Yoohoo - you can resurrect Lyla Grunt "legally"..:)

<< < (2/3) > >>

Hook:
Quote from: cabelle on 2005 October 15, 23:22:45

I wonder if the NL patch 2 will make them unresurrectable again or correct their DNA if possible.


You have to ask???  I got a dollar that says the modders will eventually fix the fix in patch 2 so they're both resurrectable and have proper DNA after Maxis takes out the resurrectability in patch 2.

Hook

cabelle:
Yep, I have to ask because my computer knowledge is minimal at best. I didn't want to assume anything, you know the old saying about that. ;)

KellyQ:
Well previous to installing the NL patch I was able to resurrect Skip Broke (although there isn't a tombstone/urn) and Michael Bachelor. I tried to resurrect Lyla Grunt after I installed the patch and General Buzz received the message from the Grim Ripper "I don't know why you are calling me, you don't know anyone who died,etc." I'm glad I got to resurrect some of the sims I could but I am disappointed that they "fixed" it with the patch. :-\

Hook:
Quote from: cabelle on 2005 October 16, 02:08:00

Yep, I have to ask because my computer knowledge is minimal at best. I didn't want to assume anything, you know the old saying about that. ;)


Hehe!!  Sorry.  This isn't a technical issue, but a human nature issue.  For me at least, but I've spent a lot of time around programmers and programming management.  But as a gamer you've no doubt seen the same pattern many times before.  In my case, I've seen it often enough to be thoroughly cynical.

Here's the deal:  Game companies have to make things work for all sorts of different computer systems all over the world.  If an error doesn't show up in testing (as opposed to simply playing the game for a long time) it ends up in the game.  People report the errors, and the game company has to try to reproduce them, using limited time and resources.  If they can't reproduce them, they can't fix them.  And they usually only get one try at fixing an error, especially if the company has a policy of only releasing one patch.

The modders, on the other hand, have unlimited time and considerable feedback from the community.  If their first try at a fix doesn't work the way people like, they can update the mod as many times as they wish, until they get sick of messing with it or until the problem is well and truly fixed.  They let the community run the real tests, and find out from said community if the fix actually works for them.

A game like Sims 2 is unbelievably huge and complex, and there's no way there won't be bugs.  Even game stopping bugs that you'd think *should* have been caught in testing.  But with a schedule to meet and never enough resources, they can't make everything perfect.

Since management originally decided to make some Sims unresurrectable, and since fixing this will be easier than fixing the DNA problems, expect them to take the easier road and disable resurrrection on those Sims.  This sort of thing will appeal to the bean counters at EA, most of whom will have never played the Sims, or any other game for that matter.

I only pray that I'm completely wrong. :)

Hook

cabelle:
That's good to know, thanks Hook. Your hunch is very likely to be the case and patch 2 will result in those sims being unresurrectable again. In any case I should leave them alone unless the modders fix them, I don't enjoy having my game explode and I'm too technologically challenged to trust myself with something like Sim PE.

Navigation

[0] Message Index

[#] Next page

[*] Previous page