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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Gender-confused newspaper kids? Or me being ignorant? on: 2009 July 21, 20:27:13
I remember within the first hour of playing TS3, my sim's townie lover named their baby daughter Joey. Now I know that it can be a girl's name, but it just screamed fail to me how the game chose that particular name out of all the possible female (and indeed femenine) names.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Anti-Piracy uses PACE? on: 2009 June 27, 23:04:48
Arred retail version, XP SP3 and no PACE. However as I have uninstalled the game, it may have removed it. I can guarantee that there is no apparent trace of it on my computer however.

I may try installing on 7 RC though, see if some crazy random difference occurs.

28  TS3/TSM: The Pudding / The World Of Pudding / Re: I've got....cows on my lot. on: 2009 June 26, 22:19:19
Were any of these cows actually placed into Riverview? Although I've seen it in the catalog, I don't ever recall coming across one.
29  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 26, 21:08:04
That sounds like a nice set to do. But which one? There's four different ones IIRC.

Incidently, here's a list of all the houses we have done, just so we don't lose track.
190 Sim Lane (Pleasantview)
Harmonious Haven (Lots and Houses Bin)
73 Road to Nowhere (Strangetown)
105 Sim Lane (Pleasantview)
Curious (Strangetown)
130 Sim Lane (Pleasantview)
111 Stratford Strip (Veronaville)
1097 West Dreaming Drive (Desiderata Valley)
10 Oak Street (Pleasantview)
74 Gondola Way (Bluewater Village)
25 Toboggan Way (Bluewater Village)
4 Danish Drive (Academie Le Tour)
407 Edgewater Parkway (Bluewater Village)
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Bug? Bulldoze or Place Copy removes Beautiful Vista on: 2009 June 25, 21:01:22
Out of interest, do beach community lots behave in the same manner, or is it tied to the beach lot designation?
31  TS3/TSM: The Pudding / Facts & Strategery / Re: Kleptos Only Stealing Light Fixtures on: 2009 June 25, 19:37:49
Umm have you looked up what a klepto really is?

They don't steal because they want the cash it's more a ""oooo shiny lets play with it"  and when leaving a place they  forget to put it down. Some people have this with lighters  Grin. Not all klepto's what the biggest costly items, so swiping lights make tons of scene to me, along with any other small thing.
Yes, because people inadvertantly steal screwed in fixtures without realising it in real life.  Roll Eyes

The community lots do not reset every day, at least not in my experience. I've played two kelptos heavily and it appears they reset about every three to four sim days. The only thing I can think that might make this deifferent between our games is I usually play with long/epic lifespan or with aging off. If you play on something shorter perhaps they reset more often?

I believe there is a level of chance involved in whether stuff gets regenerated each night.
I believe so, too. When playing Stan and Alan, I have noticed that the emptied gym gets filled slowly, but not steadily.
This seems to be the case for me. One of my sims stole three items one night in the park in the middle of Riverview. He stole the big statue, the little garden light beneath it and a park bench. They were replaced about a week later, over the course of several days (as opposed to all at once). Another set of items were replaced in days.
32  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 19:17:41
Hm, that's intersting. I was wondering what delineated beach lots as a speshul type of lot.
33  TS2: Burnination / The Podium / Re: AL money exploit - anyone ever noticed this? on: 2009 June 25, 19:10:54
I've never really bothered with networking so I hadn't seen this. That's a pretty bad exploit in a game that already dishes out free money. Unless there's a fix for this, I guess I won't bother pursuing that.

Are you sure it's not just the object though? That one's from Castaway Stories, right?
34  TS2: Burnination / The Podium / Re: Looking for advice on computer fixing/building. on: 2009 June 25, 08:11:14
Yes, try to narrow it down to what it could be. The problem could be very simple, and you do not want to shell out a load of money for something that turns out to be a loose component or something.

If the problem does turn out to be too wide-spread to bother replacing parts, then go for a custom built machine (it's not very hard to do, but if you absolutely can't do it yourself then seek out a local system builder). Look for parts online, or if you know the right people then you can get it at wholesale price which is even cheaper. Brand names just aren't worth it. You're practically guaranteed to replace it within a few years, and of course there is the indisputable fact that they are hopeless! The price can initially be worrying compared to the other options, but choosing the right case and components means you can build a solid system that will last for a very long time, and will save you money in the long run.

Geeky? Who cares? Your friends will be envious of your cheaper yet more powerful computer that actually works. There's also the added benefit of knowing exactly what's going into it (not skimping with parts as OEMs often love doing) and not having to pay moar for their support, which really is worse than not having it at all in my experience.
35  TS2: Burnination / The Podium / Re: Has anyone considered converting ts3 objects for ts2? on: 2009 June 25, 07:50:43
I wouldn't know, but I'd (rather morbidly) love to be able to convert the tombstones over. I assume we need to wait for something so we can actually pull the meshes/textures from the game, unless it exists already or something.
36  TS3/TSM: The Pudding / The World Of Pudding / Re: Please,What happens to your non-played gravestones? Because EA Q&A is uselss... on: 2009 June 24, 15:19:13
I had mixed, non consistent, results. Some non-played sims got their tombstone in Mausoleum, despite not being met ever by any of my playables (Newspaper: "ohnoes, Algernon Whatthefuck has passed away"; Playable sim: "... who?"); some others, best friends, disappeared without a trace.
This has been the exact case for me too. In fact, my sim's own mother wasn't added when she died and now she is lost for the forseeble future. Yet, some random freak who I had never come across was added instead.
37  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: June 2009 on: 2009 June 24, 15:17:06
Something much smaller. I think a lot of people were put off by the size and scale of this house. The people who entered this month did a good job, but it was the kind of house you really have to work on for awhile. Perhaps we could do something from Veronaville, as there are some interesting houses there. Although Desiderata Valley is chock full of houses of phail.

