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126  TS3/TSM: The Pudding / The World Of Pudding / Re: Things you DO like... on: 2009 June 25, 12:58:02
If your sims have a combination of the Green Thumb trait, the Super Green Thumb perk, and Level 10 gardening skill, plus ferilize their plants as needed. plants take a loooooooong time to die. I had my sim stop fertilizing her non-perfect plants, because it was taking too long to fulfill her Perfect Garden LTW.

I must be missing something here.  I'm assuming you had limited gardening space and wanted to replace the existing plants with better quality plants.  How did your sim's gardening skills prevent you from ripping the plants up once they'd fruited (i.e. deleting them in buy mode), so that you could replace them with better quality plants?
127  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 20, 13:50:46
Then stop trying to make it sound glamorous.  Or balance the glamorous movie-star imagery in your posts with some imagery of the ugly side of smoking.

I suspect there was a bit of tongue-in-cheek going on in that first post.

Yes, I thought the same at first, which is why I didn't comment on the first post.  Then he repeated it in a subsequent post.  Once is tongue-in-cheek.  Twice, and it's starting to sound like he works for a tobacco company and is trying to sell us on the glamour aspects of smoking.

And yes, I admit I am a little over-sensitive on this issue as 4 months ago I quit after 30 years of being a heavy smoker.
128  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 June 20, 11:17:13
I have an oldstyle PCI graphics card which is dealbreaker for Sims3 I believe.  So it's new PC time later this year.  Son half-promised to build me one out of his & his cousin's leftovers. 

I am running TS3 on an oldstyle PCI graphics card (ATI Radeon 9550).  Yes, all graphic settings are on minimum.  Some advice: save early, save often, and remember you can rename your backup if your save game gets corrupted.
129  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 20, 09:37:09
Really not looking to get into some smoking/anti-smoking thing ok? 

Then stop trying to make it sound glamorous.  Or balance the glamorous movie-star imagery in your posts with some imagery of the ugly side of smoking.
130  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 June 19, 00:11:29
If this were so, the "grow 8 perfect species" lifetime want would be trivial - harvest 8 perfect apples from some earlier Sim's garden, plant 8 species, success.  You'd need enough skill to plant Uncommons, but you wouldn't need skill 7 for Rares.

It still can be trivial.  Instead of 8 perfect apples to fertilise with, they just need to harvest 8 different perfect plants from some earlier sim's garden to plant.
131  TS3/TSM: The Pudding / The World Of Pudding / Re: Broken Opportunity on: 2009 June 17, 04:24:16
I had the same problem with that opportunity, I thought it must have been my sim that was glitched.

I discovered that if I kept the sim's inventory on screen the cookies didn't vanish, but as soon as I clicked away from her inventory the cookies vanished.  In my case the sim lived across the road from the school, so I was able to finish the opportunity without having to click on the map screen.  You could try sending the sim to stand outside the school before dragging the cookie platters to their inventory, so that you don't need to click away from the inventory screen once the cookies are in inventory.
132  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 June 17, 04:12:52

You must have linked to the wrong post, because I don't see any "mindless rant about Communism/whatever the fad is now" in that post.  Perhaps the post you thought you read exists only in your head?

EDIT: ninja'd by jesslla.
133  TS3/TSM: The Pudding / The World Of Pudding / Re: Can't finish Omniplant Opportunity on: 2009 June 17, 00:08:16
Some questions about stocking, are you limited to ten catches of all the given stocked fish?  Or does it essentially become an infinite well of whatever fish you stock it with?

Not sure if there is a limit, but if there is it's pretty high.  I had a sim catch 10 deathfish off-lot to stock his pond with.  He later satisfied a wish to catch 250 deathfish, with the other 240 deathfish caught in his own pond.  Other family members were also catching deathfish from the same pond.
134  TS3/TSM: The Pudding / The World Of Pudding / Re: Can't finish Omniplant Opportunity on: 2009 June 16, 15:26:16
If you have 10 of a particular type of fish in your sim's inventory the "stock pond" option will come up when your sim clicks on the pond.  Then you'll get a list of all the fish that your sim has 10 or more of in their inventory.

