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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 04, 16:54:18
Muslims are now trying to find out where jordi lives.
2  TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror on: 2009 August 29, 22:39:57
My first Buzzler mirror pregnancy is a fact, but when I try to specifically pollinate a childless (married or not) sim I get no victims available. To make absolutely sure there were childless married sims I played until a teenage girl became a YA and was married by AwesomeStory. Immediately after the wedding message I still couldn't get a childless (married) sims list. I can still get her pregnant by selecting married sims, but there seems to be a problem with listing childless sims.
3  TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror on: 2009 August 27, 19:48:03
Great. This mirror will be very useful then. There's bound to be a few couples I'd like to have children, even if el presidente decides otherwise.

I have a backlog of thanks-buttons to click. Gonna do that now. Hope it doesn't backfire.

EDIT:
I don't really want anyone to read this, but I suddenly felt the stupid urge to edit this old message, just to add that clicking on a thanks-button leads to a page cannot be displayed error. I was at least expecting an insult, to be honest.

And is the icon on the thanks-button a sheep? I only noticed that today, and if it means what I think it means, well fuck me sideways!

But thanks anyway.
4  TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror on: 2009 August 27, 15:36:35
Pollinate a specific sim would be nice. If AwesomeStory decides to leave a couple childless, I'd like to use the mirror to select the woman from a list and get her pollinated by her husband, without having to switch households.

Pollinate all childless sims (meaning only married women) would be useful to.
5  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 24, 21:49:10
You know, a couple of days ago I started a new neighborhood. Awesomized Sunset Valley with 4 extra houses, and seeded from scratch with very colorful, very straight couples, and just a few single sims. Every couple has at least one family-oriented sim, and Mr. X pollinates Mrs. X often enough. I'm very happy with the Awesome Story Driver at the moment, and I'm sure it will only get better.
6  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 22, 05:37:04
I really don't know how it happened. One of the lesbians I moved in was flirty, that I do remember. She started to behave like a slut right away. Pretty soon I had two more lesbian couples, I think. But since then the gay men have taken the lead. I have no idea why. I didn't move in any more gay couples. I just played my own household, barely getting involved in the neighborhood, and noticed more and more gay or bisexual romance pop ups.

Well, I have nothing against gay people, but a "destroyallgaysims" command would come in handy now.
7  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 22, 03:44:39
Uh-oh, when pollinating became possible with AwesomeStory, I moved two gay couples (one male, one female) into my straight ISM neighborhood and, if I'm not too stupid to read this Kinsey scale correctly, in the following sim weeks AwesomeStory has gone a little overboard. I currently have 96 residents, 30 of them are exclusively straight, and 26 are exclusively gay. That's a lot more gay sims than I bargained for. Of course, this all started with a much older version of AwesomeStory, so would I get better results with the newest version, if I decided to start a new neighborhood?


8  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 20, 21:29:27
And now for something completely unexpected. I moved Agnes Crumplebottom into my neighborhood, wondering if AwesomeStory would find her a suitable husband.

I guess not, lol, Agnes just married the town slut, Becky Baker.  Shocked

Thanks to AllowOverstuffedHouses AwesomeStory gave me a household of nine also. I never counted on that either.
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 20, 18:10:39
This is the current state of my 'ridiculous' neighborhood, Buzzler. You can probably make sense of these numbers a lot better than me, considering you've been talking over my head on several occasions.  Grin

After moving the sims from the bin back in, there were 113 residents. It then dropped to 106, but there seems to have been a little more pollinating with the latest versions. Then again, I'm responsible for a woman with 5 teen girls, and a couple with 6 kids thanks to both of them having fertility treatment, and the husband being family oriented.

10  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 19, 19:12:31
How does BetterGeneticSkinBlend affect Grim Reaper babies? Does it prevent pitch black skin?

The first four grimmies I had in my game (with BetterGeneticSkinBlend enabled) were all normal sims, even after reloading. Then I had two women who were pregnant with triplets, pollinated simultaneously with the help of the NRaas Pollinator. Before they gave birth I disabled BetterGeneticSkinBlend and one of the six babies had pitch black skin. Still only one in six, of course, but that's all I really wanted.
11  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 17, 21:00:17
I'm the simwit with more than 100 cribs, at least 2 in every house. I can't answer your question, but I can add another one.

What does AwesomeStory do if every house has only 1 crib, and twins or triplets are born?

You could make sure a woman in your household is pregnant with twins or triplets, and then move her out before the babies are born. AwesomeStory would then have to deal with twins/triplets in a town where every house has only 1 crib.

EDIT:
Well, I'm stupid enough to answer my own stupid question. I now have a woman with 5 babies living in a huge 3-crib house. Nothing happened: no dingos, no social worker, not even wringing 2 little necks... And they lived happily ever after.
12  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 17, 20:36:31
This is EAxian in nature - poor genetic mixing. I'm on the 5th generation of one family. I've married in handymen, maids, firemen, townies and more. Every single female looks the same, just with different hair colors. I have some more variation in the males. I have a portrait of each person and I have to do the "view" action to tell who it is because they all look so alike.

Same here, but handymen, maids, firemen, etc. are all clones of each other already, so they're only going to make the problem worse. But a while ago I downloaded a Michael Jackson sim at MTS. He doesn't look like any other sim in the neighborhood. He has two kids, a boy who is a clone of him, and a girl who is a clone of her mother. Typical TS3 genetics.

I have a suspicion that this actually started around the patch release, since it fits into the range that the first sims I noticed this happening to were born in.

It already happened right after the game was released. I played Jamie Jolina then (no mods) and her daughter was a clone of her, and so was her granddaughter.

