More Awesome Than You!
Welcome, Guest. Please login or register.
2024 May 03, 07:22:32

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  TS3/TSM: The Pudding / The World Of Pudding / Re: Can i compress the DCCache folder contents on: 2009 August 09, 08:27:48
Then, how about merging contents of "Program Files/The Sims 3/Mods/Packages" folder into DCCache cache?
Many CC and EA Exchange or EA store stuffs which are installed as Sims3pack format are cached in cache file in DCCache folder (dcdb?.dbc)
But some other mod files and CC's are distributed as raw package file and installed into Mods/Packages . This include many hack mods like Awesome mod, custom objects, custom CAS parts in package format etc. As I continue to accumulate many mods and CC in package format, my Mods/Packages/* become larger and larger and it takes longer and longer time to load.
 
So how about merge individual small package files installed in  Mods/Packages/ folder into single cache file the DCCache folder (dcdb?.dbc) or separete single package file as cache in Mods/Packages/ folder and remove/move the original files from Mods/Packages/ folder? Will it work and will it speed up loading time of Mods/Packages/ contents?

Is there any tools that merges multiple packages files from multiple folders and its sub-folders recursively to single package file and/or merge it into existing package file? Can it resolve collision of TGI instance id and report collisions to log file?
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 July 30, 15:17:18
............... (omit)
The game loads just fine, but the instant I click the "Play" button, the game crashes. It's happened three times before. Here's an excerpt from the text file, for those who can decipher this stuff, generated after the crash:

Quote
[Exception info]
type: ACCESS_VIOLATION reading address 0x00000000
address: 0x00ba3b35 "C:\Program Files\Electronic Arts\The Sims 3\game\bin\TS3.exe":0x0001:0x007a2b35
...... (omit)

Remove "enablescripterror.package" from Mods folder. It seems not compatible with patch1.3.
You may not be able to bring up Game Option panel, right? The   "enablescripterror.package" causes the error you just described.



3  TS3/TSM: The Pudding / The World Of Pudding / Re: What 5 Buy Mode objects would you like Modders to make first? on: 2009 July 16, 06:55:21
Simple school-library type desk/table that can accommodate 2 or 4 chairs. ( 2 notebook user + 2 book reader) There are lots of such table for dining table.
But all current office desk/ work table can accommodate only one chair. Many tables in public library are actally dining table. This leads to strange choice behavior among surface. So we need table that is suitable for actual library desk/table.
No need to rewark mesh. Just change type of dining table and surface usage property.

PS. Need to fix problem that, on dining table, sim puts laptop on table from opposite side of chair. This should be fixed.




 
4  Awesomeware / AwesomeMod! / Job performance of townies. on: 2009 July 13, 14:09:53
Have you peer into job info and job performance of the townies? It is horrible.

Most of the townies are jobless. The regular job positions of most rabbit hole  are not filled yet.
So they will have no problem if they want to have jobs. But most are jobless.

Even if they have jobs, it is part-time job, not regular full-time job. The sims are not teen but adults. Even if they are hired and have part-time or full-time job, their job performance is rock-bottom.

No townie ever gets any job advancement or raise. They are stuck at lowest job rank for a while and get fired due to poor job performance. It is not strange that they are fired so frequently and become jobless.

Awesome mod should help the townie to get a job and maintain job performance, get a job advancement.
5  Awesomeware / AwesomeMod! / Problem with stroy mode of awesome mod: silver town. on: 2009 July 13, 05:11:28
I played my neighborhood with awesomeware mod installed and story progression turned on.
I enabled most awesomeware story mode options like "No bus accident killing" etc.

It worked well.. Maybe too well.

Now after playing for period much longer than normal sim's lifetime, My neighborhood become silver town. About 70-80% of sims are old man with gray-hair. Young people are rare. teens are even rarer. Toddler or child? what's that? My sim's son has only one friend  of their age.
Most  middle-aged sims as well as young sims are single (not married ).
And general population is dwindling down. It is becoming harder to find sims of any age. I have to manually feed some new families to the my neighborhood to maintain general population.

This is because reduced birth rate (which requires two valid parents ), marriage /move-in rate (due to prohibited random merge, move-in) and much reduced death rate of old people of the awesome mod.

So I suggest some tweak to fix it.

1) Give us more couples and babies from it.
Let more marriage and move-in happen between single sims and let the couple have more babies. Please let singles get married more frequently with their friend.  It seems that many non-active single sims to have great difficulty in making friend or finding spouse. There should be some matchmaker. And make the couple have more baby. We want baby!!!!

2) Permit more single mom.
Even without actual move-in/marrige  or woo-hoo, non-active, non-blessed female sim should be able to conceive baby of male friend. But choose most close male friend (Best or Good friend) if possible, and only for non-blessed, non-active male as a father of her baby.

3) Let old people die frequently.
Old age is quite long in sims life, so if we maintain constant population, nearly half of people would be old age. So let non-active, non-blessed old sim die frequently from illness.
Late middle-aged sims should killed from "Bus" accident, too. (less frequenly than old people die of illness).

4) More fresh families moving in the town to maintain general population.
As time gioes by, it seems that more and more family leave neighborhood and each family has less member. Unless handled manually, the town will be ghost-town.

E.A.'s way of story progression mode like random death/merge etc was not so good, so I love stroty progress mode fix of awesomeware. But E.A.'s way is good for maintaining  general population and age group ratio. Awesomeware need some improvement in these regard.

Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.079 seconds with 19 queries.