I've noticed that some ponds on residential lots come "pre-stocked".  Stocking them yourself seems to wipe that out and replace it with whatever you stocked the pond with.  Fortunately any fish I've stocked (as opposed to pre-stocked fish) have still been there after adding more fish to the same pond in another play session, including after rotating through other households.

To answer SHW's question - yes, you can stock a pond on a residential lot with salt water fish.  I've had all 21 fish varieties stocked in the same pond, regardless of whether they are fresh water fish, salt water fish, or both.
135  TS3/TSM: The Pudding / The World Of Pudding / Rabbithole / opportunity glitch on: 2009 June 16, 14:19:24
My sim, an International Super Spy living in Riverview, has an opportunity to "Stop Doomsday".  To do this he must turn up to the Outstanding Citizen Warehouse Corp. and disarm the doomsday weapon.  Unfortunately for him, those criminals are sneaky buggers, and the Outstanding Citizen Warehouse Corp. is now masquerading as a park.



The building on the lower left with the park icon, left of the building with the pool icon, is supposed to be the criminal headquarters - and was earlier.  My sim has raided it a couple of times since he hit the top of his career.  It is now, as can be seen, a park, although it still has its correct name.

Sequence of events (in case it is relevant): Opportunity came up.  I accepted it.  Had to go do real life stuff, so I saved the game & exited.  When I got back to the computer I updated AwesomeMod.  Went back in to the game.  In this particular neighbourhood I have only played this family, now on 2nd/3rd generation.

Can my neighbourhood be saved?  Or is it fubared and time to go back to the previous save?
136  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 16, 01:05:14
I really do miss the Servo.  Cry Ahhh, good old times, when you could just do whatever you wa... Oh wait.

Servo?  The servo was never a decent replacement for the TS1 robot.  I still miss the TS1 robot.
137  TS3/TSM: The Pudding / The World Of Pudding / Re: What, in Heaven's name, is up with traits?! Scary Pic included on: 2009 June 15, 07:28:12
Actually OpiumGirl, I think the "before" sim is prettier than the "after" sim.  I like the longer distance from nose to mouth in the "before" sim, for instance, as I think it works better with the full lips.  I'm definitely not seeing the fug that you're complaining about.

Some of the prettification changes you've made (such as a hairstyle that suits her face, and the eyebrow thickness) are cosmetic, and could be applied to a sim in-game.  If you want to compare before and after pics of facial structure it might be better if you didn't include cosmetic changes.
138  TS2: Burnination / The Podium / Re: How do you protect your right to piracy? on: 2009 June 15, 06:53:58
SecuROM hasn't presented me with any issues beyond minute memory usage and process cycles, I haven't experienced any sort of interference with other programs and stuffs.  Rootkits really piss me off though.
Lucky you.  My daughter and that other person we know both had to replace their CD/DVD drives as a result of SecuROM.

Quote
I think we're relatively on the same page, you refuse to install SecuROM while I refuse to pay for something that I can't return if I'm not satisfied, simply because I MAY have copied the product to use illegally.
Not quite the same page.  I refuse to install or pay for a version of secuROM that installs itself on my computer.  It's a fine distinction, but an important one.  This difference means that while you are happy to pay for an ARRed game if you find you like it, I know beforehand that I will *never* pay for any TS2 EP or SP released after they started including SecuROM.  I won't pay for malware.

Keep in mind that the average simmer is not your average gamer, we're a unique demographic in the gaming community.  We tend to be bitten by the "gotta own them all" bug (so yes, we want the EPs & SPs that come with SecuROM, but preferably without the SecuROM), but we are generally less likely to ARR until something like SecuROM comes along and changes our perspective on ARRing.

