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TS2: Burnination => Peasantry => Topic started by: Simsbaby on 2007 April 03, 05:12:58



Title: Test: Pets/Seasons Glasses Fix
Post by: Simsbaby on 2007 April 03, 05:12:58
(http://www.moreawesomethanyou.com/terror/blue.gif)
So, since pets messed up the way accessories work, and Seasons didn't fix it I made this little file. It fixes the Maxis glasses only, so now they don't look weird from some angles. I can't really test the whole thing so if someone could look at it in their game that would be really helpful.  :)
You can read more about this here. (http://modthesims2.com/showthread.php?t=202762&highlight=accessories)
(http://img110.imageshack.us/img110/5295/gogglesbrokenar0.th.jpg) (http://img110.imageshack.us/my.php?image=gogglesbrokenar0.jpg) (http://img526.imageshack.us/img526/1291/gogglesfixedpx0.th.jpg) (http://img526.imageshack.us/my.php?image=gogglesfixedpx0.jpg)
BTW, this is for all maxis glasses, not just the goggles. The reason I used the goggles is because the problem is most visible with them.


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: syberspunk on 2007 April 03, 05:31:14
Could you be a bit more descriptive?  And/or perhaps include before and after in-game pictures?  I'm just sayin...

Ste


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: RainbowTigress on 2007 April 03, 06:13:21
Will this fix accessories classified as glasses?


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: Simsbaby on 2007 April 03, 18:02:10
Sorry, it only works for the Maxis ones. In the thread I linked to you can read some more about it and there is a way to fix it.


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: alkaloid on 2007 April 16, 15:08:04
Never mind - question answered.


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: Argon on 2007 April 16, 18:24:23
You do know that the only change is adding "Sim" before the StandardMaterial in the Material definition right? They have a tutorial to do this exact same thing on MTS2.


Title: Re: Test: Pets/Seasons Glasses Fix
Post by: alkaloid on 2007 April 16, 22:58:00
Well, obviously, I didn't know that.

Thanks for the pointer, though.