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26  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 24, 19:36:01
Since the new expansion is just around the corner you might as well wait a little bit  before updating...

At the moment it seems there is always something right around the corner.
27  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 24, 06:08:04
It shouldn't be blocked, works ok for me. However, the file hasn't been updated for 1.50 and will break your game. I was hoping to update this weekend, but ended up having a surprise visit from my daughter and two very hot days in a row, so not much got done. So before anyone asks, I'll get to it in my spare time during the week. Smiley
28  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 19, 23:14:03
I just realised there is a new patch out 1.50 is out today. If you are using that, then I'd imagine there will be a few mods out of date.
29  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 19, 22:00:26
Are you using "Anach_AmbrosiaGroupServe.package"? If so, try taking it out. I'll look into the issue later today.
30  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 11, 20:53:57
Butlers have always been a bit twitchy, which is why I prefer to make my own using a normal CAS Sim and Twallan's "Make NPC" option from Master Controller. I got tired of butlers vanishing, resetting their beds, losing inventory, getting stuck and being short on interactions.
31  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 February 10, 23:15:31
As this was a very minor patch, I only did a quick file compare and it showed up nothing, so unless someone reports an issue, I'm going to assume that all is ok with this update. I've not had a chance to thoroughly play-test the game myself, as I'm still importing my old families to the new version of St Claire.
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Crashes when Saving- DEP not working. on: 2013 January 31, 23:37:49
Are you running a corporate server? Why have you even got DEP enabled beyond its default setting. Set it back to it's Windows default of "Essential services only", and you'll still be protected against those elite hackers trying to piggy back dodgy files off system services, and at the same time you'll enjoy more application stability. Yeah Sims 3 and DEP don't get along, even if you have it in the exempt list it tends to crash, as do many other games, especially modded games. For most people it's more trouble than it's worth and if on the internet (like you), there are dozens of other ways you are more likely to get dodgy files on your PC.
33  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 January 12, 23:59:21
The game's working well, though I'm experiencing a periodic activity-pause during gameplay. It happens with intermittent frequency, but it occured as well while I was using the post 1.47 update. Is there one of the plugins doing a calculation at certain gameplay time intervals..?



From my experience, activity pause is generally caused by CPU overload, and that is usually down to the hardware you have and the amount of script mods you have installed. The older and bigger a town gets, the worse it gets.  All my mods are xml, and object tweaks, there are no script mods. Overall lag (continuous) is usually caused by bad custom content, or lack of decent hardware). The usual bugs you may encounter from an outdated xml mod is that something doesn't work right, or you're missing artwork, or text. A common one seems to be the life time wish vanishes from the HUD, or with some cases, a total game freeze or CTD when you click something.
34  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47) on: 2013 January 12, 11:59:21
It appears I managed to update the files for 1.47, although the wine may not have helped. I only found one file that needed updating (All buyable) with my quick compare, so if something doesn't work right, let me know asap.
35  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 18th November 2012 (1.42) on: 2013 January 04, 22:42:30
Luckily I keep a backup on Dropbox already.
36  TS3/TSM: The Pudding / The World Of Pudding / Re: Any more info about the Exception Raised error? on: 2012 December 15, 23:23:28
I must admit, I have never walked past an Apple store and thought to myself. Ya know, I really do have too much money, I should waste some by paying twice as much for a computer than I need to, besides, I want to make playing games far more difficult and inconvenient than it has to be, I'd also like to limit my hardware upgrade options, and annoy people on PC forums by posting about all the issues I have, all while looking at my really pretty computer that will make me super cool in the eyes of my hipster friends. Of course, as my grandad used to say back in 1985, Apple Macs will become the primary hardware for everyone in the next few years, so this will give me a head start on those naive and pesky PC users!
37  TS3/TSM: The Pudding / Pudding Factory / Re: More Featured Than You on: 2012 December 11, 21:08:54
When the Pose Player came out, it opened the floodgates.  Suddenly, every other upload to MTS was a damn pose pack, catering exclusively to the Brynnes of the world (which should have been the first clue that pose packs are a Pandora's box of stupid).  Incidentally, the Brynnes of the world are also the people responsible for the 9,000 eye colors.  They're the only ones who play their games zoomed in enough to tell what color their sims' eyes even are, much less differences in striation of the iris.

HA! I'm glad I'm not the only one that thinks all those "different" eyes are a total waste of time.

A lot of people seem to only play CAS, and never bother with the actual game. Much of the high detail CAS mods will never be seen in-game no matter how much you zoom in. While playing, the Sims just don't have that level of detail that you get in CAS. You aren't going to notice the minute differences in nostril flare. 

I can see pose packs being handy for people creating actual content and wanting to pose their Sims for screenshots featuring that content, but why anyone would want to play the game that way, putting Sims in boring static poses, I will never understand.

38  TS3/TSM: The Pudding / Pudding Factory / Re: Showtime: Proprietor placement marker on: 2012 December 01, 22:15:38
Is the marker movable and deletable once it's placed? I didn't check at the time I posted the instructions.
39  TS3/TSM: The Pudding / Pudding Factory / Re: Showtime: Proprietor placement marker on: 2012 November 21, 20:54:40
The link is dead...