Quote
I did stray from the original model of either, or.  Check it out, http://usenet-news.net/index1.php?url=get you can buy blocks that have no expiration date.  What is 100 gigabytes of data worth?  I'd say $23 is an acceptable amount, considering 100GB is a hugh amount of data!
No shilling.
139  TS2: Burnination / The Podium / Re: How do you protect your right to piracy? on: 2009 June 15, 01:57:06
Your earlier suggestion that the price is the reason most people ARR is missing a point that is very relevant in the Sims community.

Many of the simmers I know that ARR their games (myself included) did not start ARRing until BV & SecuROM.  For this group of simmers, it's not about the cost of the game or not being able to afford the game, it is about refusing to pay for spyware that damages computers - including the computers of my adult daughter and at least one other person we know in real life.

As TS3 does not come with a version of SecuROM that installs itself onto your computer, my daughter and I have returned to buying the game.  Yes, we ARRed the pre-release version, but on release day we headed down to the local computer store and each of us handed over our $100 AUD to purchase the game - that's about $80 USD each.  We could each have paid for a couple of nights out at local restaurants for that.
140  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 14, 11:51:08
In the XML file S3_03B33DDF_00000000_506A9A7E2BB5930C_PlayChessWith_ChessTable%%+UNKN it says:
<code snipped>
So Children can Play Chess... but!
In S3_03B33DDF_00000000_CC9223D663E67120_ChallengeSimToGameOfChess_ChessTable%%+UNKN it says:
<code snipped>
Which means that Children cannot Challenge <Sim> To A Game of Chess.
I've attached a package file. If anyone is interested, could they test it out to see if it indeed enables Children to Challenge a Sim? Possible side effects include the game not recognizing it as a sanctioned ranked chess match, or animation distortions.

Thanks Zucabr for finding the code that confirmed what I was seeing happening.  Also, thanks for the fix.

*Struggles to think of something to keep this post from being moved to the Thanks, This is Great thread.*   Maybe I should take a swipe at all the sanctimonious smug people who claimed they had a non-existent option in their game, and who were posting that anyone who didn't have the option just needed to try doing it the right way.
141  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 14, 05:59:15
If anyone else wants to join the "it works for me in my game, so you must be doing it wrong" group, please supply proof in the form of a pic.  Your pic would need to show the simology tab, so that we can see it's definitely a child that is currently selected, as well as (obviously) the option on the chessboard to play the ranked opponent.
142  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 14, 04:38:30
McCrea, I feel your frustration.  I have the same issue. 

In my game (legit version installed over the RELOADED version): If the sim is a child, the option is not available on the chessboard.  Period.  It doesn't matter whether the chessboard is inside, outside or on a comm lot, and it doesn't matter whether the opponent has been greeted or not, has been invited in or not, or is a household member.

This is why I got so frustrated with Brownlustgirl with her ambiguous remarks along the lines of "I guess it was autonomous ..." and "I think it was autonomous ..." instead of stating clearly "this was autonomous behaviour".  It turns out that the behaviour in her game was autonomous, so she can't tell us whether the option was there when she clicked on the chessboard with the child selected (since she didn't click on the chessboard).  Also, we really didn't need the red herrings she dragged through this thread about wishes maybe being satisfied or maybe they rolled away, when wishes have almost nothing to do with the central issue of this thread.
143  TS3/TSM: The Pudding / The World Of Pudding / Re: Old Homework In Inventory Issue on: 2009 June 13, 13:56:13
I've had some weird issues with that. When they age up in the morning, it tells me that school starts in 1 day, but after an hour or two, it suddenly says "Missing school!" and I can send them to school. Seems like the game can't really decide what to do.

That could be the result of AwesomeMod, if you have it installed.  After the update to AwesomeMod that fixed the bug with the enforced day off whenever a night-shift sim got a promotion, I started seeing the same thing with sims who got a job or promotion shortly before their new work hours started.
144  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 13, 08:56:49
I guess it was autonomous.

