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1  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 March 12, 15:25:35
When you attach the default Downtown, move it somewhere safe and then begin the whole making Strangetown into a downtown process. Then when you go into the game to attach Strangetown-downtown, there won't be a previous downtown (the default one) there, Strangetown-downtown will be the first downtown that gets attached. And when that's done and you exit the game, remove that one too (rename it first if you put it in the same folder as default Downtown so as to not overwrite) before you repeat with Veronaville. Or, if you don't mind starting with a brand spanking new Pleasantview, just download the one SaraMK has made. That's what I do, and then I've added all the other EAxis hoods as shopping districts.
2  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 March 11, 13:51:23
Once again a new EP has given me another hood to attach. Thanks again Sara, Desiderata Valley is looking good as a new shopping district!
3  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 March 01, 08:23:22
The Free Time neighbourhood (even without simpe updated) works fine added as an alternate 'shopping' district. I have it like that... downtown, strange town, and veronaville are my downtowns, bluewater, riverblossom, and free time neighbourhood are my shopping districts.

Simpe didn't want to extract the id from the FT hood for me, which is rather annoying.  Undecided
4  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2007 August 25, 19:40:12
Just wanted to say thanks for this Sara. Downloaded your merged hood and against all odds managed to add Riverblossom Hills as a shopping district. So now my hood is complete!
5  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 02, 10:18:54

When I send sims to Gothier Green Lawns to try and see a ghost in the cemetary I see all the dead sims are gone. No graves. No urns. No tombstones. No nothing.  I wonder if there is someway to restore those sims back to their graves or are they just history?


The reason is that the people who were dead - the Tricou family - have been ressurected to avoid problems with the game. I guess you are free to kill them again!  Cheesy
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