I followed an excellent simplified tutorial by buffysmg81 at N99.
I take no credit for this! The original post can be found here:
http://p218.ezboard.com/fstarlightsimsfrm62.showMessage?topicID=631.topic.
1. Open the file you want to recategorise in SimPE.
2. Click on "Property Set", then "Plugin View"
3. Click on each Property Set and find the line that says "Family". Change the value to "b52b9d28-7b62-4f41-bd88-fb382721db82" (no quotes) - just highlight what's already there and paste that over it. There will be about 5 or 6 Property Sets for each hairstyle and you need to do this for all of them.
4. Find the line that says "hairtone". Depending on what colour the hairstyle you're recategorising is, you'll need to enter one of 5 codes in the value box.
Black
00000001-0000-0000-0000-000000000000
Brown
00000002-0000-0000-0000-000000000000
Blonde
00000003-0000-0000-0000-000000000000
Red
00000004-0000-0000-0000-000000000000
Grey
00000005-0000-0000-0000-000000000000
Again, you need to do the same thing to all of the Property Sets, just like you did in Step 3.
One of the property sets of each hairstyle will be grey for the elders.You'll know which Property Set is for the elders because the line "name (dtString)" will list the colour as "grey", instead of the actual colour. When you find the elder Property Set for each style, just enter the code for grey instead of the regular colour.
5. Save.
Umm, a comment here-- or more likely a question-- Did you have or do you have random hairstyle changes when a sim transitions from, say, Teen to Adult?
I did using this method. I think that changing the "family" value is the cause. Changing the "Hairtone" value is enough to place the new color in the correct color bin.
I can say that I have 2.7GB in my downloads folder. That includes everything except the complete sims (which are in my saved sims folder).
I'm wondering if one of the resident experts here could point out which files can be deleted out of a package to trim it down for hair files. If I delete a texture what else should be tossed? Or should I just start pulling stuff out and see if my game implodes?