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52
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TS2: Burnination / Taster's Choice / Re: Simlogical teleporters plus changes
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on: 2006 October 31, 15:58:23
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Heh. Open BodyShop. Take a look at some face templates. Now tell me, why should they have gone to the extent of finding new snouts for their sim-bulldogs? Sure, they look better on four-leggers, but whoever created template 18 evidently had a molossoid in mind.
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53
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TS2: Burnination / Taster's Choice / Re: Simlogical teleporters plus changes
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on: 2006 October 31, 12:24:26
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The Maxis default animals aren't so bad, though. They're not like townies at all.
How could they go wrong? Even in programming their behaviour they must have had an easy time: sim pets have more justification for doing aimless tasks than any AI controlled character.
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54
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TS2: Burnination / The Podium / Re: Did I see this?
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on: 2006 October 21, 10:38:03
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Just keep in mind, sometime, somewhere, a meeting with the top Maxoids had to be about adding this "feature".
*breyerii laughs the laughter of a man with a bad cold Perhaps it's belated, but... welcome back!
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65
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TS2: Burnination / The Podium / Re: http://Link Blocked By Linked Site/
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on: 2005 October 24, 11:44:39
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LOL. Did you get that from Harry Potter and He Who Must Not Be Named (Lord Voldemort)? No, I have no idea what this Harry Potter is. I thought He Who Must Not Be Named was Hastur, the Elder God? Try looking it up on Google, I'm sure something will pop up. About this Hastur, never heard of him. Looking in the online encyclopedia, it says he may be the High Priest Not to Be Described. Look here. Hastur has quite a list of famed fantasy writers who mention him (but they never mentioned Trogdor...) And Dog, there are two things to be consostently expected from VS: deception masquerading as protestations of honesty, and messed-up butt... er, servers.
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68
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TS2: Burnination / The Podium / Re: Enemies Accumulate and Fight Club with Nightlife
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on: 2005 October 01, 18:50:34
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Is the cow an experienced battle veteran? If you routinely assault the cow, it will gain lots of combat experience from all the fighting. In addition to skills having an effect, combat experience provides a percentile bonus to it, so that a veteran of many battles will outperform even somebody with considerably more body skill.
Since NPCs are basically immortal, the cow may remember generations of fighting. As an ancient warrior, he will thus outperform his body skill. Also, when the cow fights the cheerleader and mascot, he will gain battle experience from that, too. You probably won't notice the effect if only the cheerleaders and mascots fight the cow, because both the mascot/cheerleader and the cow will gain combat experience simultaneously, only victories are more valuable than defeats. Thus, the cow will continue to lose more and more to the cheerleaders and mascots, but will be able to defeat your own sims, who are not seasoned warriors. Perhaps your sims need to gain more actual combat experience before taking on tough, veteran warriors like the mighty cow.
Question: since being moved in erases all memory NPC's have, is their fighting experience removed as well?
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69
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TS2: Burnination / The Podium / Re: Former Townies Being Randomly Bitten
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on: 2005 September 29, 17:31:21
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I guess PC sims must develop quite a relationship with Grand Vampires before they find themselves turned into vampires. However, just to limit ourselves to this board there are many reported stories about vampires biting townies/NPC's more or less at random; it appears that in those cases the above mentioned rule does not apply.
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70
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TS2: Burnination / The Podium / Re: Former Townies Being Randomly Bitten
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on: 2005 September 29, 17:17:01
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Trubble has a link in her BBS signature with info from the Prima guide: this one. The relevant part: "It is possible to have an (almost) entire neighborhood of vampires but it won't happen automatically. Because Townies are not replaced when they are "vamped." the population is not affected by the number of vampires in it's midst. To completely vamp a neighborhood, however, your playable Sims will have to do most of the biting because townie vampires (including the Grand Vampires) can convert only 10 percent of the populace. Even with dilligent, nape-biting, however, you can't make every soul in the neighborhood into a vampire because anytime an NPC (e.g., Gardener or Maid) is vamped, he or she gets replaced by a living Sim. Your vampire utopia will just have to make do with a warm-blooded service sector."
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71
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TS2: Burnination / The Podium / Re: Biting Rules
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on: 2005 September 24, 22:22:11
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Jordi has a name pack out too, I'm using that next time I create some townies. MikeInside has a name generater program on his site on MTS2. Or there's the old hobbit name generator on the net, wonder if it's still there? This one is not what you were searching for, but the rarity scale is useful for me.
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72
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TS2: Burnination / The Podium / Re: Bubble blowers
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on: 2005 September 24, 16:27:10
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The best entertainment objects seem to be pinball games and the really expensive TVs. With those the Fun recovers fairly quickly, and Sims gain social and relationship while using them with other Sims. Unlike, say, the video game console. The main drawback of both is that you can't queue any actions for when they're done, any other action at all cancels them.
H'm, if I'm not mistaken J. M. holds the kickable flamingo to be the fastest, and cheapest, way to flll your sim's fun bar. I tend to agree.
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74
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TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling?
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on: 2005 September 23, 16:06:18
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In Uni, Mrs Crumplebottom is a Mortimer relative (sister or cousin, don't remember). Is it the same relation in NL?
From a chat on the site: ringothebulldog (Aug 25, 2005 6:27:34 PM) Is this the same Mrs. Crumplebottom as in TS1 (although I thought she died), or is it a distant relative or niece? MaxisLittleL (Aug 25, 2005 6:27:34 PM) A distant relative, although she's frighteningly similar...
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75
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TS2: Burnination / The Podium / Re: Hurricane Katrina
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on: 2005 September 02, 00:00:01
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And for people who live in safer areas of the world - it's not really their place to criticize, in many cases it's fate that placed them where exactly they are!
I concur. Sure, the locals had been warned to leave the area in advance, but... not everyone has the means to afford to leave home for weeks. Someone just had to stay at home and cross their fingers.
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