Anyone knows where I can find the marker?  Huh
Thanks

Yes. "The Sims 3 Showtime\GameData\Shared\Packages"  Open FullBuild_p12.package in s3pe, look for "proprietorPlacement_ftp" OBJD, export it to a package, open new package, change: FunctionSubCategoryFlags:0x0000000400000000 - Save and install into overrides.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: Is Error 12 really a RAM issue? on: 2012 November 20, 20:41:20
Well that is part of what I was getting at, except that it's more like 3.5Gb and I was mostly explaining why the error code happens. I would imagine someone with 2GB of RAM would simply come across the error code more frequently as both Windows and Sims 3 would be fighting for that small amount of memory.

However, what you said was correct, a 64Bit OS can assign all available memory to all running applications, but can only assign approximately 3.5Gb maximum to 32Bit applications. Where as the 32Bit OS wont be able to use anything over that 32Bit limit.

I believe things will get interesting next year, as I expect we'll start to see 64Bit only games, like Battlefield 4. Sims 3 isn't the only game suffering from the 32Bit memory limit; Skyrim has the same problem when heavily modded. 4Gb of RAM just isn't going to cut it anymore. We are starting to see Graphics cards with 3-4Gb also. This means higher detail games, and greater game stability for modders.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: Is Error 12 really a RAM issue? on: 2012 November 20, 01:05:11
Not only will a 32bit OS only use about 3Gb of RAM, but Sims 3 is a 32bit application, which means it wont make use of much more than 3Gb of RAM.

In my testing I have found that Sims 3 will become unstable and usually crash at around 3.4Gb of RAM (Same goes for CAW). However, no matter how large your save file actually is, the game itself seems to need around 300Mb free to save the game. If the currently memory usage plus the amount required to save exceeds the 3.4Gb total, then you will get an error code 12. The reason zooming out to map view often helps, is it can reduce the memory usage of the game just enough to allow the game to save.

Unfortunately there is no way around this unless EA release a 64Bit exe for the game or they come up with a better memory management system. CAW could certainly benefit from a 64bit exe, as with all store content installed, it will climb up to its 3.4Gb maximum before even loading a world to edit, which severely limits the use of store and custom content in custom worlds. As time goes on, this problem is only going to get worse.

42  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 18th November 2012 (1.42) on: 2012 November 18, 06:26:07
Finally got around to updating for 1.42. However, as usual, I haven't tested these in-game yet, so be sure to let me know of any problems. Will update the modified Sunset Valley as soon as I can.
43  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 November 02, 09:23:55
Honestly, the patches are really annoying me too. All I want to do is just sit down and play some Sims, but to be able to do that, I not only have to update all my mods, but everyone else's mods too, which means hours of editing custom configs and checking which files need updating (Last time took me a couple days). On top of that, I've just moved house and still unpacking, and as part of the house move I'm trying to reduce the amount of PCs I have, in an attempt to cut down on power consumption and noise. So I'm in the process of getting rid of my separate domain controller/fire wall/mail server and distributing it between my network file server and router. This means some domain transfer, active directory configuration, lots of database transfers and a bunch of other stuff I don't really feel like doing. Between all that, I've been trying to finish off Skyrim, and help my mother deal with my terminally ill grandmother. So the hours I do have free are are better spent elsewhere unfortunately. Wish I could wave a magic wand and just have it done for me, because I just want to play. Smiley

From the date on this topic, it looks like I haven't played Sims since mid July. Sad
44  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 31, 02:11:42
Unlikely since the most recent patch.
45  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 20, 06:20:49
I've been trying some of these with 1.39, and the two that I can't live without (No Intro, No Annoying Music) appear to be functioning normally. Haven't tried testing any of the others yet.

Those two shouldn't haven't changed. It's mostly the xml mods which are likely to have issues.
46  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 19, 21:24:15
Damn this forum is slow lately.

I haven't touched the families or the standard lots in Sunset Valley, except to fix a couple lot edges. However, I also haven't used the default families, as I nuked them straight away when starting my game. So let me know.
47  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 19, 07:05:32
I only just got the 1.38 patch and EP right before I started packing to move. It's been a long process, so I have a lot of updating to do. I only just got phone connected today. Still have quite a lot of unpacking.
48  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 17, 19:54:36
I do! I have the EP now, and I'm all patched up, but I haven't got around to updating all my mods as I've been moving house, so been a bit busy to play games.
49  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 September 17, 20:45:59
I do, as soon as I update and install the EP, which I haven't yet done.
50  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 August 28, 10:51:32
- Anach_NoRouteFailTantrum - Removes the tantrums on pathing failure. -

Animation error on children, the child pops into adult-height, shows the annoyed-over-path-blocked thought bubble, and then pops back to child height.
IsSoWeird.

Really loving the mood difficulty and higher bills packages!

Never seen that, I'll check it out.
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