And how about doing one for The Sims 3? I loathe building in the game, as they make it so horrible to control and annoying. However, I wouldn't mind redoing a house.
38  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 23, 21:09:57
Looks like the chick in the green dress is ready to do the same.  Roll Eyes
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Problems with game grinding to a halt on: 2009 June 22, 21:25:03
Here's the post, quoted for your convenience.

However, I now have some headlining news that I'm suddenly getting extended pauses in the game to the point of unplayability.   This is the first time there has been ANY hesitation in the game.
The extended pauses appear to be triggered by the Story Mode calculations. It seems the algorithms may be slightly computationally expensive, as instead of simply permitting any random shit to happen, an exhaustive scan is performed to make sure that the action is valid. The fact that it hits so hard is PROBABLY why EA threw together the half-assed system. We are looking into ways of reducing this impact.

I'm getting long pauses at 1am.  Nothing that makes the game unplayable, as it passes within a minute or so, just a long hiccup where I can't do anything (though the Sims are still breathing, the plumbob still sparkles, etc.)
Yes, this is the chewing that the game is doing. Apparently, the game's "sophisticated" method of generating actions turns out to be "generate about a million possibilities of totally random, senseless shit, then throw pretty much all of it out and pick about 5". When the code was added to make it pick SENSIBLE shit, which is much more computationally intensive to generate, it thrashes.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 22, 15:43:13
The Black Market restriction is going to be a pain to keep track of after a few generations. If a founder generation steals some small item, it has to stay on the lot for all 10 generations? I mean at that point, it will have lost so much value that selling it is pocket change, anyway. Could we get a time restriction on it? Like after the thief dies and the object is inherited, it is no longer considered stolen. If only to make bookkeeping a little easier.
There are ways to dump the items without being forced to sell. While you could always just keep it in the family inventory near the top, there are other methods based on how it was stolen. Goods stolen by a klepto can be returned, while you could always engineer it so a maid or someone swipes it themselves. Of course, you can always move them out with spares. Sadly, burnination is out of the question due to the new fire insurance feature.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 21, 20:49:12
Out of interest, can hidden traits be selected? I'm guessing no since you need a mod to enable them in CAS (although Pyromania would make a great family trait). Although, I'm surprised you haven't included trying to get them into the family as a part of the challenge, as that could potentially make things interesting.
42  TS3/TSM: The Pudding / The World Of Pudding / Re: Sim-painted portraits are a red, grainy mess on: 2009 June 21, 16:51:54
It's a "feature". The game puts the portraits and still-lifes thru a filter so they'll look like paintings as opposed to a screenshot, and it actually works nicely with well-lighted objects - I ended up w/ a painting w/ a nice Edward Hopper vibe - but it's god-awful for portraits and usually makes the subject sim look like a blotchy orange mess. It'd be awesome if there were a way to turn off the filtering just for portraits.
I wondered if that was the case.

I second the optional filter idea.
43  TS3/TSM: The Pudding / The World Of Pudding / Re: Sim-painted portraits are a red, grainy mess on: 2009 June 21, 15:32:07
Well I haven't had one turn out red, but it turned out looking awful. This was supposed to be my Emperor sim's grand evil portrait.



My sim also had very high artistic skill. Part of me suspects this is a "feature."
44  TS3/TSM: The Pudding / The World Of Pudding / Re: Hidden Items on: 2009 June 21, 14:13:34
I think being able to fish in swimming pools is tied to the "Insane" trait, but I'm not completely sure.
45  TS3/TSM: The Pudding / The World Of Pudding / Re: Things you DO like... on: 2009 June 21, 14:12:37
I like how there are a lot of good money sinks though. The spa is always a good way to blow a load of simoleans. And just when you think you are rich, you buy a share in some businesses and suddenly need to snap them all up under your complete control, yet you need a metric ton of monies to be able do that. Although I've been able to turn my sim into some kind of mafia don, going around town each week to collect the "protection" money from his businesses, which has been kind of fun.
46  TS3/TSM: The Pudding / The World Of Pudding / Re: Who is this Fugly Pudding, and why is he in my portrait? on: 2009 June 21, 14:04:29
EA obviously should've made a better default thumbnail than that to avoid confusion.

That reminds me of something, but I'm not sure what.



That was my thought when I first saw this thread.  (Long way for saying "This."  Cheesy  )

I was hit by fugly moustache guy last night. I'm glad I'd seen this thread earlier.  I noticed that it was after I've been playing a lot of hours, likely without a recent save.  It occurred to me that might have something to do with it.
Weird I thought that as well.

I have yet to see Mr. Moustache; the portrait just doesn't appear for me until the game gets around to generating one. You would have thought they'd use a silhouette or something less confusing though...
47  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 20, 20:11:48
After Rhoda Bagley's first day back as a playable ghost, a pop-up for Mary-Lu Broke (who also resides on the lot) suddenly came up saying "Gotta go, bye!"

She gets in her car...


And then disappears into the science lab.


Her grave is still around, but I just thought that was really weird and random.
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Borked Riverview names - Halp? on: 2009 June 20, 17:20:45
Hm. I gave it a go, but it seems to have had no effect whatsoever.  Sad
49  TS3/TSM: The Pudding / The World Of Pudding / Borked Riverview names - Halp? on: 2009 June 20, 16:38:55
I reinstalled The Sims 3, and the lot names for Riverview (which were borked) are now appearing as normal. However, now the street addresses and pre-made sims' names are appearing weirdly. Does anyone have any idea how I could possibly rectify this?

Here's a picture of what I mean:

50  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 20, 15:52:04
Wow...

I'm assuming having babies with Death is no longer a VBT, bar the occasional cockroach hybrid?
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