Back in 1980 Alice Cooper already wrote the soundtrack for The Sims 3.  Grin
http://www.youtube.com/watch?v=abYhYuYp2Is
13  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 16, 19:23:02
Yes, ghosts in your household will eventually return to the netherworld, but when I was still an addict I once played a neighborhood filled with ghosts. As soon as I had plenty of ghosts I evicted and deleted all the normal sims, so only ghosts and NPCs remained.

This was before the patches, so I don't know if anything has changed, but ghosts in other households didn't return to the netherworld. Every night I got several 'getting old' messages, again and again for the same ghosts. In the end I evicted and deleted all the elderly ghosts myself. This was either a bug or a borked neighborhood. I quit when I was fed up with the ghostly noises all day long. There were other annoyances too. I just blamed the rEtArds.
14  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 16, 17:41:58
I don't think the (service) NPCs by default are really touched by story mode, are they? I have never seen one move in autonomously or have a kid or any of that.
I'm sure they don't move in or have kids autonomously, but I may have seen some involved in AwesomeStory romantic interactions, like X and Penny Barclay at City Hall, where Penny Barclay was definitely not a resident. It's been a while though, I don't know if this still happens.
15  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 16, 17:34:58
The main problem with moving in NPCs is that you'll only get more clones in your neighborhood. I have seen enough clones in my own household already, thank you very much.  Angry
16  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 16, 16:00:50
I completely agree with Motoki, of course.

But anyway, I've played a while in my ridiculous neighborhood, and there doesn't seem to be any danger of overpopulation. According to twallan's supercomputer, the population has even declined from 101 to 95 residents while I was playing. I suppose it could be a gene pool problem. I'm going to move the sims from the bin (Funke, etc.) back in. They were already there under ISM control, but now I wonder how AwesomeStory will treat them.

I also have at least 60 npcs. Why on earth does the game create so many of them? I already gassed all of them once but the game immediately creates at least 40 new ones, and of course they all have the same face (well, one face for men and one face for women).

The game also froze for the first time under AwesomeStory control. I closed it with task manager and went  to bed. I hope it's not a reproducible freeze.

I also make a habit of regularly deleting all the graves in the mausoleum. I have no idea if that's a good or bad idea, or if it even matters.
17  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 15, 21:06:36
Yes yes, I'm sure it's complètement ridicule. I went overboard. I have no more small houses. I guess my neighborhood has enough beds for at least 300 sims. I obviously don't have that many sims now. I'd have to check with twallan's supercomputer. I must have more than 100 sims though. But this is just a test anyway.

As soon as things go wrong I intend to start again with twoftmama's empty Awesomized Sunset Valley. I'd like to seed it myself with red, green and blue sims, with purple hair, pink hair, etc. This time I'm going for completely-over-the-top-silly genetics.
18  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 15, 20:24:39
I don't want an 'invasion of the bastard children' either, but a few of them is only realistic. Knowing Pescado's sense of realism I dare to think he'll try to work something out, something realistically acceptable.

On the other hand, women who dislike children, but get knocked up, would probably have an abortion.
19  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 15, 18:59:37
I have about 110 cribs in my neighborhood and even more beds. So far the game still runs fine, as well as can be expected on my not-so-good pc (RAM shortage, mucho cache file access). But I think a BFBVFS will be inevitable in the near future.

Mortimer Goth (family-oriented) has many kids with Bella Bachelor. After she died, he clearly decided not to mourn, but to get re-married immediately and get his new wife pregnant right away.  Grin

Some sims seem to get left out in the cold by AwesomeStory, but I guess it's trait-related. One single woman occasionaly gets involved in romantic interactions, but she can't or won't get a husband. I wish an accidental pregnancy could result in such cases.

Edit: a few spelling errors, some may be left, whatever...
20  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 14, 00:56:33
You might find this interesting, whoachica:
http://www.moreawesomethanyou.com/smf/index.php/topic,16383.0.html
21  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 13, 21:33:10
I moved in two gay couples, one male and one female, and AwesomeStory has happily created more of them. I have more lesbians, but I suppose that's because I had more women than men in my neighborhood. And I've also noticed some bisexual behavior, but it all adds to the fun.
22  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 11, 02:37:58
They're breeding like rabbits!  Grin

Four babies born on saturday, one on sunday, and more on the way. Should I get "baby born" notifications from AwesomeStory? I didn't get any. I had to read it in the newspaper the next day. However, immediately after a few women gave birth, they apparently got "pollinated" again without delay. They were clearly yearning for kids.
23  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 10, 23:26:04
All Hail The President!  Grin

The first AwesomeStory pregnancy in my neighborhood.

Romance:
Angelique Lothario pollinated by Wesley Lothario
24  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 09, 18:59:28
Well, while you guys are going off topic about RPG games, I'd like to chime in that I rarely like them. But I've had a lot of fun with Neverwinter Nights 2 (and two expansions) even thoug I'm not so good at the combat part of it.

My favorite one is Mass Effect, however, probably because the combat system is a third person shooter. I must have played that game about 15 times in a row, lol. Who wouldn't want to have sex with a blue chick anyway?

(Or a blue ghost, for that matter, Motoki.)
25  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 09, 18:02:00
Of course I agree with everyone who wants the crib requirement law to be abolished. I think we should join a potest at city hall. I'll bring Droopy, but he won't be complaining, because he's so happy.  Grin

Unfortunately, I don't think El Presidente would show much respect for the angry mob outside. I think we would all be rounded up, horribly tortured, and finally executed.

But please don't hurt Droopy, Mr. President.  Cry
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