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51  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: July 2009 on: 2009 August 07, 06:40:26
OK, I know I am late with posting these. I just got DSL back though and it was too hard to upload anything with the snail pace of AOL dial-up. I truthfully had my remodels finished around the middle of July though. This one has three versions; one with a huge amount of CC, one with a fair amount of CC, and one with only a small amount of CC. All the pictures are of the Maximum CC version which to be perfectly honest is pretty muc unplayable even with RAM out the yinyang. It is just too slow to play, but I liked my "landscaping" and other embellishments for it. The medium CC one plays much better but the minimum CC one is obviously going to be the most playable. I kept the Menaceman light fix and Numenor's Carina light stairs and maybe a few recolors is all.


Front view


Right side view


Back view


Left side view


Playground area


Pond


Cook-out area


Basement pool and recreation area


First floor one bedroom apartment for a retired couple


Second floor efficiencies and common area for young singles or newlyweds


Third floor three bedroom three bath family apartment w/ guestroom/nursery bonus room

319 Chobee Park Road-Minimum CC http://www.box.net/shared/2n93ikas49
319 Chobee Park Road-Medium CC http://www.box.net/shared/nps4e0xant
319 Chobee Park Road-Maximum CC http://www.box.net/shared/udu0nc7pey

I am adding my second remake to this same post. It is a "Family Business" with their living quarters/Apartment above it. Yes I know Apartments did not allow this (big disappointment) but by re-zoning to Community to install the "Business" then back to Residential and finally to Apartments I got a functioning business as well as an apartment. Placing the apartment entrance as I have done at least gives the illusion of a family owned business. And yes, to get the proper effect I wanted, I had to use quite a bit of CC. In test play however, the lot played well at a good speed.


Front entrance


Right end view


Back view


Left end view


Roof view


Basement level


1st floor restaurant


2nd floor living quarters area


3rd floor living quarters area

''The Place'' @ 'ChobeePark http://www.box.net/shared/g97hvizx6e

I hope you enjoy these as much as I had fun doing them.  Wink
52  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: July 2009 on: 2009 July 26, 17:07:56
I didn't find the original house that phail and only moved one interior wall upstairs making the closet into a nursery. I also added front porch to the left to make a symmetrically look that fit the traditional wood theme.

ciane,
I like your take on this and think you have probably stayed truer to the spirit of the challenge than any of us because you didn't radically change the floorplan or enlarge the original house but simply altered it sufficiently to be unphail.

My own remakes are done but with dial-up I've just not had the patience to put them up. Maybe later today I'll "get 'er done".
53  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 July 04, 01:40:11
319 Bella Park Road (Belladonna Cove) is UGLY! So it obviously gets MY vote.
54  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 30, 01:31:47
allon's link to it worked. The other one did not with either ie or firefox. Gave same type error message with both.
55  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 29, 00:21:39
I did Edgewater Apartments right at the start of the month, and they've been lying empty ever since, thanks to TS3. In the spirit of 'I've started, so I'll finish', I finally got round to testing them and posting them.

Edgewater Apartments

Slideshow: http://tinyurl.com/n8lv3w.
(Apologies for even worse quality images than usual, though they do get a bit better 10 frames in. I forgot I'd turned all my graphics settings to the minimum, worried about how the card would cope with TS3.)

Download: http://tinyurl.com/lt55tt

I have all EPs and M&G SP.

Sorry, won't download.
56  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 24, 17:02:33
Something much smaller. I think a lot of people were put off by the size and scale of this house. The people who entered this month did a good job, but it was the kind of house you really have to work on for awhile. Perhaps we could do something from Veronaville, as there are some interesting houses there. Although Desiderata Valley is chock full of houses of phail.

And how about doing one for The Sims 3? I loathe building in the game, as they make it so horrible to control and annoying. However, I wouldn't mind redoing a house.

Smaller is better. This one drove me mad being so big.

