, 17:08:39
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Yes. The launcher bizarrely stores multiple files in a single file located at C:\Users\yourname\Documents\Electronic Arts\The Sims 3\DCCache and should this file not be present, none of them will show up. Its all or nothing, you can't just delete some of them. Using 3viewer to install stuff gives you more control over this.
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133
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TS3/TSM: The Pudding / The World Of Pudding / Re: Thumbnails
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on: 2009 November 08, 11:55:05
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Alice's thumbnail actually gender switched on me.
Ah I remember the good old days of the sims 2 wrong sex bug. Used to happen fairly regular that your sim would generate the wrong sex version of themselves, and you could see what looked like a sister or brother to what it was supposed to be. I hated that bug.
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134
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TS3/TSM: The Pudding / The World Of Pudding / Re: Wonky Colored Question Mark Tiles
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on: 2009 November 08, 11:48:06
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Something strange happened last night. Whilst browsing through my hood, I thought 'sod it, I'll quickly tidy up the ? infested art gallery'. Has been 2 or three months since I looked at it. I tried to mass-recolour the floor, with the 4th one along in the floors > misc category. Dark concrete. The game hung indefinately everytime I tried this. I know sometimes it can involve a long pause when recolouring a lot of tiles (much more so in TS2) but the game froze. When I tried instead to recolour individual floor tiles with the concrete, the game became ultra slow. When dragging the marker to recolour large areas, the game went slower than I have ever seen. It was like it was fighting against me. This is very weird. Due to the slowness, I didn't bother recolouring the whole lot. With so many diagonal bits, and no mass-recolour tool on this particular lot, you can imagine thats a good 1 hours work there so meh to that. Can anyone else confirm this?
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136
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TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing.
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on: 2009 November 03, 23:04:45
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Just to say that I haven't given up on my side of the experiments, its just I have to be gradual and inspect how the town reacts to things being re-inserted. I can say at least that the landslide of CC over the last couple weeks has not made things worse, I'm still 95% error free here but with a very low population.
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140
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TS3/TSM: The Pudding / The World Of Pudding / Re: Variable Crashes
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on: 2009 October 30, 22:25:37
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As a test I would put your currently family in the sim bin, then 'destroyallhumans', then place them back in their house. See how it runs with a small population, and save under a different name. My town with a population of 6 runs crash-free, yet when i place the other 55 sims in there, it crashes left right and centre. I am also in the process of placing lots back in the hood slowly due to crashing. I placed about 90 lots in the town and it was fine. But then I tried to put the last 5 lots back in there and it started going funny again. Also worth considering.
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141
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TS3/TSM: The Pudding / The World Of Pudding / Re: Variable Crashes
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on: 2009 October 30, 18:04:17
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How densely populated is your town? I've temporarily removed nearly everyone because of instability. Are there big detailed lots? Some taller buildings can be very taxing on the game, causing crashing.
And CAS? Does the screen go black, or is it just a desktop crash?
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143
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TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing.
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on: 2009 October 20, 21:07:17
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I am one of the only people to have hardly any patterns installed and have only had error 13 once. Make of that what you will, but I think there may be a connection.
The game really shouldn't be worrying about cacheing items in other households if indeed thats true.
Theres a saying "If a tree falls in a deserted woods, does it make a noise?" In sims 3, it would appear yes it does. And the computer wheezes and coughs while it happens too.
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146
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TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing.
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on: 2009 October 08, 12:55:52
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Hmmm, okay, now that we've put the champagne away regarding the error 12 and 13's, is there any way of lessening the amount of save-crashes and sudden CTD's? It seems that the game 'spikes' at certain points, and simply closes down when there is alot of information being passed around. No application should crash while saving though, that is an absolute disgrace. I've tried using a frame-limiter to cap it at 30fps, but the improvements regarding crashing are minimal if indeed there are any at all. Gamebooster claims to give you roughly an extra 1% horsepower during play, and Task Manager lets you run the game on one core, or both, but this also seemed to make no difference. How feasible is it that EA will fix the save system do you think? And if error 12 is caused by corrupt cache data, am I right in thinking that save data should be completely seperate from cache data, and should not be part of that process whatsoever? And then you have the thumbnails also being saved into the save data as well, which seems completely illogical. Any suggestions?
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150
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TS3/TSM: The Pudding / The World Of Pudding / Re: I don't get it..
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on: 2009 October 02, 13:46:16
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Just like TS2, this game is destined to never run smoothly.
Things like a high hood population and massive lots don't seem to really have been playtested, so no matter what you do, the game will have awful frame rates. Its not uncommon for my TS3 frame rate to drop to about 3fps for no apparent reason, while games like Race Driver Grid (which is a really cpu intensive game) runs almost flawless.
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