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101
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Awesomeware / AwesomeMod! / Re: How To Get AwesomeMOD work with High-End Loft
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on: 2010 February 07, 12:15:10
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So the new test AM stays in WA Mods\Packages? But the framework files get copied - not cut - into HELS Game\Bin?
In this case I'm getting "no disc found" I'm even getting this after uninstalling HELS and just using a WA AM as before.
Playing this game gets more obscure by the day...
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102
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues
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on: 2010 February 04, 19:45:54
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go here C:\Users\username\AppData\Local\Temp, then sort by date, look for the newest folder created by date and time you patched, you should find rtpatch.txt inside the folder, scroll to the end of the txt, you will find the problem file.
Okay thanks, it says the problem is Game\Bin\Resource.cfg I don't even know if thats supposed to be in there, but it stops the update whether its in or not.
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103
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues
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on: 2010 February 04, 15:27:19
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Bah, neither patch will work. I've tried removing and replacing all the usual suspect files with no joy. The failed update moves too fast - I can't see which file is the culprit, I even tried recording this bit with fraps, but it won't record anything unless an application is running. How else can I find which one is the problem file?
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110
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TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives)
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on: 2010 January 06, 18:53:55
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Okay, thanks Anach. All my stuff was in .package anyway, the only thing in my .dbc is a Riverview with text string errors everywhere, so I didn't bother with that. But as you said, loading, framerate, menus, they are probably about 25% better now. I thought the game was incapable of this, but its breezing it. The merged package sizes are larger than I thought they would be, but the trade off is undoubtably worth it.
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122
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TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing.
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on: 2009 November 24, 16:14:38
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Update: This error 12 was quite different from the others. Easy to detect, and easy to save afterwards. By simply bulldozing one of the 34x42 lots next to the main temple in china, and replacing with the lot below, the game threw an error 12 every time out of like 7 tries. By bulldozing the suspected lot, saving was possible. An older version of the lot worked no problem. Strange. http://www.sendspace.com/file/lnoc8i=============================== Update: This is apparently a translation of the official word of what error 12 is: Code 12 This device can not find enough free resources that it can use. If you're using them, you must disable one of the other devices on this system. (Code 12) Cause This error can occur when two devices that are installed on your computer the same I / O ports, the same break, or the same Direct Memory Access channel (either by the BIOS, operating system, or both) have been allocated. This error message can also appear if the BIOS is not enough resources allocated to the device. Recommended solution You can Troubleshooting Wizard in Device Manager to determine where the conflict is, and then disable the conflicting device. Disable the conflicting device 1. In the Properties dialog on the General tab. 2. Click Troubleshoot to start the troubleshooting wizard. The wizard asks you some simple questions and provides a solution to your problem based on the answers you give. 3. Follow the steps through the wizard offered to the problem
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124
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TS3/TSM: The Pudding / The World Of Pudding / Re: So is World Adventures worth it?
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on: 2009 November 22, 01:24:28
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Basically, it would appear that a cap of about 300 mb of cc is called for with this EP, perhaps less. Its an absolute pain the ass in that regard, but the scenery, the interactive objects, and the ability to have 4 hoods in one savegame means that in the end, I suppose, it is worth it.
Where did you read that? Does that include EA Store crap (I don't know if that even counts as CC) or just other cc? Because I've got over 500 MB for EA Store crap and I haven't noticed anything missing. Other cc I have 50 MB of so I don't know if it'll stop me at 300 or not. To the OP, I like the EP more than the base game itself. Though that might only last for a month, since when I got the base game I obsessively played for about a month and then got bored. So we'll see how long I obsess over the EP. So far I like it a lot and I haven't had any problems that other people have been having. Yes I meant you will have to limit yourself in terms of CC cause the EP and CC do not appear to mix. Although over at MTS there has been suggestion that .package files are the problem, and that having the Launcher install the CC to \Documents\Electronic Arts\The Sims 3\DCCache seems to not slow the EP down much at all. I dont have much laucher-installed stuff, perhaps you could check that out for us claudiasharon?
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125
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TS3/TSM: The Pudding / The World Of Pudding / Re: So is World Adventures worth it?
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on: 2009 November 21, 21:33:30
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Basically, it would appear that a cap of about 300 mb of cc is called for with this EP, perhaps less. Its an absolute pain the ass in that regard, but the scenery, the interactive objects, and the ability to have 4 hoods in one savegame means that in the end, I suppose, it is worth it.
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