I do not think Sims3 should go in this thread though. Start a new one for it. I don't have it yet and don't know when (or if) I will get it. Not that anxious for it even if I was not currently too impecunious to afford it. Can't Arrr it either (even if I were so inclined) as I no longer have high speed.
57  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 16, 00:01:50
Here is my submission for this month, probably the only one I'll do this time. It took me a long time to get it completed, plus I no longer have high speed and am relegated back to dial-up which takes forever to upload pictures and/or files to photobucket and box.net, increasing my frustration levels to level red. In fact I have not gotten pictures all uploaded to photobucket as yet and will post only one here (with a link) after I do.

http://photobucket.com/chobeegal
I have all EPs and SPs installed.
http://www.box.net/shared/8qfds6ugs6 (NO CC at all!)
58  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 June 04, 22:57:35
OK, is this challenge now dead due to the arrival of Sims3?
59  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 29, 00:46:24
There's some trick that you have to use to get backyards for apartments to work... I seem to remember that it involves having a fence on both the ground level and the level of the main floor of the house.  Having never used that trick myself, I can't tell you much more.  However, I know that there's a tutorial or discussion about this at ModTheSims2.
I already explained that particular idiosencracy in an earlier post.
To fix it you would either have to remove the second door from each apartment or put a closed fence around the area. The trouble with enclosing a fenced area is that with a foundation the fencing has to be done on two levels, and this can only normaly be done leaving two squares from lot edges. If your building is too close to lot edges it will not be possible to enclose a "garden" area.
The trick to do this is to place a foundation surrounding the area you need to enclose, draw your fence on it then delete it and draw another fence at ground level directly below the other. Since a foundation can only be placed two spaces from lot edge there must always be that distance from the edge for your yard or garden.
60  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 28, 00:15:19
Sudden thought:  If a pond had a fence/wall through the middle, but was still visibly a pond, would that work?
Sorry but no. I thought of that as a possible solution so I tried that on your lot and it would not work.
61  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 26, 08:02:36
Here's my Fifth (and maybe last) submission for this month. It is definitely not symetrical and is also quite a major departure from my usual, more traditional and conventional, exterior color scheme, but I like it a lot! There are two apartments; a one bedroom 1& 1/2 bath for a single or couple and a two bedroom 2 & 1/2 bath for a couple with 3 same sex (I decorated for girls) children. The CC included is only the recolored things necessary to achieve the proper effect. I play tested it quite extensively using several different family compositions.

Front

Back


Sides




First floor




Second floor

http://www.box.net/shared/dg3l1uh98v
62  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 25, 13:22:22
The problem may be that you don't have a single entrance to each apartment. There's a back door too, leading onto an open area. If you fence off the bit of garden that belongs to each apartment, making it a sealed unit, that might solve the problem.
This definitely would be the problem. To fix it you would either have to remove the second door from each apartment or put a closed fence around the area. The trouble with enclosing a fenced area is that with a foundation the fencing has to be done on two levels, and this can only normaly be done leaving two squares from lot edges. If your building is too close to lot edges it will not be possible to enclose a "garden" area.
EDIT: OK, after "diving into" the lot here is what I found; there was not just a problem with an unenclosed back door, there were doors from the "apartments" opening directly into the pond area. This can not be done, even if you "fence in" or completely enclose the pond. The game will view doors from the apartments into the pond area as accessing into each other, even if the pond is in between and completely seperating them. The pond can only be used as a "common area" with no direct access from the apartments. I was able with some alterations to get working apartments and keep the same basic "look" to your lot.
63  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 19, 14:04:07
You're pretty much doomed to be shouted at. Only instead of people shouting at you for criticizing the game, you will be shouted at for your horrible grammar and abuse of punctuation.

Errr, Pes, she did apologize/explain any bad spelling/grammar/punctuation in her initial posting...
e.g.
Sorry if there is any spelling mistakes using my phone.
64  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 18, 12:49:49
eek! Really? I had my Sim take a bath to test it out, and all seemed ok. Plus, my game still works. I haven't noticed anything unusual either. What is meant to go wrong?
Like I said before; I've done a diagonal tub a number of times and never seen any problems in my games.

