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151
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TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips
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on: 2009 October 15, 03:11:10
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What about rabbitholes? What effect to they have on community lot traffic? My sims are driving me crazy with going to Central Park, which has 6-8 rabbitholes and about 20-40 sims at a time; the police station with a cafe, internet cafe, gym, and hotel, has about 6-7 at a time; and my eating place/gym/pool/library only ever gets two people, and always for the gym. I am adding a diner right now to the eating area, just to see if that improves traffic to the lot.
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153
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Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread
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on: 2009 October 14, 13:55:02
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Here are some additional traits for you to consider:
Overeater: gets a positive moodlet in place of "stuffed"; perhaps a stronger negative for hungry Anorexic: positive moodlet for hungry, very hungry; perhaps negative moodlet for "satisfying meal" Night Owl: positive moodlet for being awake from 11pm to 4am; negative moodlet for being asleep during this time Morning Bird: positive moodlet for being awake from 5am to 10am; negative moodlet for being asleep during this time Violent: can hit people without being their enemy, and gets a positive moodlet for doing so Fashionable: positive moodlet for changing outfits (ie selecting brand new ones); perhaps positive moodlet for simply switching outfits Beauty Obsessed: positive moodlet for wearing makeup and accessories, and beauty treatments at the spa Clingy: negative moodlet for being alone in room Gossip: positive moodlet for gossiping; always knows when partners are cheating, and can instigate jealous reaction by telling sim about their cheating partner Chronically Sore: often gets sore, sometimes for no reason Compulsive shopper: positive moodlet for buying things, especially non-buy mode Morbid: positive moodlet when acquaintance dies; positive moodlet while in graveyard
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154
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Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread
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on: 2009 October 06, 03:59:48
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I know you added something to do with party pushing, so I'm not sure if this isn't in there already: i would like a party "pusher" that forces sims to go to a party if they were going to go already. In other words, once they make a decision to attend, they are going to go, no matter what. I've had parties where 1 sim out of 8 showed up, even though every one of them was best friends with the inviter.
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155
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 October 05, 22:17:38
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Is there a way to make sims of different life stages siblings in CAS?
Already possible. How? It won't give me the option when I try to make a young adult sibling to a teenager. Does the teenager already have an adult parent? I don't think adults can be parents to young adults
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157
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Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread
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on: 2009 September 26, 17:27:56
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If you use Supreme Commander on a sim, and they work out, they will go from being very fat to being very thin. This solves the problem but causes another one. I haven't noticed any of my sims getting buff from working out.
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158
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 September 06, 19:10:32
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This post is directed to everyone who uses Supreme Commander on large numbers of sims: Are you able to play the game without a lot of lag? I tried turning SC on for all 91 of my sims, and the game lagged (sims taking 2 hours to get from bathroom to work) and then crashed; when I cut it down to 30 sims, there was choppiness and lagging; at 20 sims, it ran smoothly. But when I tried it on 30 sims once again, it seemed to be working okay. Maybe it just has to warm up? I think I am going to try it on 91 sims again to test my theory, but does anyone here have any SC experience to add?
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159
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 August 31, 18:34:46
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I need help! I seem to have lost my Supreme Commander functioning. The sims I am currently using it on still have it, but once I remove Supreme Commander from a sim, it is no longer available to that sim. Isn't it normally under Ctrl-click? All I'm getting now with Ctrl-click is "change outfit". Is there a known solution to this?
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161
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 August 30, 05:25:55
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I am now using Supreme Commander for all 89 sims in my neighbourhood, and I am getting serious lagging. Sims will stop in mid-stride, and stay frozen for 10 minutes; then walk for 10, and freeze again for 10. Nick Alto was standing at his front door. Vita was with him. This was 7:01 am. Nick had to pee, while Vita made herself some juice to drink. Nick finished using the toilet at 8:30. So I sent him to work (for 8:00), and it was Vita's turn to pee. Eventually my game crashed - just as Nick's car stopped in front of Doo Peas. My game has never ever crashed on me before - this must be some serious lag.
I suppose it's not meant to be used on 89 sims? Is there a way around this, or do I have to accept that it can only be used on a small fraction of my neighbourhood at a time.
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162
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 August 30, 00:10:39
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I've been thinking about using Supreme Commander, but have a few questions:
1) Does the "Random Crap" option give you EA autonomy after "Power Idle" OR "Critical Only"?
2) Do the "Work & School" and other skill options take effect immediately OR after "Power Idle/Critical Only" tasks are done?
Edit:
3) Also, if I choose a skill option, does that mean that the sim will not do anything other than work on that one skill? Same for Work and School?
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164
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 August 06, 01:51:44
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HELP! I was playing around with some of the cheats, and now Justine Keaton will not have her baby. I accidently lost all my game data after eight days of gameplay, but the story was still intact. So I decided to induce labor right away for Justine and Claire Ursine, so they would not look their babies went back in. Claire had hers in a timely fashion, but Justine has gone on almost five days without. She is not supposed to be pregnant right now; the story forbids it. How do I induce labor as quickly as possible?
Thanks in advance!
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167
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Awesomeware / AwesomeMod! / Re: A new kind of crash!
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on: 2009 August 01, 02:16:00
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The patch downloads automatically, I think. This bug happened to me too. When I remove awesomeMod from the Mods/Packages folder, the game works fine, but if I put it back in, it crashes again. Obviously, there is something in the patch that conflicts directly with something in awesomeMod. But what is it? How should I configure my AwesomeMod to avoid the conflict?
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168
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 24, 00:06:51
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I was forced to restart my game, and for the sake of story continuity, I want my sim to have her baby immediately. I tried Ctrl-Shift-Click, and selected the "Have Baby" option, but that doesn't seem to be working. I get a pop-up that says "Hours to goal" or something, with 72 as the default number. What should I do to get my desired result?
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169
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 12, 23:58:40
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I have a problem: all my military sims have turned into astronauts virtually overnight. I have a version of AwesomeMod after all the tweaks were done to make valid bosses, and I am unsure if this is what caused the problem. I have also made all my sims sacred. I don't know if they were all promoted before or after I made them sacred, but I would like to be assured that no more of my sims will end up with level 1 to level 10 promotions. It is wreaking havoc with my game.
If anyone could suggest a way to manually demote my sims to a more appropriate career level, that would be appreciated - and if that sim happens to be someone's boss, how will that affect the outcome?
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