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TS3/TSM: The Pudding => Pudding Factory => Topic started by: Menaceman on 2010 November 06, 20:16:11



Title: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 06, 20:16:11
This is for the DECRAPPED file.

TaterTots asked if anyone had a non-borked Lagomorph In Neon file with working textures. Nobody did as the original file is borked. It points to the christmas wall stockings texture for some reason logical only to EA.

This file removes the stocking link so that it uses its own texture files. It also gets rid of the two extra CAST channels which didn't do anything and places it in the wall decor section instead of misc decor.

(http://img213.imageshack.us/img213/5048/lagomorphneon.jpg)

If you want proper thumbnails then you'll need to delete your ObjectThumbnails file and open up your dcdb file to manually remove the thumb in there otherwise the catalogue still shows the borked image.
Default colour seems to be red. The neon bits cannot be CASTed.

Download> http://www.4shared.com/file/TPKy7XKy/MM_NeonLagomorphFixDcrapd.html


Title: Re: Lagomorph In Neon Texture Fix
Post by: Decker on 2010 November 09, 06:38:36
Doesn`t seem to work for my decrappified file. The two additionial channels are removed and the category is changed to wall decor, but the texture is unchanged (still showing the ugly stockings). Any ideas?


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 09, 19:10:22
Have you tried deleting your cache files?


Title: Re: Lagomorph In Neon Texture Fix
Post by: Decker on 2010 November 10, 06:09:30
Deleting the cache files and also removing everything else from the mods folder didn't help. I have also removed the Lagomorph file through the launcher, downloaded it again from another source and decrapified and installed it again. The texture still isn't fixed.


Title: Re: Lagomorph In Neon Texture Fix
Post by: rednotdead on 2010 November 10, 07:07:05
Is it possible to do one for the non-decrapified version?


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 10, 20:19:04
It should be. First I need to figure out why this works in my game but isn't doing in Decker's game.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Heli on 2010 November 10, 20:42:46
In my game does not working too. I have this objekt free from store. I have deinstalled them, decrapped the sims3 pack, installed. Nope. :-[
Only thing I see, the texture chang in CAS in bottom of Lagomorph.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 11, 11:06:39
Not working for me either. Like Decker, object appear in double, both have the same ugly stocking texture. Best thing to do would be to share the file you used since obviously you don't use the same as us. The problem seems to lie in the fact that yours have a different catalog placement (read the stencils unlocked thread).


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 11, 11:45:18
So people are getting duplicate entries with this? I'll take a look tonight after work.
I wondered if my messing with the dcdb file had made it function in my version but I double checked and it still includes the wrong entries so this file is correcting my install.
I'm new to all this so I'm still trying to get my head around it as I go along.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 11, 12:03:27
Yes, my installed Lagomorph originally appears in deco/misc, your fix adds another one in deco/wall and both have the broken texture. That's why the fix cannot work even in the override folder. I even redid the store package of that month again just to be sure to have a correct Lago installed, same result. BTW, on the stencils unlocked thread only the fixes for the original uncrappified files worked for me, same thing for HP's fix for the Explorer's bed. It's odd since I decrap everything from the store but whatever, if you redo the fix you should do both versions.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 11, 12:12:25
I intend on doing so tonight when I try to create a working version.
I'm going to remove my DCCache and DCBackup and then install the Lagomorph again. The file I plan on using is my legit version from my Store history to try and make a legit fix file. Then I will decrap the file and try to make a fix for that after once again removing the cache files.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 11, 22:07:55
Okay, here's another attempt at a decrapped version> http://www.4shared.com/file/TEK1Aryq/MM_NeonFix.html


I haven't managed to make a non-decrapped version as I don't know how to open a non-decrapped file. If I try I just get told S3PE can't open it as it is in DBPP format instead of DBPF (or whichever way round that is).


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 11, 23:24:54
Just tested it; sorry, no goes. It's exactly like the first file (double item in two different catalog placements and both with the stockings texture). Why don't you share your own lagomorph? I'll replace mine with yours and the fix could work.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 11, 23:50:35
Well here is the file that I have been installing and therefore creating my 'fix' package from > http://www.4shared.com/file/aWIHTrdv/sculptureWallVegasNeonSign.html

Here's hoping it works.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Heli on 2010 November 12, 11:13:22
Menaceman,
Try this: make a package from Sims3pack with launcher or Delphys Multipackextractor. Compress this package with s3rc without to decraprapief.
I am a noob and have this JFade tool. Now I can open this package with S3PE.

Edit:
Your´s fix from post #11 works for me very fine for the decrapiefed version.  Now can you tray to make the undecrapiefed version please?  And THX.



Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 12:39:41
Indeed the lago I used was apparently completely borked, but even removing the old borked one and using yours none of the fixes work for me. I even tried by decrap your fixes to test and nada. The lago always ends up with only one channel but still has the stocking texture glued to it and recoloring only changes the background color behind the stockings drawings, like the original lago does. I'll have to wait for an original/non-decrappified version fix to test furthermore. :-[


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 12, 13:03:56
Here we go again.
Give this file a try. This should be a NON-decrapped version. Thanks for the advice Heli.
http://www.4shared.com/file/h2JekRBS/NeonLagoNONDecrapFix.html


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 14:31:10
Just to be sure that the package converting isn't to blame, I removed your lago from the packages and installed your sims3pack with the launcher after decrapifying it and retested all the fixes.
Results with fix number 1 & 2 are the same: the lago moves from deco/misc to deco/wall, has only one channel and the stockings texture still there.
Results with third and last fix: old lago still in deco/misc with its 3 channels and stockings texture. Another lago appears in deco/wall but is unselectable.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 12, 14:56:41
Goddamnit! I really have no idea what to try now then seeing as it is working for some people and not for others. I'll have another mess about later anyway.
Have you tried removing your DCCache and DCBackup and installing JUST the lagomorph file and seeing if the fix works? That's how I've been testing it.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Heli on 2010 November 12, 15:19:26
Quote
installing JUST the lagomorph file
sorry, Menaceman, it was the error I made. You must allways test it with Hollidays set. I have now downloaded both and tested in new Downloads, Cache and Backup
folder. No holiday set, Lagomorph works fine, with Holiday installed, lagomorph texture fail. And ALLWAYS deleted Caches. It can NOT take the texture from socks, when the socks are not there.
I think is for decrappieded version too. I tested in new folder only Lagomorph and said, it works fine. :-[

Maybe the failure are in the Socks?


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 15:47:59
I GOT IT! Holy crap it took me a load of loadings of the game to confirm. It's the christmas stocking, as soon as you have it in your game it zaps your fix! I'm currenlty redoing store pack n°7 after removing that damn stocking. Christmas stocking are way useless that this nice neon deco anyway.
Uh I see that I'm too late, Heli beat me. :P


Title: Re: Lagomorph In Neon Texture Fix
Post by: Heli on 2010 November 12, 15:57:41
Painkiller,
if you do not have the Socks, Lagomorph works.
I am glad to beat you after a 100 loads of the game. :P
But now Menaceman know more and maybe we get a good fix for it.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 16:03:00
Lol indeed Heli ;D just tried it at my 150th loading, lago alone without any fixes at all works perfectly as long as there's no stockings. D'oh. The problem is in the stockings somehow. I'll continue to merge my store monthly pack °7 without the stockings since it's the best thing to do.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Heli on 2010 November 12, 17:18:56
I am waiting for the new fix from Menaceman, I think she/he bring it about.
One thing more, is the green texture not the default?


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 12, 18:38:16
Red brushed cotton appears to be the default colour.

Okay, so it's the stockings causing my fix to fail? That would be why I didn't know as I don't have them installed. I'll try and take a deeper look at the info included in the Lagomorph Neon file. I'm a real beginner when it comes to internal file workings so there may be something else that needs to be altered which I am not aware of.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 18:58:22
Erm, no it's not the wall stocking. Just tried with all december in except the stockings and the lago breaks again. My previous test was all the store in except december. Don't know yet which file is the culprit but it's a december file for sure. According to the colors on the broken lago and Heli's post it is a Holiday item but it'll take time to find the real culprit within the Holiday set.

EDIT: scratch that I'm not sure it's not the stockings anymore since I also had a full Holiday set in the rest of the december files. Will remove it and retry without the stockings.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 12, 19:03:18
Welll I doubt it's the doggy present as I DO have that one in my game. The only item I can see from the original Christmas set that uses all of the default colours is the stockings. None of the other items are even made of material.

Here are two slightly altered versions
http://www.4shared.com/file/cNo8MtzZ/MM_NeonFix2.html
http://www.4shared.com/file/XKHxwiq_/MM_NeonFixNONDecrap2.html
I doubt they will make any difference but it's worth a try.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Painkiller on 2010 November 12, 23:37:51
Yeah it's the stockings alright, I had a Holiday full set still hidden there. I've been cleaning out the store stuff for days now but there's still much to do.
Anyway back from testing, replaced the stockings to try your fixes:
*) MM_NeonFix2: doesn't do a thing, lago has the broken texture and its 3 channels in deco/misc.
*) MM_NeonFixNONDecrap2: same as MM_NeonFix2 but another unselectable empty icon appears in deco/wall.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 13, 10:10:25
Hmm, well all I changed in the '2' versions was the name reference inside the file slightly.
In the original file the 'Unknown 7' value points to 'SculptureWallStockings'.
In the first fixes I made I changed that to 'SculptureWallVegasNeonSign'.
In these latest files I changed the name to 'SculptureWallVegasNeonSign_batch9'. They seemed to work in my game but I don't think I remembered to clear the cache before trying them.
Probably just best to stick with the attempts previous.


Title: Re: Lagomorph In Neon Texture Fix
Post by: HugeLunatic on 2010 November 13, 18:52:27
Changing the scriptclass is not enough for these.  They have the wrong instance numbers for the dds images.  They need to be changed in the Materials list as well as the TGI to point to the images in the package rather than a different package.


Title: Re: Lagomorph In Neon Texture Fix
Post by: Menaceman on 2010 November 13, 19:30:46
In which case I'm screwed. When it comes to internal number references I get completely lost.