...Actually, thinking back, something DID go a bit wonky before. After his bath, the guy went outside in the nude to welcome some old lady...
Is that what happens with diagonal tubs?
I have had my Sims decide to be nudists also, but it was not when or because of the use of the diagonal tub. I had mods to let them wear casual to work and to sleep nude and they were the culprits (maybe a conflict with another mod) because removing them cured the nudist problem.
65  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 17, 16:15:44
Well, other than that it commits the cardinal sin of diagonalizing a multitile tub, which is strictly verboten or else it will fuck up the game.

Does it actually cause corruption?

I've done it a number of times and never seen any adverse effects on my games. But I'm no expert about coding etc. I am admittedly binary illiterate. And I can't even get HomeCrafter to work for me, though I actually did get SimPe to function for making some changes in my game. I had to remove SimPe though because it prevented me from downloading anything from the internet, Sims related or otherwise. So now when I want to use it for anything I have to instal it for whatever I use it to do and then remove it to restore functionality to my PC.
66  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 17, 01:14:57
Chobeegal: Does that whole mash of curtain, tub, and college shower work out? I mean, is it usable? Because I'm looking to recreate our new bunker in Sims, but the only way I can recreate our tub setup is something along those lines.
I'm not sure the shower works, I did it more for appearance than usability. I have used the tub with the shower in place with no problem. I believe the tub works with the curtains, I saw it done this way by someone else somewhere and I think I tested it out then. I know that Sims can still pass through arches that have curtains placed on them so I see no reason they could not use tub. If they can't, I'll be disappointed because it eliminates one more method of adding some realistic details.

Chobeegal - you might want to clean out your Sims2Pack (I do this by renaming the Sims 2 folder and then installing the Sims2Pack using Clean Installer to get rid of all unwanted CC).  I don't mind extra furniture, but the file also currently seems to include two CC mailboxes, two CC garbage cans, and Inge's Stay Things Shrub.

Oops, I forgot that I used Inge's Stay Things Shrub in my test run (done in residential mode) to keep the furnishings from disappearing when I moved them out. But the mailboxes and garbage cans came in on the base lot because I forgot to clean install it this time. I frequently find extra CC mailboxes and garbage cans piggybacking on the lots I download here. I usually remember to uncheck them in clean installer though.
67  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 15, 23:12:31
chobeegal, are you Irish? Slantje! I love green too, but more because it's nature, not because I see too much green grass here. Wink
Difficult to see your pics.. I may have to download them for a closer look. One thing I noticed though, is that all 3 lots seem to be very symmetrical, which kind of makes me want to skew the houses a bit. I prefer asymmetry, a bit of chaos is always good.

Primarily Irish and Scots ancestery, with a dash of Dutch thrown in for "seasoning". I married a Hispanic and my sister married an East Indian so our children are really a "Mulligan Stew". My niece is not married and does not plan to ever do so. My 3 daughters have married a man of German ancestery, one of Welsh ancestery, and one of English ancestery. I'm curious to see what diversity the next generation (my 8 grandchildren) brings into the family line. LOL

I tend to go with symmetry when creating apartments only because, here in the US at least, most apartment complexes are built with symmetrical or "mirror image" units. I assume it is because it costs less to do so. I would think getting an archetect to plan "individualized" units would be much more expense as well as time consuming and would require a lot more diversity of materials which would cut out any discounts or savings for purchasing materials in quantity.

So OK, here I go again with my fourth entry. And yes it is again symmetrical. Actually I might try doing something asymmetrical now, but am unsure if I will like it well enough to post. We'll have to wait and see. Grin Some CC; mostly walls, floors and ceilings but also Menaceman's light fix and the Morroccan chair.


Front view


Back


Play area



Master Bedroom


Downstairs Bedrooms


Diningroom


Kitchen


Livingroom


Downstairs overview


http://www.box.net/shared/xcc06yd2fx
68  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 10, 21:44:14
OK, I confess. This month I have contracted the dreaded inspiration virus. Here I present my third effort for this month's challenge; Chobee's Country Cypress Shack. I have uploaded only the CC version because without the CC I used in creation of this one it is going to not look at all right. The "Cypress" siding is actually "Cedar" but was the closest thing I could find to replicate the Cypress that used to be used for much of the building in this part of Florida. It was used because it would last longer in this climate than any imported wood, but it is now illegal to harvest and use Cypress lumber. The only Cypress available now is if it comes from the dismantling of old houses and barns. There are some Cypress homes and buildings over 100 years old still in use around here and most are now declared for historical preservation.

