More Awesome Than You!

Awesomeware => AwesomeMod! => Topic started by: genericbreed on 2009 September 20, 05:36:31



Title: Autosave corrupted?
Post by: genericbreed on 2009 September 20, 05:36:31
I guess this is my mistake in choosing to only keep one autosave, but in any case, the game froze while autosaving and I had to restart the computer, so now I have an autosave that will not run and my last manual save was some...hours and hours ago.

Just checking to make sure, turning off the computer while the game is trying to save and failing will ruin the save which means I'm screwed out of those hours of gameplay, right?


Title: Re: Autosave corrupted?
Post by: J. M. Pescado on 2009 September 20, 06:53:45
Ayup. This is why the default recommended is *TWO* autosaves. Although if you killed the game while it was running, there should be an autosave0.sims3.backup. That will be the autosave-before-your-autosave.


Title: Re: Autosave corrupted?
Post by: genericbreed on 2009 September 20, 15:16:32
There is, I can find it using file search, but where is it in-game?

Got it! Thanks for the info. You are on it.


Title: Re: Autosave corrupted?
Post by: ravenhenry on 2009 September 21, 06:03:29
I downloaded the newest version of AM, i was having trouble with it auto saving every 15 min or so, i used the config tool and disabled auto save, and since there is no 0 number of saves, i used the lowest number (1), even though it should have not mattered since i disabled, (i think) but it kept on auto saving still and was taking forever to autosave to boot.

can anyone tell me what i might be doing wrong?

thanks in advance for any help.


Title: Re: Autosave corrupted?
Post by: J. M. Pescado on 2009 September 21, 06:06:54
I think you may have done something wrong if it is saving while autosaveinterval is 0.


Title: Re: Autosave corrupted?
Post by: wizard_merlin on 2009 September 21, 10:19:10
I downloaded the newest version of AM, i was having trouble with it auto saving every 15 min or so, i used the config tool and disabled auto save, and since there is no 0 number of saves, i used the lowest number (1), even though it should have not mattered since i disabled, (i think) but it kept on auto saving still and was taking forever to autosave to boot.

can anyone tell me what i might be doing wrong?

thanks in advance for any help.

You did set the "autosaveinterval to 0"?  That is the one that disables Autosaves.  No need to touch the number of saves.  If you left the interval at 15 and auto saves to keep to 1, it will keep autosaving.


Title: Re: Autosave corrupted?
Post by: ravenhenry on 2009 September 21, 22:17:31
thank you guys for the info, i've redone config and all seems to be working well.


Title: Re: Autosave corrupted?
Post by: ioscream on 2009 December 15, 05:56:50
Dispite your scary picture I decided to bump this, because I'm having a similiar problem. Not looking for help per se, because I'm sure I know how to fix this, nor did I feel the need to start a new thread.

Anyway, I manually set the AutoSaveInterval in game via setconfig AutoSaveInterval 5, just to test it and see how annoying it might be. It was annoying. Plus it seemed it might've been autosaving after building mode changes, and to add to that, once I manually set it to 0 via setconfig AutoSaveInterval 0 it continued to auto-save. Also I tried increasing the AutoSaveInterval to 20, and it still was saving far more often than 20.

I'm sure worse case scenario I'll just need to "reinstall" the mod, and delete the scriptCache to fix it, though I'm wondering if maybe this is a bug. I didn't want to say for sure in case this is part of it's function, or I might've done something incorrectly (like setting it in-game).

EDIT:

Latest version of awesomemod and latest patched version of WA. Default setup, no awesome config file. No other mods.

EDIT 2:

Reloaded the game, and auto-save remained off as I had set it before closing the game. So, that leads me to believe I was able to turn it on live, but not off without a game restart. Maybe something to look into? If you aren't able to replicate this I can be more exact on everything I did leading up to this symptom.


Title: Re: Autosave corrupted?
Post by: J. M. Pescado on 2009 December 15, 06:24:09
I've had some past sketchiness with the autosave interval in the past, so if it's acting weird, you might have to reboot the world in order to get the new save intervals to take.


Title: Re: Autosave corrupted?
Post by: ioscream on 2009 December 15, 06:45:01
I've had some past sketchiness with the autosave interval in the past, so if it's acting weird, you might have to reboot the world in order to get the new save intervals to take.

Is this something that happens with other functions? I only ask because I'd rather move through them a little at time to see their function, and if it's something I'm interested in. I would be enabling/disabling each one in game via setconfig.

I'm not sure what the scripting language looks like for sims 3, but does your autosave function have a line that re-checks the variable for AutoSaveInterval before it decides to autosave? I'm imagining that setconfig autosaveinterval >= 5 starts a timer, and then every x minutes it checks for a state change then autosaves if the variable is still greater than or equal to 5. Though again, I have no idea what the language looks like, yet.