Custom hotels and weird bigfoot issues
jsalemi:
Quote from: ZiggyDoodle on 2007 October 12, 23:50:41
I hate the hotels so have built four rental homes zoned as hotels.
I've actually gotten to prefer the bungalow-type hotels. They may be the most expensive, but hey, most of my sims have more simoleans than they know what to do with anyway.
I'm thinking of building a 'trailer park' for the beach. I may even have one that I downloaded ages ago buried in my lot catalog somewhere. Heck, most real beach towns have a trailer/mobile home park somewhere nearby, why not the sims? :)
Ness:
If you get it to work, I'd love a caravan park* for my game too - would it become available for download?
*Australian term for "trailer park"
jsalemi:
If I build one myself, sure, I'll put it here in Peasantry. If I modify an existing one, I'd get the original designers permission first.
J. M. Pescado:
I am not entirely certain what causes this issue, but you could try waving the magic wand around on the afflicted Bigfoot lot, prior to changelotzoning it to commercial so you can save it.
Emma:
Quote from: Gwill on 2007 October 12, 20:43:23
Also, I've sucessfully built custom secret vacation lots for my asian and beachy vacation hoods with no trouble whatsoever, but none of my attempts at a secret mountain lot has spawned a bigfoot. I tried Pescado's bigfoot fix on the lot debugger, but that didn't help either. Does anyone know exactly what item is needed to spawn the bigfoot?
What have you actually put on the Bigfoot lot so far Gwill?
Oh and where can I find the magic wand in the buy/build catalog? I've looked and can't find it ??? [/slight derailment]
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