Is it bad to flatten a beach lot?
Lana B:
Having tried the place, delete, replace with a beach template, the lot maintained its original contours (little hilly bits in the middle). In build mode I used the flatten lot tool which may or may not have been the cause of my non-functioning beach. It was not possible to swim and the sand did not advertise seashell hunts or sand castles. The same family is now happily engrossed in the beach next door and I deleted that lot.
Emma:
I have flattened an empty beach lot, built a house and decorated it and it works just fine.
Zazazu:
It should be fine. I've done a lot of terrain editing on my placed lots, deleted and replaced. The issues you can run into is when you place the lots out of order. How to explain...*racks brain* Ow.
Say this is a grid of your hood "squares", just the road and the squares directly off of it:
123456788RRRRRRRRRIf you place a lot encompassing 1-2-3, then one at 7-8-9, then try to place a lot in the middle space, say 4-5-6-7, it seems like you are even more likely to encounter problems in being able to place them. It's really best to place out the lots first, then build. And place them straight in a line.
Needless to say, don't move built on beach lots around and expect to be able to place something next to them afterwards. I screwed up a fair portion of beachfront property that way in my 'hood.
J. M. Pescado:
"Flattening" a beach lot with the flatten tool while constructing it is a dangerous game. Sims can only tolerate a certain level of slope when moving about, and since the beachfront area CANNOT BE TOUCHED and will not flatten, what you will instead create is a steep plateau effect at the line of untouchability, which can result in non-transitable terrain slopes and thus an unusable beach that you have cut off with a steep cliff.
Emma:
That's why I place modular stairs. Mind you, my beach lots are flat to start out with, mostly.
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