Broken dining table
sloppyhousewife:
Since BV, the most expensive 3-tile dining table is broken, at least in my game:
As you can see from the picture, it behaves like a 1-tile object, I can place it in walls or place other objects in it (no move_objects on used here).
I had a bed with a missing tile-marker (or whatever these green thingies are called) once, which caused a bad jumping and actions-out-of-queue-dropping, but I replaced the bed and had no problems afterwards. This table keeps behaving weird, though. It's the original Maxis one, no CC, and has never seen any inventory.
Any ideas what might cause this or how to solve it?
jsalemi:
No answers until you post a picture of a sim sitting in the chair in the middle of the table. :)
(And sorry, no, no clue about this -- I'll probably play later tonight, so I'll see if it acts the same way in my game.)
sloppyhousewife:
Quote from: jsalemi on 2007 October 03, 17:59:40
No answers until you post a picture of a sim sitting in the chair in the middle of the table. :)
Why not :D:
And no, he wasn't placed there per move_objects either. Just went there and sat, with the normal animations (pulling the chair back etc.) as if the chair stood at the table edge (rim?).
Emma:
Ooh, gonna play soon I'll check then. :)
jolrei:
As with all things BV, this is not a consistent problem. This particular table works fine in my game (just moved a couple into a house the other day and got them this table for the formal dining room). All things normal in Mittelschmerz.
I am seriously wondering whether some of the current BV issues derive from earlier EPs or Stuffpacks. I have BV loaded on top of only Base and Uni, and have a lot fewer problems than the NL/OFB/Seasons folks. Perhaps this is just coincidence. I'm not keen to spend money to test this.
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