Cleaning up Characters?
doren:
Quote from: jsalemi on 2007 October 06, 14:18:03
And the funny thing is that if you got Seasons, you got another shot at Morty and Bella, with the 'Roth' family. I haven't checked completely, but I believe their personalities, etc are a match for the original PV Goths. Kinda like EAxis saying, "Fine, here's your damn Bella Goth -- now go away!" :)
Some of the characters they seem to like so much that they were probably reprocessed several times. Doing some more research about the dead characters I looked at them with SimEnhancer. Skip Broke 1 must have been created a long time ago, because he still has a limited set of interests ("scary things", "outside") like some of the very early ancestors of the original families. Skip Broke 2 was apparently done much later. When I loaded Strangetown afterwards I looked at the thumbnails flicking before me and suddenly noticed a student looking exactly like Skip. Same face, same thumbnail, same personality.
Unfortunately, after looking at the characters my arrogance, stupidity or a sudden attack of neatness (maybe a combination of all) compelled me to delete the last remains of the already deleted Ottomas family (without doing a back-up first). When I entered the game the next time and tried to create a family in Strangetown it crashed. Using the usual combination of logic and magical thinking when dealing with my computer (it does not sound like a valid method but works in most cases) I discovered that it does not crash when I go into CAS in Pleasantville first. I did a bit of file maintenance removing some CC, restored the Ottomas garbage, deleted it again, none of it helps. CAS (and changing appearance in the mirror) crashes Strangetown. It does not crash with the workaround through Pleasantview CAS.
I am not sure if it is related to the deletion of the Ottomas trash. I have not created a family in Strangetown since the installation of BV. I do not really believe in the "never delete a family from the bin", because - well I do that all the time. I create replacement families, use them to replace townies and other uglies and delete them afterwards. Custom content could be responsible (although I would expect all neighbourhoods to crash then) and I do not see a relation between the families and changing appearance in a mirror. But this is were magical thinking comes in: The Ottomas family are a curse, introduced by evil game programmers trying to cause problems to innocent sims players, and I feel strongly that they are the problem.
Usually when I delete the character remains of my deleted families with SimEnhancer, the next new characters use the 'holes' and take the number and place of the deleted character. Some newly created replacement tourists did take the Ottomas numbers, but half of the slots remained empty. The teen boy and the grandmother seemed particularly faulty after copying them back and forth a few times and their numbers are unclaimed. The child girl is the only one who ever came in contact with the world outside the bin and her number was also not taken.
I will try again this evening (still too many ugly sims on vacation) to see if the slots will be used this time, but does anybody have any suggestion what could be the cause for this crashing problem?
jsalemi:
Umm, probably deleting sims from the sim bin? It may not cause problems at first, but eventually your hood will go up in a BFBVFS.
Zazazu:
Yeah, if you're going to be creating and deleting families for something do yourself a favor: do it in a neighborhood you have no intention of playing, but just test crap in. That's what I did for my current set of face replacements, testing object creations, and will be doing for my future project (very exciting, and furthers my need for MOAR FACES).
Kigan:
Umm...how long does it take to get approved for the SimPE thing? I know it says a week, but I'm still waiting, and someone even said they have been waiting for 3 weeks. Are they just real busy with finishing the testing of the version and can't get the applied people in?
And...umm...what about the merging with the one lot method and what to do with the gravestones? I asked something about that above. I've searched, but I keep finding either the well written SimPE tutorial or links back to it. Nothing about the way to SAFELY move them by putting them all on one lot.
jsalemi:
Check back at the SimPE site periodically. I've read here that they're getting so many requests to join the QA program that they've stopped bothering sending out emails, and are just activating your access.
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