For the photos I changed the street to gravel and lanscaped over the sidewalks. The street has to be redone as well as the sidewalk remnants also every time you enter to play the lot. I know there are people who have made mods to permanently alter streets and sidewalks, but I don't have any of those and don't know how to make them myself.


Front view


Side front view


Back view




Foundation (ground) level






First floor living areas


Second floor bedrooms


Third floor bedrooms


Fourth floor bedrooms


Play tested by S. W. and Hattie Blackwater

http://www.box.net/shared/5edjkr047p (CC)
69  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 08, 15:57:29
Here is my second presentation for this month's remodel, Chobee Bungalow Apartments. I am attaching both the version in photos that has some CC and which is the play tested version, as well as a "cleaned" version which of course required some replacement items for the CC I had used. I have all EPs and SPs.


Front view


Back view


End view


Overhead view











http://www.box.net/shared/c0bn6kisf9 (CC)
http://www.box.net/shared/639tqmsav3 (Clean)
70  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 08, 03:24:51
I think I'm confusing myself with past bonus rules, but is it true that foundations =/= external walls? I really want to change the porches, especially the rear ones. A lot of others have changed the porches. Meh, whatever. I'm considering them ripe for demolition.
The only time porches could not be changed or demolished was when they were specifically restricted in the bonus rules. In this month's lot there are no restrictions of them.
71  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 06, 06:09:02
Here is what I came up with for this. Actually it is my second effort. I realized I absolutely hated my first attempt after I got it done, so I nuked it into cyber oblivian. I like this though, but I did use some CC in building it the way I really liked best so I am posting two versions; one with the CC (which is in the pics) included and one clean version. I have all EPs and SPs installed and no idea what I might have used from which of them. I just kind of went with a green theme that might have been more appropriate for a month and a half ago.  Grin Oh, well so what...Kiss Me, I'm Irish!


Front


Back


Second Floor


Ground Floor

http://www.box.net/shared/gn0uyr14q7 (CC)
http://www.box.net/shared/psstz7o942 (Clean)
72  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 05, 01:38:01
...esnips requires sign up.

I had no problem downloading without having to sign up. In fact I downloaded it twice because I closed without saving the first time because the phone rang and I forgot I hadn't saved when I came back.
73  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 03, 14:38:44
pentabet, DL is now fine. Thank-you.  Smiley
74  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 03, 00:09:49
Aforementioned insanity: http://www.box.net/shared/ig3p9d9pya
This started out as a residence, and I may yet post the home version of this.  I wanted to put this one up in the meantime, for your party-on sims.

Huh Posted download has only 390 bytes Huh
75  TS2: Burnination / Planet K 20X6 / Re: EAxis house of Phail: May 09 on: 2009 May 02, 16:43:12
Hey jesslla.. whassa "sprit"?

Sprit
Sprit\, v. t. [Akin to G. spritzen, spr["u]tzen. See Sprit, v. i.] To throw out with force from a narrow orifice; to eject; to spurt out. [Obs.] --Sir T. Browne.

Sprit
Sprit\, v. i. [AS. spryttan to sprout, but. See Sprout, v. i., and cf. Spurt, v. t., Sprit a spar.] To sprout; to bud; to germinate, as barley steeped for malt.

Sprit
Sprit\, n. A shoot; a sprout. [Obs.] --Mortimer.

Sprit
Sprit\, n. [OE. spret, AS. spre['o]t a sprit; spear; akin to D. spriet, and E. sprout, sprit, v.t. & i. See Sprout, v. i.] (Naut.) A small boom, pole, or spar, which crosses the sail of a boat diagonally from the mast to the upper aftmost corner, which it is used to extend and elevate.

But methinks I like Giggy's definition better. LOL
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