You guess it was autonomous?  Surely you would know whether it was autonomous or not.

Either you told the sim to play a ranked match (non-autonomous behaviour), or you didn't tell them to play a ranked match and they chose to do so under free will (autonomous behaviour).

I'm getting frustrated here as your answers keep skirting around the issue.  I've asked you the same direct question several times now.  Could you please give a direct answer, not something vague and uninformative that starts with "I guess ..."
145  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 13, 08:20:33
So you don't know for sure that your sim child had the option of "play <ranked player>" (or whatever the text is) as an option when you clicked on the chess board, as this was apparently autonomous behaviour.

That's the central issue.  Whether the wish was satisfied or whether it rolled away on its own in your game aren't the issue here.

It sure would suck if the only way to get a child to satisfy this wish was via the sims' autonomous action - i.e. putting them in a room with their opponent and a chessboard and nothing else to do, taking away the door, and waiting for them to decide to play a ranked match (not just play a game) of their own free will.
146  TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match on: 2009 June 13, 07:20:11
Nope, still a child. Pop-up said he beat a rank chess match. Now I didn't save the wish, so really don't know if it was satisfied for sure, but the wish went away after playing his mom for 3 sim hours. I know, assuming...

Just to clarify, as your posts are a little ambiguous:  Was the option to play a ranking match available when your child sim clicked on the chessboard?  That's the part people are having trouble with.
147  TS3/TSM: The Pudding / Facts & Strategery / Re: Object upgrades - the real list on: 2009 June 13, 06:17:54
There is apparently some risk when applying spcific upgrades too. I had a sim with a very low handiness skill try to apply the self-cleaning upgrade to the toilet at the end of the progress bar, instread of getting the upgrade the toilet instantly went to a dirty state and the progress was reset to 0%

Sims upgrading electrical objects and stoves run the risk of getting singed.

Upgrading the stove to be anti-fire carries a risk of setting the stove on fire.  Fortunately (or maybe unfortunately?) the house had a fire alarm - it was my first day's play and I hadn't been checking to see if the houses had the basics such as fire or burglar alarms.
148  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 June 12, 01:20:18
The role of the professor is to educate within their field of expertise. Period.

That is a very limiting view of the role of the professor.

I live in a city where there are 3 universities.  The city itself is quite small, so the universities compete quite aggressively each year to attract the interest of students and their parents.  All three of the universities run very similar advertising campaigns - they all advertise that they teach critical thinking and that their graduates are expert problem solvers with employable, transferable skills.

Professors aren't just teaching the subject matter (which is their field of expertise), they're also teaching how to analyse the material, as employers are far more interested in whether a graduate has analytical skills than on whether the graduate is an expert in a very narrow field, such as a thesis on outliers in data mining.
149  TS3/TSM: The Pudding / The World Of Pudding / Re: Different sized cell photos? on: 2009 June 11, 03:12:32
I know it is possible to take different sized photos as well as black and white photos but how do you do it?

How do you know this is possible, with such sureness, if you haven't done it yourself?  If you know because someone told you they've done it in their game, then perhaps you should ask them how they did it.  OTOH, if you know because "the Prima guide says so", may I suggest you rip that page out of the Prima guide and leave it in your bathroom.  It may come in handy if you run out of toilet paper.
150  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 11, 02:02:00

Stick the guitar in the sim's inventory then only that sim can use it, and they will be able to use it under free will.  This is how you can avoid TS2-style flypaper-instruments.

Agreed, that is what I have to do as well. 

"Have to do"?  You make it sound like a chore or hardship.

I think it's one of the plusses of TS3, that I can click on the sim's inventory and have them start playing guitar wherever they are, whether at home, at a comm lot, or visiting a friend. Not to mention that I know the guitar isn't being used by some random sim when I want a particular sim to use it.

Not sure if it was worth giving up pianos (and 6's music skilling) for, but I love the feature.
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